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Haarpsichord Studios
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Haarpsichord StudiosType: Identity: Division Faction: Corp NBN The Runner cannot steal more than one agenda each turn. Home of Your Imagination. Minimum Deck Size/Influence Limit: 45/15 Set: Old Hollywood Number: 92 Quantity: Illustrator: Emilio Rodriguez |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
23 Comments
Mirrormorph, Kaguya, when-accessed-agendas, ... it opens up new possibilities in terms of multi-advancement. But even without all that, it hurts runner decks utilizing multi-access-tools.
Film Critic is not unique. Haarpsichord Studios fears the film critics
Nice catch! That's also very thematic and immersive.
Certainly stops the deep R&D dig. Not sure if that's enough to make this competitive with NEH though. Seems to encourage an NBN turtle strategy, and NBN doesn't really play like that thus far. Maybe after the big box drops we'll see one or more emergent NBN playstyles and maybe this will make more sense in that card pool.
In the meantime, I'm not seeing this as being anything other than a decent ID for someone who likes NBN but feels dirty playing a typical autopilot NEH deck.
Turtle? Unless you think your opponent is playing with Imp, Film Critic or Singularity you can put two undefended agendas out on the table and know with total certainty you're going to score one of them next go. Doesn't seem too slow to me.
Unless doing that wins you the game, you're just trading agendas. Ultimately that's a zero-sum strategy. It might make sense in very specific scenarios but I wouldn't call that a generally good line of play.
For the most part I agree with you. Obviously discretion is still required, but if both of those agendas were Astroscripts and it's early game, I would say the Corp gets much more out of that than the runner does. This is why I think, rather than turtling, it allows for the exact opposite style of play. If the affect of an agenda is more valuable to one party, then it's not entirely true to say that it's a zero-sum strategy.
Well, give it a spin and then let us know how it goes.
The runner assumes that every remote server contains an Agenda. Surprise him by installing a Psychic Field here and there.
I've experienced that as a Runner. It wasn't even a kill deck - the corp just wanted to disrupt my tempo, and when the psi game inevitably went against me, that's exactly what they did.
Run 20 1-pointers, money, Midseasons, SEA Sources, Scorches, Traffic Accidents and Closed Accounts and 3 slots to season to taste (Casting Call right now for me, but I'll switch to Snatch and Grab if Film Critic enters my meta). I've got a 93% win rate with it against L4J, which is easily the worst match-up for it, ignoring Film Critic.
Notes:
-If you get at least 4 points above the runner, you've almost auto-won.
-Profiteering is pure gold.
-The Future is Now is amazing for it, once it's legal.
-Money only matters for traces, scoring agendas, and scorches, which makes it easier to sit on a pile of cash.
-False Lead makes Casting Call a death sentence.
-Breaking News is best left out and then scored, sniping economy or opening up a scorch if they fall under 4 cards (or traffic accident if they fall below two).
-The deck is amazing for tourneys, as it's easy (and quick!) to play, but exerts a lot of mental pressure on your opponents.
It's all fun and games until someone decks you.
You need an answer for hardcore milling here, because a savvy Runner is going to Imp those agendas right out of your remotes (if they bother with the remotes), and blow out R&D on you with Keyhole runs (your agendas will run dry quickly and you'll be "decked" with more than half a deck remaining).
The Runner doesn't have to steal anything here, as any Anarch can see. This strategy has been around since the Core Set.
Noise with Imp, Hemorrhage, Medium/Demo Run, Keyhole . . . pretty standard stuff, will give this deck a lot of pressure.
EDIT: looks like "Employee Strike" followed by an Archives run FTW on that.
Following Meadbeard's post:
Assuming Film Critic isn't actually a thing - if several Explode-a-Palooza's and Award Bait's were in Archives and the Runner successfully ran it, surely the Corp would get the credits and Advancement tokens for each of those Agendas in Archives? It wouldn't be competitive in the slightest but the idea does make me chuckle a little so I may try it. Probably just intentionally discarding Award Bait's. The Runner can only steal one, but the Corp would get 2-6 Advancement tokens on a card in one fell swoop, for the low cost of one Agenda point. That really helps a Project Beale.
