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Type: Program: Icebreaker - Decoder
Cost: 7 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 4
2[credit]: Break up to 3 code gate subroutines. 2[credit]: +3 strength. The first time each run an encounter ends in which you used Amina to break all subroutines on a piece of ice, the Corp loses 1[credit].
Her gallop, thunder; her blade, lightning.
Strength: 3
Set: Kampala Ascendent Number: 104 Quantity: 3
Illustrator: Ethan Patrick Harris
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No Comments have been made.
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Type: Agenda: Initiative
Advancement Cost: 4
Faction: Corp NBN
The first time the Runner plays a run event or installs an icebreaker program each turn, you may give the Runner 1 tag.
“Deep down, everyone wants to be good. We ensure that desire is met.†- Taavi Gyula
Agenda Points: 2
Set: Kampala Ascendent Number: 116 Quantity: 3
Illustrator: BalanceSheet
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No Comments have been made.
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Type: Event
Cost: 2
Faction: Runner Sunny
Faction Cost: 5
Force the Corp to “trace(4)- If unsuccessful, the Runner accesses 2 additional cards whenever he or she accesses cards from HQ or R&D for the remainder of this turn.”
“The way I see it, I’m teaching them a lesson in the importance of basic security.†– Sunny Lebeau
Set: Kampala Ascendent Number: 110 Quantity: 3
Illustrator: Ed Mattinian
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No Comments have been made.
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Type: Event: Double - Run - Sabotage
Cost: 1
Faction: Runner Criminal
Faction Cost: 5
As an additional cost to play this event, spend [click]. Make a run on HQ. If successful, instead of accessing cards, you may force the Corp to lose up to 5[credit], then you gain 1[credit] for each credit lost.
Set: Kampala Ascendent Number: 105 Quantity: 3
Illustrator: Fei F. Ou
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No Comments have been made.
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Type: Program: Icebreaker - Decoder
Cost: 5 Memory Units: 2
Faction: Runner Shaper
Faction Cost: 4
When you encounter a piece of ice, you may pay 2[credit] to have it gain code gate until the end of the encounter. Use this ability only once per turn. 1[credit]: Break code gate subroutines. 2[credit]: +4 strength.
Strength: 2
Set: Kampala Ascendent Number: 108 Quantity: 3
Illustrator: Andreas Zafiratos
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No Comments have been made.
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Type: Asset: Ambush
Cost: 2
Faction: Corp The Weyland Consortium
Faction Cost: 2
False Flag can be advanced. When the Runner accesses False Flag, give the Runner 1 tag for every 2 advancement tokens on False Flag. [click], 7 hosted advancement tokens: Add False Flag to your score area as an agenda worth 3 agenda points.
Trash: 2
Set: Kampala Ascendent Number: 120 Quantity: 3
Illustrator: Nasrul Hakim
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No Comments have been made.
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Type: Hardware
Cost: 2
Faction: Runner Shaper
Faction Cost: 3
Flame-out can host a single program. When you install Flame-out, place 9[credit] on it. Use these credits to pay for using hosted program. When a turn ends in which you used credits on Flame-out, trash hosted program.
Set: Kampala Ascendent Number: 109 Quantity: 3
Illustrator: Caravan Studio
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No Comments have been made.
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Type: Operation: Black Ops
Cost: 2
Faction: Corp The Weyland Consortium
Faction Cost: 5
Play only if the Runner is tagged. Do 2 meat damage for each tag the Runner has.
“You can’t do thi...â€
Set: Kampala Ascendent Number: 119 Quantity: 3
Illustrator: Fei F. Ou
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No Comments have been made.
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Type: Hardware
Cost: 2
Faction: Runner Anarch
Faction Cost: 5
The first time you break all subroutines on the outermost piece of ice during a run each turn, you may remove Hippo from the game to trash that piece of ice.
Getting it up the stairs was enough for him to know that if he ever moved, it was staying.
Set: Kampala Ascendent Number: 103 Quantity: 3
Illustrator: Juan Novelletto
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No Comments have been made.
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Type: Resource: Virtual
Cost: 1
Faction: Runner Neutral
Faction Cost:
The first time a successful run on a remote server ends each turn, you may add 1 power counter to Kasi String if you accessed cards and stole no agendas. When Kasi String has 4 or more power counters on it, add it to your score area as an agenda worth 1 agenda point.
Set: Kampala Ascendent Number: 111 Quantity: 3
Illustrator: Marius Siergiejew
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No Comments have been made.
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Type: Operation: Gray Ops
Cost: 0
Faction: Corp NBN
Faction Cost: 3
Play only if the Runner is tagged. The Runner loses 3[credit] for each tag he or she has, then you gain 1[credit] for each credit lost.
