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Salsette Slums
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Salsette SlumsType: Resource: Location- Seedy Cost: 2 Faction: Runner Anarch Faction Cost: 2 Once per turn, when you pay the trash cost of an accessed card, remove that card from the game instead of trashing it. “Underestimate these people at your peril.†-Akshara Sareen Set: Salsette Island Number: 59 Quantity: Illustrator: Amit Dutta |
Recent Decks Using This Card: No decks currently use this card. |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
10 Comments
So this - in conjunction with Scrubber and/or Whizzard - is the ultimate IG counter?
It is meant to be an Imp replacement of sort I think. It is also a direct answer to Museum of History. If only there was a similar card for the Corporation...
Definitely some love for Whizzard. I like it.
Why is this an ongoing effect? Surely some one-turn effect like DDoS would have been sufficient. Why do they keep skewing the power-level of cards so heavily towards runner (and anarch in particular)? I find the design space they're taking the game into very off-putting, and I'm honestly not sure I'll be able to sustain my interest in Netrunner if they persist with this ICE in the trash, assets gone forever, credits irrelevant to runs nonsense.
Oh. Note that it says "of an accessed card" and "instead of trashing it". The first one is counterproductive when playing Political Operative, the second one nullifies Gravedigger, Hostile Infrastructure, Red Herrings, Old Hollywood Grid, Ronald Five and Strongbox.
And basically makes Whizzard the bane of every Asset-based recurssion deck that is to come. So when Jackson Howard is gone for good, the agenda flood will be a bit too real. Only a Current Event with similar effects can save the game when we reach that point.
Until then, we still have Elizabeth Mills. The All-Seeing I is around forever too. Resources are still a tag away from oblivion, and they always will be. The effect is strong, but this is easy to remove from the table.
All manner of fast advance still won't care about this, nor will tag-storm.
Thus, the downside, as I see it, is that this card will simply make NBN stronger relative to the other corporations, especially once E. Mills is gone. That's been the weakest part of the design, at least for me -- yes, one faction is generally going to come out on top, and that's fine, but why they keep reinforcing that strength, both directly and indirectly, I find unfathomable.
But, if you're worried about running a recursion deck with this around, try Allele Repression, which will continue to be just fine.
I agree with the other commentators here: the card design is really becoming beyond a joke now. Every pack seems to strengthen the factions and identities that are all ready on top. Very ham-fisted stuff.
Diwan and Political Graffiti are indeed snowballing the Anarch faction out of control.
I don't know. Trashing stuff was always a thing Anarchs could do best, so this card here is no surprise. It's also useless against decks that do not jump on the asset recursion train. Plus, it's only 2 influence - not 4 or 5. So I don't see a problem here.