Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Mutate
Submitted
fram
, Jul 17 2014 08:09 PM | Last updated Jul 22 2014 04:32 AM
- unit17 likes this
![]() |
MutateType: Operation Cost: 2 Faction: Corp Jinteki Faction Cost: 3 As an additional cost to play this operation, trash a rezzed piece of ice. Reveal cards from the top of R&D until you reveal a piece of ice. Install and rez that ice in the same position as the ice that was trashed, ignoring all costs. Shuffle R&D. Set: Upstalk Number: 004 Quantity: 3 Illustrator: Hannah Christenson |
Recent Decks Using This Card: Harmony MedTech Upstalk Corp |
|
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
5 Comments
Most viable options seem to be Precognition into this, hopefully for a Janus, Wotan or Curtain Wall
. You could probably get mileage out of Shiro for setting this up, alternatively.
Oh, so that's what Burke Bugs is for . . .
What happens when you play this with Accelerated Diagnostics? Because you ignore the ice trashing part. Where would the new ice be installed, what happens to the old one?
Unless there's a FAQ on this, it won't install any ICE anywhere, since trashing the ICE is conditional to the rest of the card. If you pull Mutate from an A.D. draw, you should ignore it (A.D. says "may"), since failing the additional cost will fail the condition for fulfillment of the rest of the card.
The R&D shuffle will also blow the rest of your A.D. search. I don't think there's good synergy here.
Yeah, that's a corker. My thoughts: if you don't trigger the additional cost of Mutate to trash the ice, the ice slot is occupied and you can't install a new piece of ice over it, thus making the play invalid.