“Once we have enough data, we can make the Invisible Hand feel more like an Invisible Fist.â€
Set: Kampala Ascendent Number: 117 Quantity: 3
Illustrator: Caravan Studio
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No Comments have been made.
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Type: ICE: Sentry - AP
Cost: 7
Faction: Corp Jinteki
Faction Cost: 3
[subroutine] Do 1 net damage unless the Runner trashes the top 2 cards of the stack. [subroutine] Do 2 net damage unless the Runner trashes the top 3 cards of the stack. [subroutine] Do 3 net damage unless the Runner trashes the top 4 cards of the stack.
Strength: 5
Set: Kampala Ascendent Number: 115 Quantity: 3
Illustrator: Andreas Zafiratos
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No Comments have been made.
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Type: Identity: Division
Faction: Corp Jinteki
Once per turn, when the Runner approaches a server, you may install a piece of ice protecting that server in the innermost position, ignoring all costs. The Runner is now approaching that ice.
Minimum Deck Size/Influence Limit: 45/15
Set: Kampala Ascendent Number: 114 Quantity: 3
Illustrator: Emilio Rodriguez
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No Comments have been made.
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Type: Program: Icebreaker - Killer - Virus
Cost: 1 Memory Units: 2
Faction: Runner Anarch
Faction Cost: 2
Whenever you make a successful run, you may place 1 virus counter on Musaazi. Virus counter from any installed card: Break sentry subroutine. Virus counter from any installed card: +1 strength.
Strength: 1
Set: Kampala Ascendent Number: 102 Quantity: 3
Illustrator: Liiga Smilshkalne
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No Comments have been made.
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Type: ICE: Sentry - NEXT - Destroyer - AP
Cost: 10
Faction: Corp Haas-Bioroid
Faction Cost: 4
The rez cost of NEXT Diamond is lowered by 1 for each other rezzed piece of NEXT ice. [subroutine] Do 1 brain damage. [subroutine] Do 1 brain damage. [subroutine] Trash 1 installed Runner card.
Defenses that last forever.
Strength: 6
Set: Kampala Ascendent Number: 112 Quantity: 3
Illustrator: Ed Mattinian
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No Comments have been made.
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Type: Resource
Cost: 0
Faction: Runner Criminal
Faction Cost: 1
The first time the Corp gains credits through a card ability each turn, you may gain 1[credit]. [click], 3[credit]: Trash PAD Tap. Only the Corp can use this ability.
“You called me, sir?â€
“Why does my PAD keep flashing ‘Sensitive Information Transfer’?!â€
“Hmm, that’s strange. Mine only does that on Tuesdays.â€
Set: Kampala Ascendent Number: 106 Quantity: 3
Illustrator: Caravan Studio
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No Comments have been made.
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Type: Resource
Cost: 0
Faction: Runner Shaper
Faction Cost: 2
[click], [trash], trash a card from your grip: Install a program, piece of hardware, or virtual resource from your heap, paying its install cost.
It was a deal, to be sure. She just didn’t know for which party.
Set: Kampala Ascendent Number: 107 Quantity: 3
Illustrator: Josh Corpuz
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No Comments have been made.
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Type: Operation: Reprisal - Gray Ops
Cost: 2
Faction: Corp Haas-Bioroid
Faction Cost: 4
Play only if the Runner trashed at least 1 Corp card during his or her last turn. The Runner has 3 fewer [click] to spend during his or her next turn. The Runner may immediately suffer 1 brain damage to prevent this. Remove Riot Suppression from the game instead of trashing it.
Set: Kampala Ascendent Number: 113 Quantity: 3
Illustrator: Adam Schumpert
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No Comments have been made.
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Type: ICE: Sentry - Tracer
Cost: 5
Faction: Corp The Weyland Consortium
Faction Cost: 2
X is twice the number of ice protecting this server. [subroutine] Trace(X)– If successful, give the Runner 2 tags. [subroutine] Trace(X)– If successful, end the run.
INTRUDER ALERT!
INTRUDER ALERT!
INTRUDER NEUTRALIZED!
Strength: X
Set: Kampala Ascendent Number: 118 Quantity: 3
Illustrator: Andreas Zafiratos
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No Comments have been made.
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Type: Hardware
Cost: 1
Faction: Runner Anarch
Faction Cost: 3
[click], suffer 1 net damage: Gain 1[credit] and draw 2 cards. Use this ability only once per turn.
Eat. Code. Sleep. Eat. Code. Sleep. Eat. Code. Eat. Code. Sleep. Eat. Code. Code. Sleep. Code. Code. Code. Eat. Code. Code. Code. Code. Code. Code.
Set: Kampala Ascendent Number: 101 Quantity: 3
Illustrator: Martin de Diego Sádaba
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No Comments have been made.
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