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Enforcer 1.0



Enforcer 1.0

Enforcer 1.0


Type: ICE: Sentry - Bioroid - Destroyer - AP
Cost: 1
Faction: Corp Haas-Bioroid
Faction Cost: 2
As an additional cost to rez Enforcer 1.0, the Corp must forfeit an agenda.
The Runner can spend [Click] to break any subroutine on Enforcer 1.0.
[Subroutine] Trash 1 program.
[Subroutine] Do 1 brain damage.
[Subroutine] Trash 1 console.
[Subroutine] Trash all virtual resources.
Strength: 5
Set: Old Hollywood Number: 89 Quantity:
Illustrator: Andreas Zafiratos
Recent Decks Using This Card:
Haas brain dmg
BrainBread
Two-faced Chairman
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


16 Comments

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AdorablePython
Aug 06 2015 08:44 PM

A bioroid archer that can be fed Domestic Sleepers. It also has pretty severe subroutines, considering that virtual resources are very common nowadays and many decks rely on their consoles.

    • KillerShrike likes this

Yeah, those are some nasty subroutines. It cannot be clicked through (usually) -- the Runner won't come close against many HB decks -- but it is weak early: the Runner can click the brain-damage subroutine early and walk through it if he or she is not yet set up . . .

 

Still, those subs really scale with a growing Runner, and it rather naturally gets tougher as the game progresses.

    • Kitescreech likes this
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KillerShrike
Aug 07 2015 07:43 AM

Love it. One day, one day very soon, Stronger Together will rule the world!

 

Seriously though, this is a great card; a potential game changer for HB.

Easy to break with E3.
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AdorablePython
Aug 22 2015 08:05 PM

Like any bioroid. That's why you put Hardware trashing methods in your bioroid decks. Heinlein Grid works, too.

Lab Dog is also in-faction option if E3 (and no AI-s) is popular in your meta.

Easy to break with E3.

 

Enhanced Login Protocol agrees. Keep spending those clicks, Runner. The Corp loves 3-click runs.

Sorry, but I can't get aboard the hype train on this one. In my opinion this card is horrible. When the only point of comparison for ICE worth forfeiting an agenda is Archer, Enforcer doesn't even come close. It's weaker, it doesn't end the run, its subroutines can be clicked through, and the subroutines themselves are too specific for all 4 to be relevant. At least in my local and national meta the one about virtual resources is close to useless. And 1 brain damage? Who cares? That leaves 1 program trashed, which plenty of other ICE does better, and 1 console binned, which is basically the only thing Enforcer has going for it, although given that you need to feed it an agenda I think the more generally useful 'trash a piece of hardware' would be more appropriate. I'd struggle to justify using this even if it didn't have the additional cost.

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KillerShrike
Aug 24 2015 03:02 PM

Sorry, but I can't get aboard the hype train on this one. In my opinion this card is horrible. When the only point of comparison for ICE worth forfeiting an agenda is Archer, Enforcer doesn't even come close. It's weaker, it doesn't end the run, its subroutines can be clicked through, and the subroutines themselves are too specific for all 4 to be relevant. At least in my local and national meta the one about virtual resources is close to useless. And 1 brain damage? Who cares? That leaves 1 program trashed, which plenty of other ICE does better, and 1 console binned, which is basically the only thing Enforcer has going for it, although given that you need to feed it an agenda I think the more generally useful 'trash a piece of hardware' would be more appropriate. I'd struggle to justify using this even if it didn't have the additional cost.

 

So, the missing piece there is Domestic Sleepers.

 

 

Domestic Sleepers

Type: Agenda 
Advancement Cost: 2 
Faction: Corp Haas-Bioroid 
[Click], [Click], [Click]: Place 1 agenda counter on Domestic Sleepers.
Domestic Sleepers is worth 1 agenda point while it has at least 1 agenda counter on it. 
Agenda Points: 0 

 

Sacrificing an actual point(s) to Enforcer is not really the thing people have in mind. 

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Also, lately HB have gotten a lot better at click taxing than they previously were, with solid ways to punish the runner for spending clicks or for being out of clicks. And, also lately HB brain damage has become a more viable strategy. 

 

HB isn't about a single anything, it's about achieving a critical mass. Whether that's defense in depth with several bioroids stacked up, or so many assets that the runner cannot afford to trash them all, or so much brain damage the runner becomes crippled, or so many extra clicks that the runner loses action advantage, etc. 

