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Clan Vengeance
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Clan VengeanceType: Resource: Clan Cost: 3 Faction: Runner Anarch Faction Cost: 4 Whenever you suffer any amount of damage, place 1 power counter on Clan Vengeance. [trash]: Trash 1 card from HQ at random for each power counter on Clan Vengeance. “An eye for an eye? If you’re lucky, that’s all you’ll lose.†Set: Station One Number: 22 Quantity: Illustrator: Kate Laird |
Recent Decks Using This Card: No decks currently use this card. |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
3 Comments
Nice to note that neither this nor Hades Shard require a click to activate once installed. If you can get these two out, the corp needs to avoid damage unless they can flatline the runner, because even on their turn the runner could potentially dump all of HQ into Archives and then access.
Also, it triggers off of any damage, not just that done by the corp, so cybernetics, Stimhack, Stim Dealer, Mad Dash can all help charge it.
Couple it with cybernetics cards and Mad Dash (Daedalus Complex #8) for a greater effect. If the Corp doesn't hurt you already, hurt yourself. You're Anarch, after all.