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Wormhole



Wormhole

Wormhole


Type: ICE: Code Gate
Cost: 9
Faction: Corp The Weyland Consortium
Faction Cost: 2
Wormhole can be advanced and its rez cost is lowered by 3 for each advancement token on it.
[Subroutine] Resolve a subroutine on another piece of rezzed ice.
As through a door of light he came.
Strength: 7
Set: Order and Chaos Number: 13 Quantity: 3
Illustrator: Seage
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


8 Comments

Just going to point out that this, and others of its ilk, are effectively immune to Emergency Shutdown / Forged Activation shenanigans once fully advanced . . . unless the Runner throws the previously-useless Exploratory Romp into the mix.

 

Good thing Fork/Knife/Spoon are here, at least for Anarch.

 

Obviously terrifying with Blue Sun.

    • KillerShrike likes this
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CommissarFeesh
Feb 03 2015 06:56 AM
Blue Sun needs to Trick of Light or Constellation Protocol to get any value back from these - still good, but not bonkers.

Blue Sun needs to Trick of Light or Constellation Protocol to get any value back from these - still good, but not bonkers.

It's ICE that acts as an econ card at 4 clicks for 9 credits in Blue Sun . . . (play, then 3 advancements) . . . seems pretty bonkers from here, although it does depend on the runner actually running it.

 

If it were straight econ, it'd be excellent, but let's not forget that it's also a strength-7 Code Gate that has a brilliant subroutine (brain damage this run, trash a program the next . . .), and that makes good money (in Blue Sun) the turn after Femme bypasses it . . . seems pretty bonkers from here . . . ;)

 

Let's also not forget that, up until this release, there existed exactly one code gate of strength 7 or higher: Cell Portal. Runners aren't geared for taking out code gates of this size (although they will be), and this thing (and its ilk) will change how rigs are built.

 

You have an effectively cheap bit of ICE that makes good money when bypassed (in Blue Sun), is immune to Emergency Shutdown/Forged Activation, taxes even Yog.0Saurus pretty well (2 more datasucker tokens down the tubes), and can trigger a subroutine du jour? All of this in a high-strength package that runners are simply not geared-up for? I'll take it and rest my case, until it gets Spooned, at any rate (but that too costs the runner a fair bit, because the sub has to be broken first).

 

Play it as a Chum and tell me what you think.

    • KillerShrike likes this
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MagisterWrigley
Feb 16 2015 09:18 PM

Play it as a Chum and tell me what you think.

 

I would tell you that it might as well just be an End the Run. I can either break the subroutine on Wormhole or I'm jacking out after encountering it - same result.

 

Still a good piece of ICE.

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KillerShrike
Feb 16 2015 10:16 PM

Blue Sun needs to Trick of Light or Constellation Protocol to get any value back from these - still good, but not bonkers.

 

That's not mathematically correct. BS gets a small net even if advancing the space ice "raw"; each advancement is effectively two click equivalents but saves $3. Not enough to make it practical econ and of course you lose the counters if you pick the ice back up which is suboptimal, but as Meadbeard points out you don't run it that way for econ primarily, rather as a nice secondary benefit if it becomes prudent to pick the ice back up after it is rezzed. There are also plenty of tricks and support cards that improve the equation further.

    • Meadbeard likes this

No thanks, I think I'll stick to oversight AI+Curtain Wall in Blue Sun. Don't fix what ain't broke.

    • KillerShrike likes this
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ArgusSecurity
Sep 08 2015 05:56 AM
So, with 2 rezzed Wormholes, you can just resolve the subroutines of each consecutively one after another infinitely until the judge calls time? :D

So, with 2 rezzed Wormholes, you can just resolve the subroutines of each consecutively one after another infinitely until the judge calls time? :D

 

Good thing there is something called Infinite Loops in the official FAQ of the game - if a game state happens in which an event or a series of events can resolve leading to the start of the same event/chain of events, an infinite loop occurs. The person responsible for the loop - in this case the Corp player for choosing the two routines - must choose a positive whole number. The loop then resolves instantly that number of times and then is terminated.

 

So, if you start pointing to another Wormhole, you are forced to say a number, let's say, 300, and on the 300th return to the original Wormhole it's subroutine is no longer considered existing and the Runner passes through. In case the Runner is responsible for the loop, he must jack out, if the Corp is, he must let the Runner through to break the loop.

    • Meadbeard, KillerShrike and bozfoogle like this

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