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An Offer You Can't Refuse



An Offer You Can't Refuse

An Offer You Can't Refuse


Type: Operation
Cost: 4
Faction: Corp Jinteki
Faction Cost: 3
Choose a central server. The Runner may initiate a run on that server during which he or she cannot jack out. Otherwise, add An Offer You Can’t Refuse to your score area as an agenda worth 1 agenda point.
Set: Old Hollywood Number: 91 Quantity:
Illustrator: A. Jones
Recent Decks Using This Card:
No decks currently use this card.
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


14 Comments

Expensive but pretty cool, especially late . . . probably best for Jinteki not to build around this, but to play it when HQ or Archives is saturated with traps.

 

Great for putting doubt into the Runner, which should not be underestimated.

    • KillerShrike and Kitescreech like this
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KillerShrike
Aug 07 2015 07:28 AM

I see it the other way. Jinteki is at its most dangerous when it is at game point. 

 

This is potentially an effective way to rush it. It could be a very effective early game sally.

 

This plus ToL could make for an effective backdoor fast advance combo. Event based econ. Some currents. Any selection of traps that don't need to be installed to trigger. Run a no remote. Maybe dust off Harmony Medtech and Shi.Kyu and Medical Breakthroughs and give that another spin. Or maybe Jinteki Biotech.

 

Many possibilities. Feels very strong and enabling to me.

    • Meadbeard likes this
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Kitescreech
Aug 07 2015 07:32 AM
So the runner will be making a run in the Corps turn. Interesting. Good for keeping the runner off balance after taking damage or an expensive run.
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AdorablePython
Aug 07 2015 03:41 PM

I think the best server to choose would be Archives with 3x Crick in front of it or 3x Shock! in it.

    • KillerShrike and Kitescreech like this
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KillerShrike
Aug 07 2015 04:11 PM

I think the best server to choose would be Archives with 3x Crick in front of it or 3x Shock! in it.

 

Exactly. Jinteki has ways to turn the downside into an upside. You can also run them through very taxing ice just to put the brakes on and create a later scoring opportunity. However the $4 cost means you're trading roughly a turn's worth of activity on it as well. A very tight balancing act.

 

It's a brilliant card. This sort of horned dilemma is at the heart of what makes A:NR such a compelling game. Giving your opponent the opportunity to choose between a bad option and a worse option is a great way to seize initiative / disrupt the opposition.

 

To my mind, in a deck with big econ, this card is a real threat, allowing the corp to convert credits directly into a forced play. If the runner doesn't bite, the corp is still forwarding its game winning position. $4 for 1 agenda point is competitive (compared to 4 click equivalents for a 3/1), and the card is not vulnerable to runner theft.

    • Meadbeard and AdorablePython like this

I see it the other way. Jinteki is at its most dangerous when it is at game point. 

 

This is potentially an effective way to rush it. It could be a very effective early game sally.

 

This plus ToL could make for an effective backdoor fast advance combo. Event based econ. Some currents. Any selection of traps that don't need to be installed to trigger. Run a no remote. Maybe dust off Harmony Medtech and Shi.Kyu and Medical Breakthroughs and give that another spin. Or maybe Jinteki Biotech.

 

Many possibilities. Feels very strong and enabling to me.

 

Actually I agree with you, and had I had more time, I would have parsed my anti-build-around claim to be directed against Cell Portal.

 

It seems like an "auto-include" in Harmony Medtech, but I could just throw it into my extant HM deck and it'll do its thing better.

    • KillerShrike likes this
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AdorablePython
Aug 15 2015 11:05 AM

Uuuuuh. Am I the only one who can imagine this in a Stronger Together deck? Since it's the corporation's turn, the runner has no clicks to break the bioroids. So basically it's a "free" agenda point. *mwahaha*

    • KillerShrike and Kitescreech like this
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KillerShrike
Aug 15 2015 08:19 PM

Uuuuuh. Am I the only one who can imagine this in a Stronger Together deck? Since it's the corporation's turn, the runner has no clicks to break the bioroids. So basically it's a "free" agenda point. *mwahaha*

 

Heh. That's an amusing idea. At 3 influence a pop, a bit of a stretch, but paired with Biotics and HB's 3/2's it might be a viable ghetto fast advance strategy.

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JasuBakuhatsu
Aug 16 2015 02:29 AM

Uuuuuh. Am I the only one who can imagine this in a Stronger Together deck? Since it's the corporation's turn, the runner has no clicks to break the bioroids. So basically it's a "free" agenda point. *mwahaha*

There aren't really enough menacing bioroids to make this a very good card for a bioroid deck imo. Brain damage bioroids can make this a decent play if the runner isn't sufficiently set up to break them, but I'd still usually take a brain damage rather than let the corp get a point. If you have Janus on a central then it really is almost a guaranteed point, but that's still a lot of money and a lot of setup for a single point.

 

Still, you make a very interesting point about the runner having no clicks to spend. Along similar lines, I think this card could be used more effectively in Cybernetics Division paired with Ryon Knight.

 

Better yet, you could run the same combo in a Jinteki Biotech kill deck along with cards like Tori Hanzo, Hokusai Grid and/or Valley Grid.

 

Another fun combo I just thought of: offer a run against a seemingly innocuous piece of ETR ice, then use Midori to swap it with something nastier if they take the bait.

    • Kitescreech and AdorablePython like this

I think Ichi and Enforcer look just fine for threatening the Runner into deciding not to run, but I'd probably rather bring those into Jinteki.

