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Early Bird
Submitted
Darksbane
, May 04 2014 07:27 AM | Last updated May 04 2014 07:27 AM
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Early BirdType: Event: Priority - Run Cost: 1 Faction: Runner Criminal Faction Cost: 2 Play only as your first click. Make a run and gain [Click]. Set: Honor and Profit Number: 032 Quantity: 3 Illustrator: Samuel R. Shimota |
Recent Decks Using This Card: Runner Training Ken Runs Ken Runs, thats what he does. Criminal Test Deck 1 Catch Me If You Can! |
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
4 Comments
Click is worth less than credit+card. Unless there's need to bypass some HB ice with clicks, but it seems too situational.
This card is almost exclusively used by the Tenma identity for the credit, hence the art / flavor referring to him.
Expanding your turn is worth more than thinking of this as a credit + a card, especially if you have any deck synergy . . . at all: John Masanori? Doppelganger? Security Testing? Datasucker? Hemorrhage? Nerve Agent? Medium?
How many more card interactions would you need before recognizing that credit/click calculations are superficial?
Deep Thought? Chakana? Desperado? Silhouette? Lemuria? Emergency Shutdown? Gabe? Hades Shard? Eden Shard? Record Reconstructor? Quest Completed? Notoriety? Pheremones? Pawn? Leverage? Lamprey? Grifter? Savior Faire? Autoscripter?
So, that's 26 cards that cause you to gain something from your free run. Maybe, you know, try to get two of those going and really make it count, and those are just the dead obvious ones. I have a deck in which Legwork benefits from Early Bird. Legwork, and I'm not telling you how, but that free run can help you find ways around Project Vitruvius and its shenanigans, or any of a number of other situations. A card that does that much, that benefits you in many corporate and runner board-states, is a good card. It's all about how you use it.
Playing it on your first turn gets you very little.
But you don't play this card just because you can; you play it because you need a lot of running and an extra click on a given turn. That's worth a lot more than thinking about this card as a draw and a credit.
. . . and I even left Ken Tenma out.