Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Trick of Light
Submitted
Darksbane
, Jan 08 2013 06:04 AM | Last updated Jan 10 2013 12:39 AM
- Cybreos86 likes this
![]() |
Trick of LightType: Operation Cost: 1 Faction: Corp Jinteki Faction Cost: 3 Move up to 2 advancement tokens from a card to another installed card that can be advanced. Set: Trace Amount Number: 033 Quantity: 3 Illustrator: Anna Ignatieva |
Recent Decks Using This Card: [Core 2.0] Jinteki Labyrinth Genome Tinker Jinteki FA2 Jinteki FA |
|
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
8 Comments
Keep advancing traps. If the runner accesses them, that's fine. If not, that is fine too, you just transfer the advancement tokens from the traps to an agenda. This way, even agendas that take five, six or more advancement tokens can become 1-click scores. Genious!
That's not possible. Trick of light only transfers up to 2 advancement. I think perhaps you meant "1-turn" score, which would require 2 trick of light and a 4-advanced trap (for 4-5 cost agenda), or 3 trick of light and a 6-advanced trap (for 6+ agenda). Not an easy combo in general. What's more often is that you'll be able to score a 4-cost agenda in 1 turn, which is cool by itself.