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  • Benrama likes this



Type: ICE: Barrier - Psi
Cost: 1
Faction: Corp Jinteki
Faction Cost: 2
[Subroutine] You and the Runner secretly spend 0 [Credits], 1 [Credits], or 2 [Credits]. Reveal spent credits. End the run if you and the Runner spent a different number of credits.
Strength: 3
Set: What Lies Ahead Number: 015 Quantity: 3
Illustrator: Mashuri
Recent Decks Using This Card:
Comparing The Net Damage
Nisei wants to play (1)
Psi Games with Nisei
Jinteki Test
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


My favorite card. It adds little bit more psicological games to Netrunner.
I'll wait for mre cards like this one. It add lots of fun to the game.
Gotta love some variety in obtaining the same final result: End of Run.
Cards like this add some spice to the game, thumbs up!
    • jakman999 and EmeraldGuardian like this
doesn't make sense, also a barrier is easy to break, whats the point of a mindblowing subroutine of you're not going to trigger it in the first place?
I don't see your point aelith. Why wouldn't you trigger it? Rez cost is only 1 and it has 3 strength - from my limited expierience I'd say, this subroutine is very likely to get triggered, early game in particular. The only catch here is that you have to have at least 1 (and preferably 2) credits, that the runner thinks you are willing to spend.
this and chum are a very low cost high gain combo
    • EmeraldGuardian and Meadbeard like this
Dec 13 2012 06:48 PM
Don't forget experiential data (core) which makes the chance they'll gamble for a spare cred just a tad higher.
You can't pretend to have the ultimate solution for just 1 credit... Janus 1.0 costs 15 and it's nowhere close to being the ultimate solution either.
Sometimes I love this card as corp, I tend to go back and forth.
In my mind, it belongs to the category of ice that are best in a particular position; like how Chum and Sensei are best on the outside, this one is best behind something else -- almost anything. If the runner hasn't invested anything, they can just keep hitting this until you let them through. But they've paid dearly earlier in the run to get to the Snowflake they will probably have to break or really, really gamble on it (not just betting 0 all the time).

Sometimes I build a deck with some of these "conditional" ice, or "buddy" ice like Chum, Sensei and this (mixed in with some more non-conditional ice -- I don't dare to invest too heavily in the "buddy" strategy). But sometimes I just want non-conditional ice that can work on its own.

Of course, with a certain card that has been spoiled from Honor and Profit -- I won't reveal too much -- you can leave this in any position, including outermost.

Overall, this is a three strength, one subroutine ice for one credit. That's a very cheap way to drain that fracter of a couple of credits every run.

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.