Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Breaker Bay Grid



Breaker Bay Grid

Breaker Bay Grid


Type: Upgrade: Region
Cost: 0
Faction: Corp Neutral
Faction Cost:
The rez cost of cards in this server is lowered by 5.
Limit 1
region per server.
After the Big One, real estate values changed sharply. Some found that they had become owners of beachfront property. Others were underwater.
Trash: 2
Set: Breaker Bay Number: 40 Quantity:
Illustrator: Sander Mosk
Recent Decks Using This Card:
powerunleashed
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


6 Comments

Photo
MagisterWrigley
Apr 23 2015 11:09 PM

Seems really powerful. Not unique either and 0 to rez. I could see having a lot of fun with this.

    • Meadbeard likes this

Hostile Infrastructure!

Photo
AdorablePython
Apr 27 2015 12:42 PM

Note that the reduced rez costs only benefit cards IN this server. ICE are not affected.

 

Some uses that come to mind:

 

- Simone Diego

- The Root

- Off the Grid

- Eve Campaign

- Hostile Infrastructure

- City Surveillance

    • KillerShrike likes this
Photo
KillerShrike
Apr 27 2015 07:41 PM

I like seeing new upgrades with useful abilities. I think that upgrades are a wide open design space within the game, and I also love the ability to play mind games with the runner by plopping down an upgrade in an empty remote with some ice on it to lure them into a taxing run for not much benefit. So, yay, a new useful upgrade.

 

I like good 0 influence neutral cards. So, yay again.

 

I like cards that are cheap to rez. So, yay, $0 to rez. So far so good.

 

I like cards that are expensive to trash. Sadly $2 to trash. Bummer. But...still...$2 to trash a card with an intangible but potentially powerful ability puts the runner on the spot to make a snap decision. If my deck is trying to tax a lot, maybe I'm ok with whichever decision they make. If I'm relying on this card's discounting to cheat out some fatty Asset like The Root as part of my econ engine, then I am not ok with them trashing it.

 

So, how could we break this card?

 

Since it works on cards IN the remote, as Python highlights, and agendas are advanced vs rezzed, the optimal use for this is in a server with an expensive Asset and one or more upgrades which could all be rezzed simultaneously for a net savings of "a lot".

 

But...this is a region which eliminates a big chunk of possible upgrades it could be used with, most notably SanSan. So for the most part that leaves SysOps and similar "people" upgrades, and miscellaneous things like Shell Corporation. The Dynamic Duo of Caprise and Ash is where I'd look first as they are powerful upgrades that I actually play, but I typically want them hanging out together on my scoring server, not parked on some pricey Asset making out or whatever it is they do when no one is watching. So, eh. Also, I don't typically want to be rezzing them in the same timeframe; they are more of a defense in depth / ablative armor for my server.

 

Other upgrade candidates don't really stand out at first glance as being something I'd even want to play, much less include some other card to discount. So...yeah...there's potential here for big savings, but like I tell my wife...if you bought something you wouldn't otherwise have bought just because it's on sale, you didn't actually save money.

 

EDIT: It was brought to my attention that Will O Wisp is maybe good on this.

 

On the asset side, it makes econ assets yield more net. So, yeah...that's something.

 

I don't know; I don't think I'll be using it, but we'll see.


I like cards that are expensive to trash. Sadly $2 to trash. Bummer.

 

I'll disagree with this as a shortcoming here, because if this card were an Operation that said "Rez a single Asset or Upgrade (except a Region) right now or in any future paid ability window, lowering its rez cost by 5," then this would be an excellent addition to any Corp deck that uses expensive Assets and Upgrades, or even those rezzing for 3 or 4.

 

As it stands, maybe you'll rez a second card in the Breaker Bay server, or maybe not. If you're playing a vertical Corp, my guess is that this is a whole lot less useful than it is if you're playing horizontally.

 

I'll agree that cards that are expensive to trash are totally nifty, which is why I'm off the map in Industrial Genomics territory, but getting this down and rezzing Caprice and Ash for free on my most important server (that'd be archives) can go a long way in helping my game along when the chips are down (you might say "wait, you're waiting for all of those cards to make your Archives work? You're dead," but in IG your draw is your game -- you're overdrawing every hand, and I see a lot of cards quickly).

 

There are plenty of decks that this card won't really benefit, but the easiest way to protect Breaker Bay Grid (if you're not playing IG) is just to use it to rez a Hostile Infrastructure or three.

    • KillerShrike likes this
Photo
KillerShrike
Jun 04 2015 08:19 AM

I'll disagree with this as a shortcoming here, because if this card were an Operation that said "Rez a single Asset or Upgrade (except a Region) right now or in any future paid ability window, lowering its rez cost by 5," then this would be an excellent addition to any Corp deck that uses expensive Assets and Upgrades, or even those rezzing for 3 or 4.

Well...if it were a current or a condition and thus an operation that stuck around, sure it might be a very strong card. But it isn't an operation, so... Making R&D porous is generally a bad thing. As I went on to say, depending on the deck I might be baiting the runner to trash stuff as part of a general taxing strategy, but if I'm relying on the card for my economy I absolutely don't want it to get trashed before I get my money's worth out of it and in that scenario a $2 trash cost is a detriment.

 

To counter your point, I would say that this is fundamentally an econ card, and it can be quite powerful in that role in ideal circumstances. It's a very narrow role, as it is a discount effect applicable to a single server, but the cost savings have the potential to be huge.

 

From an econ perspective, if we considered the average expected net savings offered by Breaker Bay it would turn out to be true that for many decks swapping out Breaker Bay for an econ operation such as Restructure would be more reliable and more general purpose and more durable (obviously gaining $5 now via Restructure is functionally identical to discounting the impact of my future spending decisions by $5).

 

However for a small number of decks, Breaker Bay might prove to offer a more compelling economic solution over running yet more operation based econ, and it is worth testing it out in those decks to see. I've been seeing it pop up in the recent crop of recorded games which I've been watching as time permits. The card is getting used. We'll see if it become a perennial or gets benched over the next few months.

    • Meadbeard likes this

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.