 

Still, it's the agenda point that matters: a tough and terrible server is just the argument.

 

EDIT: The more I'm working with this card, the more it looks like the best Jinteki card in a long time . . . and really one of the best in the game.

 

With a little creative dumping into Archives and the right ICE protecting it, AOYCR can score any agenda from HQ or Archives (except Government Takeover).

 

Think about that.

 

Here's what you do:

  • Dump multiple Space Camps into Archives during the game
  • "Protect" the server with Matrix Analyzers and Crick (both of which rez at 1, BTW)
  • Toss any agenda that you can score from Archives into Archives
  • Play AOYCR for an Archives run when the Runner is too poor to break Crick
  • Install an Agenda with Crick when the Runner hits it. This Agenda should have an advancement cost equal to your Matrix Analyzers + Space Camps in Archives +2
  • Advance the Agenda with Matrix Analyzers and Space Camp
  • Use the other 2 clicks on your turn to advance the Agenda twice more, if needed.

 

1 Matrix Analyzer and 2 Space Camps protecting/in Archives lets you score a 5/3 from Archives for 7 credits. 3 Space Camps lets you do it for 6 credits (or a 3/2 for 4 credits).

 

"Wacky Combo," you say. Not really. Discarding 2 Space Camps into Archives and getting 2 pieces of ICE out protecting it is not some wild outcome. Hard draw will do it for you pretty consistently in a well-built deck, and there's a lot of flex there (2 Matrix Analyzers . . . 1 M.A. and 1 S.C. to score 4/2 Agendas, etc.).

 

The weakness in all of this? It's Runner's choice not to run . . . so that's just one more point toward the win for the Corp. That also makes this card a tremendous bluff for an unknown Archives. Does the Runner call the bluff and risk a 5/3 going in without ever actually "hitting the table?" Or does the Runner accept the attrition and 1 point in (again, without "hitting the table").

 

Level up: if the Runner chooses to run, try Allele Repression to get your AOYCR back next turn (or on the Runner's turn), swapping another Agenda out of HQ that you can subsequently score out of Archives. (Remember that this swap is face-down, so another bluffing opportunity.

    • AdorablePython likes this

Just realized that, by forcing a run on the Corp's turn, the Corp can force some interesting interactions with Femme on any piece of ICE that has a "when encountered" qualifier.

 

For example, because of timing priority, Komainu will gain its subroutines before Femme triggers, not, as is usually the case, after Femme has already passed the ICE.

 

There may be other strange interactions, but it is definitely worthwhile to look at the Runner's lack of clicks and the reverse of standard timing priority for a run.

    • AdorablePython likes this

Just realized that, by forcing a run on the Corp's turn, the Corp can force some interesting interactions with Femme on any piece of ICE that has a "when encountered" qualifier.
 
For example, because of timing priority, Komainu will gain its subroutines before Femme triggers, not, as is usually the case, after Femme has already passed the ICE.
 
There may be other strange interactions, but it is definitely worthwhile to look at the Runner's lack of clicks and the reverse of standard timing priority for a run.

the main thing this changes is Tollbooth taxing 4 (3 + 1 to bypass) instead of just 1

i think the main danger for OYCR is the fact that the runner will have no clicks. bioroids are a bit more dangerous, Ryon Knight, even Strongbox is interesting.

imo, Offer can be amazing as a one-of for lots of Jinteki decks with taxing centrals (Tennin/RP) and have trouble creating scoring opportunities against a runner who's just piling on the credits and sniping the scoring remote. play this at 6 points and watch the runner's credits drain away and then IA and pass the turn as they can't get in anymore.
    • Meadbeard likes this
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AdorablePython
Aug 31 2015 12:01 AM

Perhaps you can splash it in Weyland decks. Protect your remote with Archer, install an Agenda and use this card to lure the runner into Archives with 3x Space Camp in it. So with 1 click you gain 3 advancement tokens on your Agenda. If the runner declines, you have fodder for Archer.

 

It's fantastic how this card gives you a new idea everyday. Very nice design.

the main thing this changes is Tollbooth taxing 4 (3 + 1 to bypass) instead of just 1

i think the main danger for OYCR is the fact that the runner will have no clicks. bioroids are a bit more dangerous, Ryon Knight, even Strongbox is interesting.

imo, Offer can be amazing as a one-of for lots of Jinteki decks with taxing centrals (Tennin/RP) and have trouble creating scoring opportunities against a runner who's just piling on the credits and sniping the scoring remote. play this at 6 points and watch the runner's credits drain away and then IA and pass the turn as they can't get in anymore.

 

I've been killing it with this, Crick, Matrix Analyzer, and Space Camp in Harmony Medtech, riffing with Jackson Howard and Allele Repression. Agendas are Clone Retirement, Medical Breakthrough, and The Future Perfect. Shi.Kyu is the only potential net damage, but it's there to try to force a -1. Everything else is cheap ICE and econ. You protect your Agendas by tossing them into Archives, then installing them and/or shifting them to HQ and R&D when threatened.

 

It's fast . . . it's very fast, and it's refreshing to play Jinteki without bothering with net damage in any real sense. With Clone retirement able to score out of hand and a 6-point win goal, 3x AOYCR is just that much more dangerous.

 

Good stuff, and a real relief from my recent more byzantine IG attempts. Honestly, my Harmony Medtech tech could bump up a few cards and run as an interesting IG. It wouldn't be as good, but it'd at least be fun.

    • KillerShrike likes this

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