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Shell Corporation
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, -- | Last updated Jan 03 2015 03:36 PM
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Shell CorporationType: Upgrade Cost: 2 Faction: Corp Neutral Faction Cost: You cannot use Shell Corporation more than once per turn. [Click] : Place 3 [Credit] on Shell Corporation. [Click] : Take all credits from Shell Corporation. Trash: 3 Set: All that Remains Number: 92 Quantity: 3 Illustrator: Ralph Beisner |
Recent Decks Using This Card: Nisei wants to play (1) RP Jinteki Broken Spirit Jinteki FA2 Psi Games with Nisei |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
11 Comments
I'm trying this out in a couple of different Corp decks, both more on the "glacier" end of the spectrum. Long story short, this card is fantastic. And I don't care who you are, parking one on a Mushin No Shin'd Cerebral Overwriter is just good times.
This offers a legit no-influence economy booster, though at the cost of a slowed tempo due to the click intensiveness.
At first I thought this card was crap cause I thought it was an Asset, but now that I know it's an upgrade I definitely think it has potential. Definitely a bit niche, though, cause you need a way to protect it.
A problem that I see when I compare it to Kati is that the runner has full control over when they need creds (ie, they know exactly when they're going to be installing/running), whereas the corp doesn't know when they will need creds for rezzing ice. If I don't have enough money to rez the ice that I need, I'm really not too interested in investing for later. Sure, when you're already set up this helps you solidify your advantage, but it seems like a bit of a win-more card. For example, against Criminal there's no way you're going to be able to use this in the early-midgame cause it's just too risky. That's just my initial impression, though.
I tend to stick it on a trap Asset and dare the runner to get rid of it. Its been working for me in Jinteki and Weyland as a sort of Marked Accounts equivalent. I also tried it in a HB brain damage deck that uses Mushi, Cerbral Overwriter, and a couple of other nasty little traps to see how it compared to Adonis and it actually worked ok due to the trap-baiting feature but was obviously less click efficient. I switched it back to Adonis for the efficiency but I could go either way in that particular deck.
Can someone please clarify because that would make this Upgrade like a Sealed Vault more than a Kati Jones.
Ghost Runner and Ice Analyzer also just say "place," without the "from the bank" phrase. Sealed Vault says "Move . . . from your credit pool," which is rather specific
It's a bit sloppy, but "place" seems to indicate that the credits come from the bank as a default, even though, for some reason, this is sometimes designated.
It's a fair question. The non-standard templating on this card got talked to death when it came out, but the card works like Kati, not Sealed Vault.
As a general default rule, unless otherwise stated credits come from the bank and go back to the bank (even when you advance a card, you are actually paying $1 to the bank and then advancing the card even though we tend to just flip the credit onto the card as a single streamlined action).
Earlier cards like Kati would explicitly say this, but it seems like FFG has been shifting away from the verbosity in more recently templated cards.
Seems quite safe in a Server with Edge of World/Psychic Field installed.
The card text refers specifically to this copy only. So if you have more of these, you can use each one seperately. That goes for similar cards, like Tri-maf Contact, aswell.