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Titan Transnational



Titan Transnational

Titan Transnational


Type: Identity: Corp
Faction: Corp The Weyland Consortium
Whenever you score an agenda, you may place 1 agenda counter on it.
The Way Forward.
Minimum Deck Size/Influence Limit: 45/17
Set: Order and Chaos Number: 3 Quantity: 3
Illustrator: Emilio Rodriguez
Recent Decks Using This Card:
No decks currently use this card.
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4 Comments

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AdorablePython
Feb 05 2015 03:23 AM

Must-have Card for this ID:

 

- Mark Yale.

 

Possible agendas (as of february 5th 2015):

 

- Executive Retreat

- Firmware Updates

- Geothermal Fracking

- High-Risk Investment

- Project Atlas

This is the ID that advanceable ice has been waiting for.

 

Makes Firmware Updates 25% more effective, and combined with all the other juicy advanced ice and advancement token shenanigans you've got coming in Order & Chaos it is 1000x better than BWBI.

 

Couple that with the boost it gives to other agendas and Mark Yale's ability, as well as two bonus influence, I can see this being a solid underdog ID. Not one that gets picked all the time, but that surprises runners who aren't expecting it.

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KillerShrike
Feb 17 2015 05:23 PM

I think this is the most interesting of the Weyland ID's in this set. However, its viability going forward will depend on FFG printing more cards that play around with the agenda counter mechanic. There are a healthy selection of such cards currently, but certainly design space for more. Right now I think there are enough cards to make a workable agenda counter based deck, but I suspect that most such decks will look fairly similar to each other due to lack of depth in the card pool, which means if the deck style proves to be competitive it will also be fairly easily to tech against due to predictability. It also has the start of game problem of not being "on" until you manage to start scoring things to get it going.

 

I think my main frustration with the Weyland identities in this expansion is fundamentally that FFG printed Blue Sun a few months ago, and it is just really really strong. Like, bonkers strong. Not unbeatable, but definitely on a different power level than most identities. If Blue Sun were not printed, I would be a lot more excited about Titan and Argus at least, but as it stands I just can't seem to work up the enthusiasm around them which is irritating because for me the most fun part of the big box expansions is getting a bunch of new IDs to build decks around air mailed to my doorstep. Luckily, the Anarch ID's are extra exciting (for me), because I feel like Weyland's thunder was stolen by Blue Sun's earlier release. Anyway, probably just me and my first world problems.

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KillerShrike
May 10 2015 07:28 PM

About six weeks ago I revised my variant of the Great Wall of Weyland deck, which used the Because We Built It id, advanceable ice, commercialization, and trick of the light. 

 

Using Titan as the id, a different agenda package with Firmware Updates, Atlas, High Risk Investments, and Glenn Station, and some of the new advanceable ice from O&C plus Ice Wall and a couple of Builders and a couple of Architects. The deck had some early game issues and no early gear checks for killers or decoders so I mixed in a couple of Quandarys and Guards which closed that hole.

 

The area of volatility in the deck is the econ package, and after some tweakage, I'm currently running 3 GRNDL, 2 Root, 3 Shipments from SanSan, 3 Shipments from Kaguya, and 2 Beanstalk Royalties, 1 Commercialization.

 

Mark Yale has been in and out of the deck, but I've not found his trickle to be that useful in this deck, and the Root has performed better. I originally ran 3 Commercialization like the Great Wall deck, but since this deck doesn't really start to pile up advancement tokens until Firmware is scored it was too dead in hand early on so I first switched to a combo of Hedge Funds and Commercialization, and then refined down to the current mix of 1 Commercialization and 2 Beanstalks; this deck never needs a big chunk of money when it is working properly, and +$3 is usually enough to make something happen with.

 

3 JackHo's and 3 Trick of the Lights round it all out.

 

I've played it casually in roughly a dozen match ups and it's been ok. I feel justified in saying that Titan + Firmware is better than BWBI. Obviously, scoring the first Firmware Updates is the key to the whole deck, and it is crucial to make happen as early as possible; the first TotL is usually reserved towards that end. If at all possible, I never spend my $'s on advancing ice; the Shipments and Root credits (if Root is online) and Firmware counters are used for that...but sometimes need's must.

 

The agenda package is the area I'm currently eyeballing for modification. The High Risk Investments are the decks greatest vulnerability, and I'd prefer to go with all 2 and 1 point agendas, but deck slots are too tight. I've been somewhat successful in bleeding off a High Risk Investment onto a Glenn Station, and I've won every game where I've managed to do that; though obviously that alone isn't the reason, removing 3 points from the runner's grasp was certainly a contributing factor.

 

Some cards I'd like to include but don't have room for are Interns to bring back GRNDLs and occasionally a Root or to deep install ice, Housekeeping to counter currents and also be annoying, Satellite Grid to boost my ice (particularly in the early game), Space Camp (mostly to toss into Archives), and Constellation Protocol (to shift counters off of space ice once they are rezzed, though TotL usually steals them anyway to score out).

 

 

So, it is a fun deck, and I enjoy playing it. However the difference between Blue Sun and all other Weyland id's was illustrated yesterday when I played a game with a typical Blue Sun scorched deck and got a turn 4 win with the pick up Curtain Wall, SEA Source, Scorched, Scorched combo, and then played a Titan game that went down to the last six cards in R&D after all 3 Jacksons, to lose to a Makers Eye the turn before I could double trick of the light a High Risk Investment I had snuck onto the board for the win. The Titan game was a lot more fun for both players, but it was loooooooong and I ultimately lost. The Blue Sun game was about as much fun as manscaping my beard, but was over in minutes and I easily won. Thus, my inner Johnny and my inner Spike are at odds with each other. 

 

Anyway, Titan is pretty decent, as long as you pretend like Blue Sun doesn't exist. Hopefully we'll get some more synergistic agendas to allow more options in the agenda package.


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