Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * -

Shell Corporation



Shell Corporation

Shell Corporation


Type: Upgrade
Cost: 2
Faction: Corp Neutral
Faction Cost:
You cannot use Shell Corporation more than once per turn.
[Click] : Place 3 [Credit] on Shell Corporation.
[Click] : Take all credits from Shell Corporation.

Trash: 3
Set: All that Remains Number: 92 Quantity: 3
Illustrator: Ralph Beisner
Recent Decks Using This Card:
Nisei wants to play (1)
RP Jinteki
Broken Spirit
Jinteki FA2
Psi Games with Nisei
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


11 Comments

Photo
KillerShrike
Nov 22 2014 09:04 AM

I'm trying this out in a couple of different Corp decks, both more on the "glacier" end of the spectrum. Long story short, this card is fantastic. And I don't care who you are, parking one on a Mushin No Shin'd Cerebral Overwriter is just good times.

 

This offers a legit no-influence economy booster, though at the cost of a slowed tempo due to the click intensiveness.

At first I thought this card was crap cause I thought it was an Asset, but now that I know it's an upgrade I definitely think it has potential. Definitely a bit niche, though, cause you need a way to protect it.

 

A problem that I see when I compare it to Kati is that the runner has full control over when they need creds (ie, they know exactly when they're going to be installing/running), whereas the corp doesn't know when they will need creds for rezzing ice. If I don't have enough money to rez the ice that I need, I'm really not too interested in investing for later. Sure, when you're already set up this helps you solidify your advantage, but it seems like a bit of a win-more card. For example, against Criminal there's no way you're going to be able to use this in the early-midgame cause it's just too risky. That's just my initial impression, though. 

    • KillerShrike likes this
Photo
KillerShrike
Dec 17 2014 02:28 PM

I tend to stick it on a trap Asset and dare the runner to get rid of it. Its been working for me in Jinteki and Weyland as a sort of Marked Accounts equivalent. I also tried it in a HB brain damage deck that uses Mushi, Cerbral Overwriter, and a couple of other nasty little traps to see how it compared to Adonis and it actually worked ok due to the trap-baiting feature but was obviously less click efficient. I switched it back to Adonis for the efficiency but I could go either way in that particular deck.

    • Meadbeard likes this
This feels like an obvious misprint because Kati Jones explicitly says the credits comes from the bank and this does not.

Can someone please clarify because that would make this Upgrade like a Sealed Vault more than a Kati Jones.

This feels like an obvious misprint because Kati Jones explicitly says the credits comes from the bank and this does not.

Can someone please clarify because that would make this Upgrade like a Sealed Vault more than a Kati Jones.

Ghost Runner and Ice Analyzer also just say "place," without the "from the bank" phrase. Sealed Vault says "Move . . . from your credit pool," which is rather specific

 

It's a bit sloppy, but "place" seems to indicate that the credits come from the bank as a default, even though, for some reason, this is sometimes designated.

    • Ohnomycoco likes this
Photo
KillerShrike
Jan 23 2015 02:37 AM

This feels like an obvious misprint because Kati Jones explicitly says the credits comes from the bank and this does not.

Can someone please clarify because that would make this Upgrade like a Sealed Vault more than a Kati Jones.

 

It's a fair question. The non-standard templating on this card got talked to death when it came out, but the card works like Kati, not Sealed Vault.

 

As a general default rule, unless otherwise stated credits come from the bank and go back to the bank (even when you advance a card, you are actually paying $1 to the bank and then advancing the card even though we tend to just flip the credit onto the card as a single streamlined action).

 

Earlier cards like Kati would explicitly say this, but it seems like FFG has been shifting away from the verbosity in more recently templated cards.

Photo
AdorablePython
Jan 23 2015 11:59 PM

Seems quite safe in a Server with Edge of World/Psychic Field installed.

Photo
WunderPanda
Apr 03 2015 10:15 AM
Question: sooo, as it is a non-unique and non-region upgrade, i can install multiple Shell Corps in either the same or different servers... Does this mean i can use EACH shell corporation once per turn, or only ONE of the installed shell corporations once per turn?
Photo
WunderPanda
Apr 03 2015 10:21 AM
.
    • WunderPanda likes this
Photo
AdorablePython
Apr 03 2015 11:33 AM

The card text refers specifically to this copy only. So if you have more of these, you can use each one seperately. That goes for similar cards, like Tri-maf Contact, aswell.

    • WunderPanda likes this
Photo
WunderPanda
Apr 03 2015 12:12 PM
Nice!

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.