Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Wake Up Call

Wake Up Call

Wake Up Call

Type: Operation: Reprisal - Gray Ops
Cost: 1
Faction: Corp The Weyland Consortium
Faction Cost: 3
Play only if the Runner trashed at least 1 Corp card during his or her last turn.
Choose an installed piece of hardware or non-
virtual resource. The Runner must either trash that card or suffer 4 meat damage. Remove Wake Up Call from the game instead of trashing it.
Set: Sovereign Sight Number: 19 Quantity: 3
Illustrator: James Cory Webster
Recent Decks Using This Card:
No decks currently use this card.
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


Jan 11 2018 03:09 PM

An alternative to Hellion Beta Test for Weyland. Possibly in conjunction with Urban Renewal or Mumbad Virtual Tour to force the runner to trash something.

I like Wake Up Call with Snare! and Forced Connection because their effects trigger before they're trashed, and the Runner will always trash them.  Plus, Wake Up Call doesn't say the trashed Corp card had to be installed, so the Runner would have to be careful even when running on R&D and HQ.

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.