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Industrial Genomics



Industrial Genomics

Industrial Genomics


Type: Identity: Division
Faction: Corp Jinteki
The trash cost of each card is increased by 1 for each facedown card in Archives.
Achieve the Impossible.
Minimum Deck Size/Influence Limit: 45/15
Set: The Source Number: 105 Quantity: 3
Illustrator: Emilio Rodriguez
Recent Decks Using This Card:
No decks currently use this card.
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


33 Comments

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KillerShrike
Jan 08 2015 12:46 AM

I really want to like this Identity, but it just seems too easy to counter, especially with some of the new Anarch cards coming out soon in O&C. Also, Imp continues to exist and be played.

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hargleblarg
Jan 17 2015 11:46 PM

This ID plays very close to RP, with a few exceptions.

Cons over RP:

•The ability is really easy to turn off. It doesn't make sense icing up archives that heavily just to keep trash costs high.

•Sundew is not guaranteed to work every turn.

•Running-based economies are almost impossible to turn off

•Remotes aren't as protected, as there's no click-taxing.

Pros over RP:

•Power Shutdown becomes really good. Power shutdown tears down the runner's rig and turns your ability on as strong as you'd like it.
•Shocks and Shi Kyus perform much better in archives. To turn off the ID ability, runners will have to actually access, and that net damage becomes a strong tax as the game goes long.
•R&D is stronger. Against RP, trashing assets and upgrades from R&D gives the runner more opportunities to access new cards. Industrial Genomics makes that more difficult. Snares, Sundews, and Jacksons often survive, while Caprice and Shi Kyu become economically taxing trashes.

•Ash becomes a monster. Sure, Imp exists, but it's not always available, and eating an imp token is never bad.

 

Overall, RP is probably still stronger, but I like the opportunities this ID presents.

    • KillerShrike, Kitescreech and AdorablePython like this

The above comments are useful. Here's my angle:

 

I think there are some possibilities here: you're encouraging the runner to run Archives, so make it a losing proposition. The whole thing is a massive trap (but a flexible one - order doesn't matter in the Archives pile).

 

In other words, why protect it with ICE? (sure, maybe early with a Himitsu-Bako that you can later move out of the way). You're pulling a Susanoo-no-Mikoto without having to rez a really expensive piece of ICE, while at the same time gaining a serious benefit by making your cards effectively untrashable (except by Imp, but is Imp in every deck? Is Imp being used to trash normally-trashable cards an efficient Imp? Imp being used to trash a Snare? Yes please).

 

Jackson Howard to moderate the mix; Hokusai Grid behind Archives, some Shocks in it, maybe a Tori Hanzo hanging about . . . and why don't you throw just enough agendas into the server for a Punitive Counterstrike flatline?

 

Use your ICE on R&D and HQ. Play the Jinteki shell game out in the remotes. Advance a Ronin or two against the passive or slow runners (or the ones who are milking Archives runs for economic gains) and let the aggressive ones crash into traps.

 

Like so much Jinteki, the stuff that looks good on paper doesn't do that well (all the Timmy trap combos), but the stuff that initially looks poor (like Industrial Genomics . . . maybe) works when you forget what you think you know and play to it a bit: it'll take the runner right out of the running comfort zone, and suddenly Noise mills and Hades Shards become bad ideas. Expose effects? Yep, that's a Ronin getting ready to kill you. His trash cost is 12, so go ahead and run him while I win the game over here . . .

 

You're giving the runner way too much to think about: in the Ronin example, does the runner panic and run Archives? Does the runner blow an Imp on a subsequent Ronin run? What else isn't being trashed? What else is being advanced?

 

I haven't played it, so take my opinion with a grain of salt, but I think there's potential here to do some weird stuff that could keep the runner well off balance.

    • KillerShrike, Kitescreech and AdorablePython like this
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KillerShrike
Jan 23 2015 01:35 AM

"Timmy combos" sums it up nicely. I'm more of a Johnny / Spike, which is probably why I don't like this ID.

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AdorablePython
Feb 12 2015 07:14 PM

At first, I thought this ID would be useless and pathetic. How wrong I was. It is now my favorite Corp ID and I have much fun playing it on a regular basis. My little analysis:

 

- protect Archives by discarding Shi.Kyu and/or Shock! (or let the runner do it by trashing them after access)

- discard by overdrawing (Jackson Howard), Power Shutdown or Reuse

- your deck needs strong assets and upgrades with low trash cost to maximize IG's potential

- splash some retrieval cards (Jackson Howard, Architect, Hades Fragment, etc.)

    • Meadbeard likes this

Latest FAQ = ouch for IG . . . scratch the "all archives is a trap" idea above.

Eater

• If the Runner access Archives after using Eater, all cards are turned faceup but no individual cards are accessed.

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AdorablePython
Apr 02 2015 11:18 AM

That's why you protect archives only the first few turns with a Himitsu-Bako. After you've planted your traps (Shi.Kyu/Shock), remove Himitsu-Bako. If Eater can't break any subroutines (because there are no ice), the Cards are not turned faceup without accessing them. No ice in front of archives also means that the runner cannot escape from Susanoo-no-Mikoto.

