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Iain Stirling: Retired Spook
Submitted
Darksbane
, May 04 2014 07:18 AM | Last updated May 06 2014 04:38 AM
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Iain Stirling: Retired SpookType: Identity: Natural Base Link: 1 Faction: Runner Criminal When your turn begins, gain 2 [Credits] if the Corp has more scored agenda points than you. Minimum Deck Size/Influence Limit: 45/10 Set: Honor and Profit Number: 028 Quantity: 3 Illustrator: Simon Eckert |
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3 Comments
I was not keen on Iain when H&P came out. A runner that wants to spend most of the game losing? AND -5 inf? Pff.
But, as it turns out, I first made an Iain Blackmail / Frame Job deck with central-only breakers and while that turned out to be too gimmicky and inconsistent I had enough fun playing it that I morphed the deck into an Iain Connections set up with Calling In Favors, a standard breaker suite plus all the usual strong connections plus Data Dealer, Woman In The Red Dress (it actually works, oddly enough), lots of HQ multiaccess and later The Supplier.
It ended up being a surprisingly strong deck, and a lot of fun to play. It's best match up is vs glacier decks, where it really shines. Blue Sun is a bit of a toss up but not horrible. Standard tag and bag is also a good match up. However, NEH is a problem as Iain tends to be a tad slower off the mark and usually get's Astrotrained off the board; being weak against the dominant deck is really its downfall from a competitive perspective.
Nevertheless, while Iain is able to sit back and build up his board state while making a pile of free money he's also able to run early with the usual criminal tricks to grab an early agenda and then maybe feed it to Data Dealer later for a big payday. I think that's where most people get trapped by Iain, thinking they don't want to get ahead of the corp on points and thus not making an effort. If you just play him like a standard criminal in the early game, with the added bonus that you have an economic safety net if you don't manage to come up with the agendas first, good things happen. It puts the corp in the odd position that if they let you run all over them you'll play like a normal runner in phase 1, but when they shift to phase 2 Iains board state can improve very rapidly thanks to his econ ability and Logos (which is IMO the best console for Iain to be playing) and shift the game into phase 3 very quickly.
I don't think Iain is Tier 1, by any means, but I do think he's a decent Tier 2 with a tailored deck, and he's definitely in "Tier Fun" for casual play.