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Liberated Account
Submitted
Darksbane
, Jan 08 2013 05:36 AM | Last updated Jan 10 2013 12:44 AM
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Liberated AccountType: Resource Cost: 6 Faction: Runner Anarch Faction Cost: 2 Place 16 [Credits] from the bank on Liberated Account when it is installed. When there are no credits left on Liberated Account, trash it. [Click]: Take 4 [Credits] from Liberated Account. Set: Trace Amount Number: 022 Quantity: 3 Illustrator: Matt Zeilinger |
Recent Decks Using This Card: [Core 2.0] Anarch Does This Work? Bad Pub and Blackmail deck Eating the Virus Reina For R&D |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
12 Comments
I'll definitely try it out tho, it can't be THAT bad. I just keep thinking of it as 1 click to draw, 1 click to install, 6 cost = 6 clicks, 4 clicks to get the 16 credits. By this account you've spent 12 clicks to get it and I just can't help but feel its not a good investment. Will see after some testing tho!
Regardless even with your math it buys you a whole new turn. Isn't that worth it?
I just love the idea of having no credits and being able to drop morningstar in the same turn without having to do a bank job.
The point is it needs to tail a credit kick to get out and armitage codebusting would still take too many turns to save up the 6 including draws. My only hesitation to run this or two of these is what happens if it eats up a slot in your opening hand? Quite a sacrafice to put up early instead of getting your virus factory going or early HQ/R+D probes.
Also you can't pawn this, so I guess that's one more credit in favor of AC if you're running that.
edit: I mean you can, at the expense of a credit.
edit2: I somehow didn't register that pawning saves you a click. So still losing a credit, but with much better click efficiency, if you have nothing else to pawn.
You need 6 credits at the start of the turn to play this card and then if you take two actions getting money from it you could start a run with 8 on your last click. If you can afford not to run you could get 12 to use the next turn, but who doesn´t run at least once a turn if he´s not desperate.
Playing after a bank job it would net 4/2 credits out of that combo instead of the 10 (7+3 if you run aesop´s)/8. Considering the future money this would be an ok trade, but it would cost me 6 influence I could use more efficient.
I come to the conclusion that it wouldn´t make any sence to splash it in criminal.
I think Anarch needed some economy boost and this card is ok, nice ROI if you need a ton of cash, but it does require significant investment of both time and money, so its not really that good (but mid-late game spening a turn to get more cash oftem mkes more sense than running some crapy server and wasting cash, also if you want to play more expensive cards like Morning Star it might help you) Criminal tends to get cash from other sources and Shaper has opus, so I dont see much point in splashing it in other faction unless your deck idea really needs this kind of boost.
And it went quite well. In my starting hand was the liberated account and a test run. As corp (Haas) was not generating enough credits I took the first round to play the test run, pick and install Magnus opus and took 4 cred with its ability then running at the unprotected R&D.
Next round I drew magnus opus, installed liberated account and magnus opus and made another run...
I had no problems with funding from that point on. I think I#ll leave that combo in the deck...
That said, if you have a pawn shop, and you aren't counting the draw click you spent to get LA into your hand, using the LA gives you 9 credits for 4 clicks, which is slightly better than MO.
Of course, if you have a deck that can reliably get MO out and down before you draw LA, don't put LA in your deck. You don't need it.
LA does have advantages over MO. MO takes three clicks to pay back the cost of having used it and it eats up 2 MUs. LA takes two clicks to pay back the cost of having played it and costs 0 MUs. But, if MO is already installed and your deck is geared toward using MO so you've already handled the MU cost, then both of those benefits vanish.
So you spent 3 clicks for 4 credits, and wind up with Test Run in your Heap & your draw slowed down by the Opus on top of your deck. Wouldn't you rather have just drawn a Sure Gamble in your first hand and gotten the 4cr for 1 click? The combo would have much more value later in the game when you don't have enough credits for a Sure Gamble, but even then, we're talking 3 clicks to get 1 more credit than an Easy Mark, and only if you can still spare the 2mu for your Opus.Edit: Actually, I guess having the Opus on top of your stack is pretty nice... I do have to agree with nyren that I don't know why you'd want LA at that point.