That's why you protect archives only the first few turns with a Himitsu-Bako. After you've planted your traps (Shi.Kyu/Shock), remove Himitsu-Bako. If Eater can't break any subroutines (because there are no ice), the Cards are not turned faceup without accessing them. No ice in front of archives also means that the runner cannot escape from Susanoo-no-Mikoto.

 

In my disappointment, I totally lost my mind . . . indeed, do exactly what I outlined above and all returns to normal . . . it was late ;)

 

Edit: a single Swordsman will also do the trick, obviously . . . plenty of solutions.

I'm thinking Excalibur might be nice on archives also... wanna turn up those cards to trash my assets?  Not this turn...

I'm thinking Excalibur might be nice on archives also... wanna turn up those cards to trash my assets?  Not this turn...

 

The latest FAQ on Eater (see above) will wreck Excalibur, however: it gets through that ICE for 2 credits and then turns everything face-up in Archives without risking an access, so your traps are useless. Either a single Himitsu-Bako that you can later remove or a single Swordsman that Eater can't break is the way to go here.

 

Having success with Caprice + Ash on an IG Archives too. Really helps buy the time to get more Shock! and Shi.Kyu in.

Put a Swordsman in front of the Excalibur and I think you'll have a fairly good time.  Of course Eater is pretty much a broken card IMO...

Put a Swordsman in front of the Excalibur and I think you'll have a fairly good time.  Of course Eater is pretty much a broken card IMO...

 

You can try that, but a pretty canny rig is Eater + Mimic as the only breakers (never mind an inside job) in a Silverware / "instead of accessing" deck (that's what I run).

 

With more ICE on Archives, you've just set the Runner up beautifully to pay 4 credits to flip Archives without risking an access. If you play IG, one of the things you'll discover is that more ICE on Archives is not the way to go (if you want ICE towers, play Haas Bioroid or Replicating Perfection). Any Runner who knows their IG is just going to see two pieces of ICE on your Archives, bide his or her time, pay 4 credits to flip it (or 10, or whatever, because it beats trying to trash a Ronin for 17), and then go trash some previously "untrashable" asset or upgrade.

 

IG needs to make Archives risky for the Runner to the point of being hellish. Caprice + Ash make Archives daunting to say the least (remember, they're not getting trashed unless the Runner has Imp or somesuch, and they're denying access a lot), and Shock + Shi.Kyu discarded face-down are making any access expensive and dangerous.

 

Stacking ICE just gives the Runner free rein to wreck IG's best-laid plans with impunity, using one of the most powerful and popular breakers ever released. A single Swordsman is fine, because Eater can't break it, so you're forcing an access once Mimic (or whatever else) gets through it. Excalibur just feeds Eater here.

 

Now, Excalibur on another server, in front of a Crisium Grid, could be great, since all those "if the run is successful, instead of accessing" cards aren't going to benefit from Eater on that server (and this is one of the reasons Eater isn't broken, at all -- it has an extreme limitation that is made ruinous by a card that is already available and splashes for 1 . . . and that works well whether Eater is present on the board or not).

 

Played correctly, IG can have remotes with Sundew and Pad Campaign sitting in the open -- unprotected by anything other than a gigantic trash cost, which can only be diminished by a huge investment in time and considerable risk, or by spending tokens off an Imp that would otherwise be better applied elsewhere. It's not a "normal" ID.

 

Putting any ICE that Eater will break in front of Archives makes IG's ID worse than blank, since, as an IG player, you've set yourself up to toss a lot of cards into Archives face-down. Why are you doing that if you're going to give the Runner a cheap way to flip your cards sans access? Excalibur can be excellent elsewhere (really best in your hand with other Grail ICE in play), but not here.

 

Try it. Throw an Excalibur (or anything else for Eater) in front of Archives in IG. Eater will ruin your day.

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AdorablePython
Apr 18 2015 07:57 AM

We'll have to wait for next week, when Breaker Bay is available. Stacking 3 pieces of the new "Crick" ice on Archives might be the way to go.

    • Meadbeard and KillerShrike like this
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Kitescreech
Jun 13 2015 04:04 PM

Im having some fun with this, admittedly only in local friendly games. Ive got 2 wins with Cortex Lock, which is awsome for this deck - if it's not rezzed and the runner has no spare MU it can just be dumped into Archives facedown. Also the all assett economy id fun - 3 Adonis, Sundews and PADs produce a steady flow, and protecting them wit a few cards in Archives and Hostile Infrastructures is just funny. Ive had a Ronin out which I was slowly building up over a few turns and the runner couldn't afford to trash it; it was like watching a train crash.

 

Im not saying this deck will be winning Nationals anytime soon, but it is a fun, weird deck.

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AdorablePython
Aug 27 2015 02:03 PM

I'm revising my Industrial Genomics deck right now. And I'm not quite sure if it would be overkill to stack 3 Crick in front of Archives AND put Shocks in it. So... Crick AND Shock or just one of them?

I'm revising my Industrial Genomics deck right now. And I'm not quite sure if it would be overkill to stack 3 Crick in front of Archives AND put Shocks in it. So... Crick AND Shock or just one of them?

