Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -




Type: Program: Icebreaker - Killer
Cost: 3 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 2
1[Credit]: Break any number of sentry subroutines. Use this ability only by spending a credit from a stealth card.
1[Credit]: +7 strength. Use this ability only by spending a credit from a stealth card.
Strength: 0
Set: Up and Over Number: 077 Quantity: 3
Illustrator: Chris Newman
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


Oct 20 2014 04:09 AM

So, obviously very strong effect, but needing two sources of stealth credits per 1+ Strength sentry encountered per turn relegates this to a niche card in my opinion. A deck dedicated to making stealth breakers work will obviously flog this for big results, but this is not splashable or swappable for any existing breaker except dagger. Adding this to a deck commits you to dragging in three to six other cards minimum to generate the necessary stealth credits.


So, yeah, awesome power level, but not broadly usable or pragmatic.


It could be a thing to run this with Faeries for the early game and then switch over to switchblade once the silencers and ghost runners are on the board, but that's even more card slots.



I'm glad that alternate breakers are coming out, but on the other hand my problem with the alternate breakers that require support cards is that card slots are easily the MOST valuable resource of my decks and I want solutions that have the BIGGEST effect with the SMALLEST possible footprint. The ratio of effect to card slots should be favorable in other words. Any case where I can get work done early in the game with the fewest card slots possible allocated to it is preferred over something where I can get the same job done more efficiently but with more card slots and a longer set up.


So...maybe I'll make a new Criminal deck and run Switchblade, or maybe I'll make a new Shaper deck and try to get Stealth to work reliably, but I'm not going to take one of my existing decks and just swap out some Ninjas or Garrottes or Femmes for Switchblade...and thus I can't go over a 3/5 on this card as while it is obviously the most efficient and powerful sentry breaker yet released, I'm personally not winning or losing games simply because I can't cut thru sentries for a few bucks cheaper in the mid to late game.

    • Meadbeard likes this

Plays well with a straight Mimic (one even without Datasucker support), which can take care of the small stuff while the Switchblade hoses things like Archer, basically "for free," at the same total MU as Garrote, but needing more total card support; (of course, even the powerful Garrote needs 8cr to get through an Archer, each time, so how much is a few card slots worth to you?).


It's a good Killer, but it cannot be your only Killer ("AI" you say? Yes, until the canny Corp sees your Switchblade and stacks 3 Swordsman -- Switchblade can blow through anything, but it can't deal with defense in depth or multiple runs per turn).

    • MagisterWrigley likes this

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.