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Sensei



Sensei

Sensei


Type: ICE: Code Gate
Cost: 3
Faction: Corp Jinteki
Faction Cost: 1
[Subroutine] For the remainder of this run, each piece of ice encountered except Sensei gains "[Subroutine] End the run" after all its other subroutines.
Strength: 5
Set: Trace Amount Number: 034 Quantity: 3
Illustrator: Sandara Tang
Recent Decks Using This Card:
Bushido
RP Jinteki
Tennin ToL/Plan B
WE WILL KILL YOU
The Slot Machine x
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


8 Comments

Strong in anyone, strongest in HB.
    • Meadbeard and AdorablePython like this
Agreed Grod - a fantastic boost for HB. Just has to be timed well in the installation chain. But S:5 for 3cr? Yes please.
Also, it's easier than some "has to be timed well" cards, like Cell Portal. Just wait until the server is already pretty big, then drop this bad boy at the end. Suddenly a "pretty big" server becomes "horrifying."
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MidgardSerpent
Mar 13 2013 05:47 PM
Not using any of these with Jinteki: Replicating Perfection identity.
Dos this ice also has the end run routine,or only all the rest??eitherway this is amust for any kind of corp, it forces the runner to spend additional money at least.
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Nerdmeister
Feb 10 2015 09:18 AM

 each piece of ice encountered except Sensei gains: "[Subroutine] End the run" after all its other subroutines. 

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AdorablePython
May 13 2016 02:11 PM

What happens when Sensei isn't broken during a Maker's Eye run, and the first card the runner accesses from R&D is Archangel? When I pay the 3 credits, he is forced to encounter Archangel, which gains an ETR subroutine. If he does not break it, does he still gain access to the two additional cards or is the run immediately ended?

What happens when Sensei isn't broken during a Maker's Eye run, and the first card the runner accesses from R&D is Archangel? When I pay the 3 credits, he is forced to encounter Archangel, which gains an ETR subroutine. If he does not break it, does he still gain access to the two additional cards or is the run immediately ended?

 

Cards are accessed one at a time in R&D. If the first card flatlines the Runner (for example), the game does not continue past that point, even if the next access would have been the game-winning agenda. The situation is different in Archives, where the cards can be accessed in any order. This is R&D, however, so the first card must resolve first before anything else happens.

 

Should be the same thing here. The run is successful, but it's not over yet. Sensei + Archangel ends the run immediately. Too bad, Maker's Eye.

 

Since the run is over (i.e., we're at Step 5 of the run), the Access Step (4.5) is done. Maker's Eye is a Run Event that interfaces with the Access Step. It's an unusual case, because normally you skip to Step 6 (run is over and unsuccessful), but there's no going back to a previous step, except in special cases (Step 3, repeating as you move down the server).

 

It's a weird case, because here you're not encountering the ICE in Step 3 (if you were, you'd re-approach the server at 4 and re-encounter Archangel), but failure to deal with an ETR here gets you to Step 5. There's nothing for Maker's Eye to do in Step 5.

    • AdorablePython likes this

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