Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Draco
Submitted
Darksbane
, Sep 15 2012 02:30 AM | Last updated Dec 13 2012 02:05 PM
- Cybreos86 likes this
![]() |
DracoType: ICE: Sentry - Tracer Cost: 1 Faction: Corp Neutral Faction Cost: 0 When you rez Draco, you may pay X [Credits] to place X power counters on it. Draco has +1 strength for each power counter on it. [Subroutine] Trace2 - If successful, give the Runner 1 tag and end the run. Strength: 0 Set: What Lies Ahead Number: 020 Quantity: 3 Illustrator: Sandara Tang |
Recent Decks Using This Card: Bushido Fast Advance FINAL Blue Sun Meat Grinder Weyland ICE Battery Jinteki Tennin Fast Advance |
|
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
20 Comments
This is how I feel about most of the corp cards I've seen from the cycle. And to make matters worse, I recently realize Rabbit Hole is a 1 influence card.
Let the runners fill their decks with rabbit holes. I don't mind them sacrificing their card slots for the possibility that it might save them a few credits on their way to my ghost branch.
Also they can help save your butt from everything but ghost branch and snare.
It might cost them some more credits to pass safely, and I'm always up for defensive options. Most ICE don't allow for any Corp choice once they are rezzed, meaning you just stand and watch, praying they fall short on the run.
My thoughts exactly
What I like most about this card is its flexibility. Sure, the subroutine itself isn't that much of a threat, because it's a trace. However, you can adapt this ICE's rez cost and power to your economy, which shouldn't be underestimated. Especially in the early to mid game.