 
A four sub piece of ice that can be rezzed on almost no credits and strongly encourages clicking through it helps contribute to a critical mass of wasted clicks for the runner. But, are the four subs worth it?
 

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Trashing a program is a solid, threatening sub. Nothing to argue about there.

 

Doing 1 brain damage is becoming more significant than it used to be. As I previously mentioned, HB is about critical mass, and lately we've seen more brain damage causing cards added to the faction, and Cybernetics Division: Humanity Upgraded offers an identity to help amp up the impact of brain damage by 20% from turn 1. So, by itself, an isolated 1 brain damage sub sucks for the runner but isn't the end of the world. But as part of a general deck strategy built around the theme of brain damage it becomes a lot more threatening. In some decks that sub will be the most valuable one on the card.

 

 

Now, trashing a console is unlikely to fire very often, and some runners don't care about their console particularly (Astrolabe for instance). However most runners care at least a little about their console and will prefer not to lose it, and some decks depend heavily on their console to function. Thus the sub is an effective tax as most of the time the runner will break the sub to protect their console. And every now and then it will actually trigger and trash a console.

 

 

In general, currently virtual resources aren't common enough to make that particular sub very threatening. BUT, virtual resources are become more of a thing. There are 25 in the card pool (including spoiled cards), and we've seen an uptick in new cards in this design space over time. "Virtual" definitely seems to be trending upwards from a relatively esoteric keyword to a significant keyword and I expect to see this trend continue as the game progresses. D&D alone is adding several. Plus Adam and Apex both add significance to virtual resources in different ways and Sunny's Global Security Clearance is also virtual, so especially after the box releases I expect to see people playing the new identities to try them out and thus a spike in the # of virtual resources on the board will be likely for at least a couple of months afterwards.

 

 

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Played with Domestic Sleepers, Enforcer can see phase 1 play where it can be disruptive. But more typically it's more likely to be available as a phase 2 play where it just layers on taxing depth on a server. Particularly a central, most likely R&D first.

 

As a phase 3 play it's not particularly exciting and is clearly something only likely to be played when at a disadvantage or losing, but it can help raise the tax on a given server to slow the runner down to break their tempo or at least buy a turn or two. Also, it depends on what sentry breaker the runner is using; it has good potential to trip up runners relying on trashable or counter based sentry breakers.

 

This is x1 or x2 card, not a x3 card.

 

Looking at the current meta, this card isn't that exciting. Looking ahead at spoiled cards, this card's potential value seems pretty good to me. YMMV, and of course time will tell.

    • Meadbeard likes this

You might also get lucky and rez it off Accelerated Beta Test, sure I wouldn't count on it but all the better if it happens.

Also if you are going to play Domestic Sleepers you could also splash Archer, no one says you can't play both.

    • KillerShrike likes this

HB are my favourite faction, runner or corp, which is a big part of why I find Enforcer's crappiness so disappointing. I agree with your statements about their versatility and 'critical mass' style of play, but I still think Enforcer is bad.

 

I've been playing A:NR for some time now, so I'm familiar with its card pool, including Domestic Sleepers. I think it's a false equivalency to say that Domestic Sleepers is worth 0 points, or that it isn't an actual agenda. It's worth 0 points to the runner; it's potentially worth 1 point to the corp - that's its primary appeal. Domestic Sleepers has won me many games on its own merits. The fact that a 2 advancement agenda is easy to score and feed to something else is true of the 2 advancement agenda in any faction - though with Clot now being a thing, even that is not certain.

 

Does Enforcer tax the runner? Sure. Does it do it any better than other similarly priced ICE that allows me to keep my agendas in tact (like Ichi, for instance)? Not by much. Does it do it better than Archer? Hell no. Archer is our baseline for what a piece of ICE worth feeding an agenda to should look like, and Enforcer is not even close to Archer's level of power.

 

Maybe you're right and virtual resources will become prevalent in the near future. That would do a bit to raise Enforcer's value. For me, at present this is a x0 card.

HB are my favourite faction, runner or corp, which is a big part of why I find Enforcer's crappiness so disappointing. I agree with your statements about their versatility and 'critical mass' style of play, but I still think Enforcer is bad.