 

What are you trying to achieve? Shock is probably at its most dangerous in Archives for IG. Crick installs cards out of Archives, so I'd assume that you're installing something else. What?

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AdorablePython
Aug 27 2015 08:09 PM

Well, cards that have been previously trashed. Mostly assets and upgrades. Though I sometimes trash an Agenda and a couple of ICE by playing Reuse, to gain money and push the trash cost of existing assets/upgrades. I'm leaning towards both, Crick and Shock, but am always open to other views. As I tend to evolve a tunnel vision, which is harmful. Right now I want to capitalize the recursion, as well as a tax for running archives. I think 2-3 Cricks are not that deterrent to the runner.

Well, cards that have been previously trashed. Mostly assets and upgrades. Though I sometimes trash an Agenda and a couple of ICE by playing Reuse, to gain money and push the trash cost of existing assets/upgrades. I'm leaning towards both, Crick and Shock, but are always open to other views. As I tend to evolve a tunnel vision, which is harmful. Right now I want to capitalize the recursion, as well as a tax for running archives. I think 2-3 Cricks are not that deterrent to the runner.

 

I don't think Crick is a deterrent to the Runner at all. On the contrary, it's an invitation, which is its strength.

 

So, if you're considering both, I'd strongly recommend Allele Repression as well, so you can play HQ shell games during the Archives runs, which will allow you to move your traps around and install some things out of HQ (effectively -- you move them to Archives first) without spending clicks. This kind of approach can really raise the value of Celebrity Gift, for example, since the Runner won't know what they're running even after you've just shown it to them.

 

Keep in mind that Allele Repression recycles other copies of itself, so you can keep the shell game going for the entire game. A single Shi.Kyu, for example, can bounce between Archives and HQ on a per-turn basis, as you trash advanced Allele Repression(s), etc.

 

This is also a really good way to refresh your face-down cards in Archives, BTW.

    • AdorablePython likes this
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MightyToenail
Apr 13 2016 02:00 PM
I wish that this card was never printed. These decks are so boring to play against, and they are EVERYWHERE!
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AdorablePython
Apr 13 2016 02:55 PM

I wish that this card was never printed. These decks are so boring to play against, and they are EVERYWHERE!

 

Archives Interface + Paricia/Imp/Scrubber

 

Problem solved.

Archives Interface + Paricia/Imp/Scrubber

 

Problem solved.

 

Every IG deck runs Cyberdex Virus Suite, which allows mid-run purging of Imp's virus tokens. Paricia and Scrubber make no impression on a well-run IG deck, which raises trash costs into the double digits -- the cost to the Runner for such an approach is far too high.

 

Eater is your best bet (and much simpler), as it forces the Corp to do strange things to protect Archives, especially early (Eater doesn't allow the Archives access but does flip the cards, which is what the Runner wants).

 

Archives Interface does nothing except encourage the Runner to flatline from an Archives access -- the traps are in Archives in IG.

 

Much better is the new Political Operative / Councilman / Drive-by "suite," if you really need to get the assets off the table. It's also worthwhile just to crush IG's econ in all the standard ways.

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MightyToenail
Apr 13 2016 04:29 PM

Archives Interface + Paricia/Imp/Scrubber
 
Problem solved.

You shouldn't have to put specific cards (3/4 of which are rarely played) in order to beat a deck.

My complaint with IG isn't beating it, it is the game length.
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AdorablePython
Apr 13 2016 08:01 PM

You shouldn't have to put specific cards (3/4 of which are rarely played) in order to beat a deck. My complaint with IG isn't beating it, it is the game length.

 

I agree, you shouldn't have to. And you stated yourself that it isn't required. But if those decks are - as you said - everywhere, it might be a good idea to adjust to the meta. Just like you put Clot into your decks if every second deck you meet is fast-advance.

 

Archives Interface does nothing except encourage the Runner to flatline from an Archives access -- the traps are in Archives in IG.

 

How? Archives Interface erases Shock, instead of accessing it.

    • Meadbeard and Valdemart like this

I wish that this card was never printed. These decks are so boring to play against, and they are EVERYWHERE!

 

I disagree. Despite its undeniable power, I think that Dumblefork is both boring to play, and boring to play against. Its ubiquity has shifted the meta in such a way that a deck as off-kilter as IG is rapidly approaching tier 1 status, because it doesn't care an iota about the things Dumblefork does well - trashing ICE and assets. For me, IG is a refreshing change and I hope to see more of it.

    • Meadbeard likes this

Dumblefork wouldn't have been so big if it wasn't for Faust. The strength boost of that beast is just unreasonable and allows for a simple 2-3 card ditch to Knife/Spoon/Fork things like Tollbooth and most bioroids (with some clicks). We have come to a point in the game where ice can do little to stop the Runner and IG is a natural response to this paradox.

 

The problem is they are designing effects that contradict the base gameplay idea of the game - calculated risk. It all came from ice significane and it will die with that protection becoming obsolete. We are so close to ban lists that I can sense a disturbance in the Force.

    • Meadbeard and bozfoogle like this

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