That could be a dedicated strategy, similar to what goes on in IG. If you want to pull it off, you're going to have to deal with the prevalence of Eater, however, which will flip those cards without accessing them. The Runner can see the trap, so why bother with Archives . . .
unless the Corp has ways to score from Archives (which it does) or can force runs on an Ice-less Archives (which it can)
My initial response was to the 20 x 1-point Agenda approach, which certainly puts a lot of pressure on the Runner in this ID . . . if the Runner isn't super at being resourceful. Keyhole runs can dump 2-4 Agendas per turn into Archives at that density with non-access digging, then the Runner can hang out and watch as the Corp implodes. Medium with Indexing (with Demolition Run) can really blow that deck out too: just keep dumping Agendas. With 20, an economy, and some ICE, that deck doesn't have much room for R&D traps. But that would actually help the strategy you're proposing -- still, the Runner has to decide to run an Archives and has already seen what's being dumped by Keyhole, so the Corp will have to force it.
All of this is academic, of course, as "Employee Strike" will be the Current of choice for future Runners, who will play it right before the big Archives run / Hades Shard access. A blank Haarpsichord will then be stuck with a terrible deck and a terrible strategy (so will IG; so will many other extreme Corp approaches that depend heavily on identity text -- Employee Strike will bring them back to the middle . . . or they will suffer for it).
Sudden idea: Protect your 3-point-agenda with Kitsune. She makes the runner steal one of your lower-valued agendas and then he can't steal your 3-pointer anymore.
Make the 1-pointer 15 Minutes (with a whole lot of luck . . . but you're never putting 15 Minutes on the table anyway -- you want the Runner to steal it).
Edit: Fast Track for getting 15 Minutes into HQ can up your chances here: that's a reasonable and cool outcome . . . until Employee Strike hits the table. Still, that has a chance, and there is a strong 5/3 Agenda in NBN (Restructured Datapool), which probably wins it all, if you're doing anything with tagging (which you are, because Fast Advance bores you, me, and everyone you know -- and you're playing Haarpsichord Studios, which is a TOTAL GLACIER identity, if there ever was one).
Adorable Python's idea of Kitsune seems like a great idea, kudos to you for thinking of it. But why do you have to play so many one pointers, as it severely dilutes the deck? Wouldn't say 2 Global Food Initiative, 3 Astroscript Pilot Program, 2 Project Beale, 3 Award Bait and 1 15 Minutes.
Award Bait (particularly with Kitsune) helps score Project Beale and GFI as 3 pointers, even though they both get stolen for two, Astro is always good and 15 Minutes further puts pressure on the number of agenda points the runner can steal. It also opens up a further 9 card slots.
Although I'm not sure about Early Premiere as a card, but it and Astro or SanSan can score GFI (or Project Beale for 3 if it's Astro rather than SanSan) without any counters being on it at the start of the turn.
Also if you really wanted you could play 1 or 2 Licence Acquisition to freely install SanSan City Grid, because not everyone hates fast advance.
Then you just play most of the normal good stuff from an NEH deck, and hopefully everything comes together.
It doesn't even need a 3-pointer to work.
Install a Project Beale and advance it 2 times. The runner makes a run on the server, getting forced by Kitsune to steal an Award Bait. Poof, Beale now has 4 tokens. When your turn begins, you can advance and score a 4/7 agenda.
How is L4J it's worst matchup (speaking of that 20 1-pointers, 29 operations build)?
Welcome back!
Thanks! I quit Netrunner every now and then.
But I'm having fun with the new cards in SanSan Cycle.
I'm building your 20 x 1 deck (thanks for it, my first netdecking since the original Never Advance) and I thought Franchise City would be a good add.
My experience with this deck was that it was very very fun to play. Everytime I faced a new opponent, I won a couple of games (even in the beginning when the deck was new to me, too). But after a while they learned to play around it. They learn which cards in their own decks are useless, they learn to get the right amount of agendas from me (too few and I win by scoring, too many and I scorch them).
The biggest problem in my build was econ and I'll put it together again with more econ next time. For midseason/sea source battles.