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Unregistered S&W '35



Unregistered S&W '35

Unregistered S&W '35


Type: Hardware: Weapon
Cost: 1
Faction: Runner Criminal
Faction Cost: 3
Use Unregistered S&W '35 only if you have made a successful run on HQ this turn.
[Click], [Click]: Trash 1 rezzed bioroid, clone, executive, or sysop in a server without paying its trash cost.
Set: Honor and Profit Number: 039 Quantity: 3
Illustrator: Gong Studios
Recent Decks Using This Card:
StarlightKen
Black Silhouette
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


15 Comments

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JonasAlbrecht
May 04 2014 10:25 AM
My favorite card in the set. It's not a game changer or anything, but I love the idea of Andromeda blowing away Heimdalls with a bigass gun.

My favorite card in the set. It's not a game changer or anything, but I love the idea of Andromeda blowing away Heimdalls with a bigass gun.


I may be wrong, but I think the language "in a server" refers to only agendas, assets, and upgrades. This can take out an Ash or Alix, but not ice. Ice is generally refered to as being installed "in front of a server."
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JonasAlbrecht
May 04 2014 01:58 PM
Oh that's right. Boooooo.
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therealwarrior
May 05 2014 09:55 AM
It would be far too strong against HB, with a so small cost. Breaking through Heimdall 1.0 with 3 clicks, or jacking-out, killing him and then running again?
Still, it can kill Caprice Nisei, Jackson Howard, or Ashe. Not an automatic pick, but a useful tool. Just a little too expensive for a so narrow job.
Got official clarification

Thanks for the question. That is correct, it cannot be used against ice because ice only protects a server (and is not in it). Hope that helps,
--
Lukas Litzsinger
Game Designer
Fantasy Flight Games
llitzsinger@fantasyflightgames.com
it creates some answers to the issues caprise created. much like how placacrite caprice was created to answer to scorched earth.

Think about it in a HB glacier deck. You install Directer Haas (very plausible now with Caprise Neisi). It becomes to difficult for the runner to trash if you have 3-4 ice over her and you are forced to now ignore it. This way the runner now has a cost (steep one to) to trash an asset or upgrade without ever running. Nice part about it with executives is that the gun does not allow you to take them for victory points.
It's not really a Caprice counter since your need to make a run on HQ. Where do you think Caprice will be installed most of the time?

It's not really a Caprice counter since your need to make a run on HQ. Where do you think Caprice will be installed most of the time?

Eh, I don't really think this is true. Sure, sometimes she'll be on HQ, but I wouldn't say MOST of the time. And as Criminal, you're probably going to have to deal with her there regardless. And you only need to make one successful run on HQ to install this. Plus, Sneakdoor Beta counters a Caprice on HQ pretty well, and counts as a successful HQ run for the purpose of installing this card, so that gives it great synergy with this card.
    • KillerShrike likes this

Eh, I don't really think this is true. Sure, sometimes she'll be on HQ, but I wouldn't say MOST of the time. And as Criminal, you're probably going to have to deal with her there regardless. And you only need to make one successful run on HQ to install this. Plus, Sneakdoor Beta counters a Caprice on HQ pretty well, and counts as a successful HQ run for the purpose of installing this card, so that gives it great synergy with this card.

just to clarify, you need to run on HQ to use it. You can install it whenever you like.
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Kitescreech
Jul 21 2015 07:33 PM

If i shoot JHow with this, does he get to do his 3 card Janky dance or does he just die?

If i shoot JHow with this, does he get to do his 3 card Janky dance or does he just die?

 

He just dies, since he doesn't have a window to trigger prior to this triggering, once you've clicked it . . . assuming, however, that your opponent is completely asleep and hasn't noticed that 1) this is on the table and 2) you just ran HQ.

 

In other words, if you click it, you get to shoot Jackson Howard, but if it's on the table and you're making a run on HQ, the Corp has plenty of opportunities to do the janky dance before you can pull the trigger.

 

If you run HQ then play this, the Corp has a window after you play it, but before you click it to shoot JH.

 

If you click it, you win, but you'll never shoot Jackson against anyone who has played the game before.

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KillerShrike
Jul 22 2015 07:13 AM

This is one of those cards that I wish was good, but it just isn't. It has great flavor. Very evocative. But alas actual gameplay does not support its promising thematics.

 

I tried (too) hard to make it work after H&P dropped, but it never truly did for me. I capped a few Ash's and a couple of Caprices against unwary opponents, but this card is so awkward to play as a Runner and so easy to play around as a Corp.

    • Meadbeard and bozfoogle like this
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Kitescreech
Jul 22 2015 07:43 AM
Thanks. That's what I thought. I've played it but rarely used it for the reasons you say. I'm sure we'll see an updated version 1 day.

This is one of those cards that I wish was good, but it just isn't. It has great flavor. Very evocative. But alas actual gameplay does not support its promising thematics.

 

I tried (too) hard to make it work after H&P dropped, but it never truly did for me. I capped a few Ash's and a couple of Caprices against unwary opponents, but this card is so awkward to play as a Runner and so easy to play around as a Corp.

 

Yep, it is the ultimate style card: I always want to fit it into various Criminal decks; I always cut it. It's just so cool in your head . . .

 

but it doesn't really help. Even against the big executives, you don't get what you really want because you don't get to access them first. Great theme . . . even great mechanically (you got into HQ with a gun, now go shoot someone), but so very slow and situational.

    • KillerShrike likes this

I try to think about it as more of a threat - I am the one with the gun, now let's talk. You will hardly ever pull the trigger, but the threat of it might do. It is best paired with HQ punishment tactic, like Gabriel or Leela going crazy with Legwork. If you are already in the HQ, maybe Siphoning the hell out of the Corp, what are the Corp player options? Operation economy to recover, Jackson to avoid agenda flood, Caprice Nisei to try and sneak an agenda in a remote, clicking for credits, already protected assets. The gun solves some of it - Jackson can't be used more than one turn, as you will continue draining HQ and if he is not triggered he is gone - no Archives or remote run needed. You are never spending those 2 clicks, it is the threat that makes them do what they will do anyway.

 

The real problem of this card is not the HQ requirement, nor the two clicks cost. It is the lack of viable targets that keeps the gun in the box. We can only hope they release an Unregistered Silencer that either gives "Choose a Weapon card. Replace any Click cost with 0 Credits cost" or "Click, Trash: Trigger the paid ability of a Weapon Card ignoring additional costs". I would also like an event like "Armed Assault: Make a run. Reduce the trash cost of all accessed cards by X until the end of the run, where X is the number of your installed Weapon cards(maybe take a tag when the run ends if testing prooves too strong)".  It will help with the remote pressure and will make the Runner decide on which event to spend the Same Old Thing.

    • Meadbeard likes this

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