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Synthetic Blood
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Synthetic BloodType: Resource: Genetics Cost: 3 Faction: Runner Shaper Faction Cost: 2 The first time you take damage each turn, draw 1 card. Your heart deserves the best! Set: The Valley Number: 7 Quantity: Illustrator: Ismael Bergara |
Recent Decks Using This Card: No decks currently use this card. |
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
4 Comments
Certainly makes many Jinteki decks sad. But, I think $3 to install is too expensive considering this card will be dead in hand in many match ups and even when it does work it doesn't prevent the damage; $1 seems a little more fair.
What I would have prefered, instead of a draw-up, is if the card allowed the RUNNER to choose what cards were lost to damage rather than it being random. That would offer protection against the most annoying aspect of taking damage-that-does-not-flatline; randomly losing critical cards. I'd pay $3 to install such a card in several combo oriented decks.
I think Jinteki has an "easy" answer to this in Tori Hanzo:
"oh, you're going to draw a card on that net damage? Have a brain damage instead and discard down to your revised hand size at the end of the turn please." Do net damage as normal for the rest of the turn.
Valley Grid also sidesteps the issue rather more effortlessly, by not actually doing damage. This card seems to be too little, too late, and there are now other viable ways to squeeze the Runner without relying on damage.
Yes. If this had been released at around the same time as H&P it would have been more timely, and playable as a viable soft counter to the ascension of Jinteki following the deluxe release. But, the cardpool has expanded and left this card behind IMO.