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Surfer
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SurferType: Program Cost: 2 Memory Units: 1 Faction: Runner Anarch Faction Cost: 3 2 [Credit] : Swap a piece of barrier ice currently being encountered with a piece of ice directly before or after it. The run continues from this new position. You are still encountering that ice. Cowabunga, dude! Strength: - Set: The Universe of Tomorrow Number: 102 Quantity: Illustrator: Victor Garcia |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
12 Comments
And then do it again and again, if you need ... Quetzal surfs into the server for a few credits and no breakers down.
I didn't notice that at first. You can swap it multiple times per run, not once per run or once per turn. Now we know why it's called Surfer.
It also renders position-dependent combos useless. Chum, Inazuma, Sensei, Cell Portal, Pachinko, ...
But it sucks credits like there is no tomorrow. Consider this little tool for the beloved YogoSaurus Kit - now she can do some tricks even if the outermost ice is a barrier - encounter it, give it a Code Gate subtype until the end of the run, then Surf it down to the server. Keep an SMC an enjoy the look on the Corp's player face when you snatch his agenda behind several layers of barriers/code gates. Keep an eye for those pesky sentries while on it.
The reference is also great.
It's only 2 credits per piece of ICE moved. You're encountering the ICE prior to breaking subs. I'll take 2 credits per ICE then break the barrier once to get access any time.
It's initially a little unclear which ICE is "that" ICE, but since the run continues from the new position, "that" ICE must be the barrier, which is your surfboard, which I like.
I agree on that, but I mean the cost on a central server where it matters most - and you are actually switching ice so as it might not work the next time.
If the next ice will cost me 3 or more to break - sure, this will save me some money, but so will many other cards in the set. This is meant for scoring remotes and stacked Elis - everything else is a bonus.
Well...it has an interesting effect when used on Curtain Wall.
But unless the corp just keeps putting down new barriers on the outer edge of their servers, this only works once per server because if you ride the barrier all the way down to the bottom of the server, that's where it stays.
Very cool card, very interesting, but very impractical most of the time.
Quetzel might like it as a midgame trick, but who plays Quetzel?
I encountered this with Paintbrush. It made me a little sad to notice that my ICE was surfed again and again with impunity.
In the end it cost too much money for the runner to surf my super-heavy-ICE deck for more than couple of times and the runners tempo was lost.
If I understand it correctly, you can start an Inside Job on a barrier, surf it to the innermost position and THEN bypass it.
Inside Job: "Make a run. Bypass the first piece of ice encountered during this run."
Both Surfer and Inside Job have "when encountered" abilities. Since the player may resolve simultaneous effects on his own cards in the order he likes, I think that would work. Could be wrong though.
The main question here is: does Inside Job trigger before the runner has a chance to use programs? Because when you encounter a piece of ice, you may use programs like icebreakers.
Ah, I see your question. Seems like Inside Job has its trigger at Step 3 of the Run, while you'd have to wait for step 3.1 to use Surfer's paid ability. Inside Job's "when encountered" trigger is firing too soon for Surfer in current timing. (Inside Job must trigger at Step 3, so Surfer is never going to be able to pay its ability on that piece of ICE, because Step 3.1 will never happen -- the ICE is already bypassed. There's no timing priority because the cards trigger in different steps).
A FAQ would be useful for clarity, however.
That makes sense. Well, it was an idea. *shrug*