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Vamp
Submitted
Darksbane
, Jan 08 2013 06:21 AM | Last updated Jan 10 2013 12:43 AM
- Cybreos86, gamerjoe, mitunsSmage and 1 other like this
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VampType: Event: Run - Sabotage Cost: 0 Faction: Runner Anarch Faction Cost: 2 Make a run on HQ. If successful, instead of accessing cards you may pay X [Credits] to force the Corp to lose up to X [Credits], then take 1 tag. Set: Trace Amount Number: 021 Quantity: 3 Illustrator: Ed Mattinian |
Recent Decks Using This Card: The fun has been doubled! Reina 3.3 Catch Me If You Can! Tag Me Andy Whizzard: Burning Pockets |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
18 Comments
It's a great way to kick the corp while their down. I'm not sure anarch has the economy for it, although it is certainly their playstyle so it definitely fits into their faction.
compared to siphon this card is not that scary
(but untill i faced Shaper with this I'd also say it cant work
This does drain both players so you need to know when is the spot where draining both sides is really important and worth it for runner.
Easy tip is get a load of cash - corp cant do that with current pool, when you drain him he will take some time to recover.
But its more complex in real game.
(But HQ didn't have too much ICE in that game)
I didn't play that much with it, i sometimes started with a Sure gamble -> vamp, corp needs much cash early, but syphon is much better for this. I felt like i'm not sure its worth it or not.
I think if you have much cash advantage draining corp is also good even if you pay more, but it depends on ICE already REZzed, do you have emergency shutdown to follow up, etc.
OR when you cannot/don't want to run R&D but the corp has enough credits to fast advance any agenda it draws.
Its easy to see why this card is disliked. Account Siphon lets you pay zero in order to drain 5 creds from the corp and gain 10 yourself. A swing of 15 creds, 11 if you pay to get rid of tags immediately after. With Vamp, at *best* you are looking at a 0 swing as you pay money to make the corp lose money, with -2 if you get rid of the tag afterwards.
But this card isn't an economy card. Its a denial card at its finest. We've all played against Weyland Scorch decks, both sides building ridiculous amounts of money as the Runner tries to keep from getting the kill shot. Haas Bioroid protecting thier hand and hoarding biotic labors while thier scoring remote is 3 ice deep, all face down. Even NBN where they're sitting on a midseasons, waiting for you to take the bait of their open 1 point agenda.
What Vamp does is it lets you capitalize on an economic advantage. In a single turn you can reduce the corp to *nothing*, regardless of how much money they had at the start. And once that happens, you can run anywhere you want for free. That face down remote? Childs play to access. Those scorched earths in hand? Unable to hit you if they can't afford them. Without money the corp cannot defend itself, and the runner doesn't need cash in order to run on servers with no rezzed ice to protect them.
Is the 'pay x' feature considered a cost for cards that generate a recurring credit towards the cost of an Event or the cost of a Run card?
No. Things like Prepaid Voice Pad and Public Terminal use recurring credits to play the event. Resolving the effects of an event is separate from "playing" an event (paying its play cost), as per page 15 of the Rulebook, under "Playing Events."