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The Twins
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The TwinsType: Upgrade: Sysop Cost: 2 Faction: Corp The Weyland Consortium Faction Cost: 1 Whenever the Runner passes a piece of ice protecting this server, you can reveal and trash another copy of that of ice from HQ to force the Runner to encounter the piece of ice just passed again. Anything worth doing is worth doing twice. Trash: 2 Set: Order and Chaos Number: 24 Quantity: 3 Illustrator: Antonio De Luca |
Recent Decks Using This Card: Round Table Knights of the Round |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
19 Comments
Makes unique ice a little more attractive...and 1 inf...might see this out of faction in say HB.
It's fun that the flavor text is exactly the same as on Deja Vu. Could this be a Weyland's comeback at something Noise (I don't think it goes back to Arthur Leonard Schawlow) did to them some time ago uttering it, so they developed this sysop just to get back at him in an ironic way. At least I'd like to think so.
Putting the quote on a card was worth doing, so they did it twice.
How does this interact with bypassing effects (inside job, femme fatale)?
And if the ICE is killed during approaching (clone chip + parasite), does the runner still pass it?
Those are great questions: my guess is that, since the ICE is no longer installed in your second example, triggering the Twins is pointless.
The wording on The Twins indicates that the Runner encountered the ICE initially ("encounter . . . again"), so perhaps bypassing effects won't trigger it either.
You should get these into the official FAQ.
The Twins does nothing if the ICE has been destroyed, as the ICE is no longer protecting the server at the time The Twins is able to be triggered.
As for the bypass, according to the wording of both Femme and Inside Job you must first encounter ICE in order to bypass it, so there's no problem with the phrase 'encounter again'. You would bypass the ICE, encounter it again, and then I would think the outcome forks: if you used Femme, you can simply bypass it again as Femme's ability is persistent and you are technically encountering the same ICE; if you used Inside Job, you would not be able to bypass it, as its ability is good for one encounter and then it concludes.
Is the runner able to jack out when he has passed the ICE, to prevent The Twins from firing? I would think so, since it's the runner's turn - so he decides in which order effects trigger. But I'm not completely sure.
No, because it forces the runner to encounter the ice. You can't jack out when you encounter a piece of Ice.
No. The Twins forces the Runner to encounter the ICE a second or even third time, and as per the run structure there is no opportunity to jack out until an encounter has been fully resolved.
The Runner may jack out when approaching the next piece of ICE or when approaching the server, which is a separate timing step from passing a piece of ICE.
Timing priority only affects "simultaneous" actions in the same timing step.
I see, thanks. Makes this card absolutely terrifying.
Note to mod: I'm pretty sure this triplicate posting, all detailing the same information, has come about due to a bug whereby every one of my posts is put up for mod approval, even though I'm well past the '1 approved post' restriction. Jmrburgard seems to be suffering the same problem.
Done. Thanks, mate.
When revealing the second/third copy from your hand, is that card going faceup or -down into archives?
By revealing, you showed it to the Runner; ergo, face-up into Archives.
If the runner boosted an icebreaker to break the ICE and then I use the Twins, does the breaker remain boosted for the second encounter or do they have to boost it again?
The ICE was passed (i.e. it is no longer being encountered), then encountered again. The breakers must be boosted again.
Breaker strength boosts are per encounter with a piece of ice, unless an individual icebreaker or other effect explicitly says a boost is retained for the entire run.
For instance, Battering Ram retains it's strength for the remainder of the run. There are a few other ice breakers that have this trait, and thus their strength boost from themselves lasts until the runner jacks out or the run is declared successful.
Type: Program: Icebreaker - Fracter
Cost: 5 Memory Units: 2
Faction: Runner Shaper
Faction Cost: 2
2 [Credits]: Break up to 2 barrier subroutines.
1 [Credits]: +1 strength for the remainder of this run.
"It's called 'brute-forcing' and it's just as effective today as it was a hundred years ago." - Kate "Mac" McCaffrey
Strength: 3
A strength boost that lasted for the entire turn such as the boost granted by trashing The Helpful AI would also, obviously, remain in effect on the second encounter with the ice via Twins.
Type: Resource: Connection - Link - Virtual
Cost: 2
Faction: Runner Shaper
Faction Cost: 2
+1 [Link]
[Trash]: Choose an icebreaker. That icebreaker has +2 strength until the end of the turn.