 

I've been playing A:NR for some time now, so I'm familiar with its card pool, including Domestic Sleepers. I think it's a false equivalency to say that Domestic Sleepers is worth 0 points, or that it isn't an actual agenda. It's worth 0 points to the runner; it's potentially worth 1 point to the corp - that's its primary appeal. Domestic Sleepers has won me many games on its own merits. The fact that a 2 advancement agenda is easy to score and feed to something else is true of the 2 advancement agenda in any faction - though with Clot now being a thing, even that is not certain.

 

Does Enforcer tax the runner? Sure. Does it do it any better than other similarly priced ICE that allows me to keep my agendas in tact (like Ichi, for instance)? Not by much. Does it do it better than Archer? Hell no. Archer is our baseline for what a piece of ICE worth feeding an agenda to should look like, and Enforcer is not even close to Archer's level of power.

 

Maybe you're right and virtual resources will become prevalent in the near future. That would do a bit to raise Enforcer's value. For me, at present this is a x0 card.

 

Kudos for liking HB the most, and you are on my train then.

 

When I first looked at Enforcer, a couple of thoughts went through my head: a Bioroid with 4 subroutines, no EtR, hell of a tax. Of course, here are a couple more: Ryon Knight, Defective Brainchips, TL;DR. There is no need to elaborate, you can see what I mean there. Also, consider Sub Boost - this ice right here might actually do some work with that card.

 

Regardless, I see this fella doing more work out of HB rather than in. It is a pouros ice with specific subroutines that will rarely trigger all together, but still is likely to cost the Runner 2 clicks at least. With the above, I can bravely say that Enforcer is designed with the new NBN tag-storm in mind - cheap ice that taxes precious clicks, hits the Forger really bad and gives brain damage. Also, the TL;DR combo makes it a 2 cost (+agenda, Breaking News probably) server that is not only a pain to enter, but strips away chances to clear tags later on (from assets or upgrades) and might give you some brain damage that Scorched Earth really likes. I don't think there is any other ice that threatens the brain damage in the early game - Viktor 1.0 is not reliable, Viktor 2.0 demands quite a lot of credits and Heimdalls are no early game by any mean.

 

Now, you can always TL;DR into Ichi, but it is more expensive, and you will be waiting for programs to pop-up. Seeing that criminals are coming back, this punishes Desperado badly, gives brain Damage and might fry an important program. Yet, it dies (once) to Fairie, but all Sentries does.

 

I can see your point - HB might find the approach of the Enforcer too expensive, but the fast-rolling tempo NBN will love it. Just use him where he is not expected, 4 influence for a 2x might give a lot of trouble to the Runner.

    • Meadbeard, KillerShrike and bozfoogle like this
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AdorablePython
Aug 25 2015 11:16 AM

I see this more as an alternative to Ichi 2.0. It's not that much better than Ichi 1.0 in my opinion, but if you have already 3 of those installed and you want more aggressive sentries, then Enforcer 1.0 is a nice addition. I mean, what are the other bioroid sentries? Zed? Sherlock? Janus?

    • Meadbeard and KillerShrike like this

I reckon Sherlock actually gets an unduly bad rap. It's true that his subroutines will rarely fire, but if you play him with the expectation that he will tax the runner rather than alter the board state, he performs admirably. His rez cost is fair and at 5 strength he's resilient to Parasite. But yeah, point taken - Janus is out of reach for most decks, and in my estimation Zed is just straight-up unplayable.

 

I like your idea about playing it in NBN, Valdemart. I think it's quite possible Enforcer would complement a butcher shop deck well. That's where the brain damage sub would really matter.

    • Meadbeard and KillerShrike like this
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KillerShrike
Aug 25 2015 02:29 PM

HB are my favourite faction, runner or corp, which is a big part of why I find Enforcer's crappiness so disappointing. I agree with your statements about their versatility and 'critical mass' style of play, but I still think Enforcer is bad...[snip]...For me, at present this is a x0 card.

 

And that's totally valid. Nowhere is it written we must all agree. ;)

    • Meadbeard and bozfoogle like this

Seems like this thing likes a Code Gate or three: Sensei, Inazuma, TL;DR.

 

It also likes Howler.

 

But I am not an HB guy, so keep that in mind. I like this for centrals in Replicating Perfection, etc. Sacrificing Agendas is a glacier move.

 

EDIT: @bozfoogle -- agreed that Sherlock unduly gets a bad rap -- there is no piece of ICE I like better for subtlety and outright weird disruptive power. It seldom makes the cut, but I really love it.


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