Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Executive Boot Camp
Submitted
Guest
, -- | Last updated Jan 03 2015 03:34 PM
![]() |
Executive Boot CampType: Asset Cost: 0 Faction: Corp The Weyland Consortium Faction Cost: 1 When your turn begins, you may rez a card, lowering the rez cost by 1 [Credit] . 1 [Credit] , [Trash] : Search R&D for an asset, reveal it, and add it to HQ. Shuffle R&D. “Do it again, but this time I want to see you to enunciate less. Maybe let some spittle fly.” Trash: 3 Set: All that Remains Number: 88 Quantity: 3 Illustrator: Gong Studios |
Recent Decks Using This Card: Midgame Titan Transnational Midgame Weyland Round Table Fast Advance FINAL Weyland Takeover |
|
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
17 Comments
I'm having a hard time finding a really compelling use for this card. Even the super-obvious use in Blue Sun seems sub par.
Got a cheap/poor NBN deck with loads of cheap ICE.
When there isn´t too much money in the deck this small help will stretch what few creds I do have even longer.
Use it to tutor for a Snare. The runner will think twice before hitting HQ.
- If this card is part of a combo, you'll want to run more than 1 of them
- the effect doesn't stack
- 2 or 3 card slots for an effect this mild is a high opportunity cost
- General wisdom on card combos applies, to this card's detriment (see http://boardgamegeek...bos-netrunner-a by alexfrog for a good write up)
Having said that, sure...in some decks this card might synergize well enough with something to make it do some good work.
For instance, yesterday afternoon I was noodling around a notional Foundry deck using Next and Grail ice, and considered using this card to accelerate pulling ice out of the deck.
The Foundry reads "The first time you rez a piece of ice each turn, you may search R&D for another copy of that ice, reveal it, and add it to HQ. Shuffle R&D."
The "each turn" language means you can trigger the ability in the normal way when the runner approaches your ice, and also using this card to trigger it yourself on your turn. Throw in some sweet HB assets that you can tutor up as needed and suddenly this card triggers the ID thus working as a limited Ice tutor and helps your economy and finally serves as an Asset tutor. That might be worth the 1 inf per card and card slots.
That's about the best case use for this card I've been able to come up with; and that's not all that exciting. If someone more clever than me comes up with a killer use for this card I'll be the first to applaud them and change my mind, but in the meantime I'm very much in the "wait and see" category.
Really? Seems like a good one-of in Blue Sun just to increase your chances of getting Adonis running. If you were running 3 Adonis before, now you can run 2 and one of these and have 2 extra influence for another Tollbooth. Seems like a good use to me...
Sure, that's a use. It's inline with my original thoughts re: comboing well with HB assets, though in a different context.
Also, I've come around on this card a bit since originally commenting. My opinion on it has improved as it seems like a good helper card in Blue Sun, not for the minor economy savings but instead to counter runners playing around the ID. Also, I played it once in BS against Leela last week and being able to force rez if I wanted to was a decent soft counter to her ability.
Yeah, I mean it's not game changing or anything, it's just a decent addition to some decks.
You have to love that trash cost on this ice and in HB you don't have a problem getting this card back
Please fix faction to Weyland
There's a forum thread for reporting database errors - it won't get picked up here.
Could be useful in a deck with many Campaigns in it, which are rezzed at the beginning of your turn anyway. Makes them even more cost-efficient. There is also a potential synergy with Salvage, Tyrant and Woodcutter. You may advance those cards without them being encountered empty first.
Also, Spark Agency. Rez your Special Offers and Pop-up Windows in your own turn, triggering the ID. And if you have problems against Valencia, this counters Blackmail.
Oh. Is that even a legal action? Rezzing PAD/Launch Campaign at the beginning of my turn, utilizing Executive Boot Camp, and then immediately gaining the credits?
No. Step 1.2 only resolves 'When your turn begins' triggers on cards that were already rezzed at step 1.1.
Time to restructure my Spark deck then.
From the official FAQ. Isn't it the same principle with Executive Boot Camp and PAD?
No, because there is a specific allowance made for rezzing, paid abilities and agenda scoring after every action (let's call it step 2.2.1). Step 1.2 checks for 'When your turn begins' trigger conditions on rezzed cards, fires them, and then moves to step 1.3. It doesn't repeat itself to check for cards that were rezzed as part of this step.