Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
GRNDL Refinery
Submitted
Darksbane
, Feb 22 2014 05:04 AM | Last updated Feb 22 2014 05:04 AM
![]() |
GRNDL RefineryType: Asset: Facility Cost: 0 Faction: Corp The Weyland Consortium Faction Cost: 2 GRNDL Refinery can be advanced. [Click], [Trash]: Gain 4 [Credits] for each advancement token on GRNDL Refinery. Trash: Set: Fear and Loathing Number: 099 Quantity: 3 Illustrator: Emilio Rodriguez |
Recent Decks Using This Card: [Core 2.0] Weyland MAKE WEYLAND GREAT AGAIN! From The Ashes Knights of the Round Wayland Advanced Ice |
|
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
9 Comments
Sounds like a Weyland Thomas Haas to me. Less versatility, but more benefits.
It's a good but underplayed card, I agree. But how is this a trap?
I believe MT means that this can be mistaken for a trap: i.e., it's potentially a Junebug, etc.
Less good than it once was. Councilman can prevent the rez and the Runner can destroy the investment the following turn; ergo, the Corp needs to support it by punishing Resources. More vulnerable than ever to expose effects, especially Drive By.
Makes decent money for your clicks at 3 advancements, so it needs to hold on through at least one Runner turn. If you use Mushin No Shin, you'll want to throw an extra advancement or 2 on during the turn you score it. Your best bet is usually 5 anyway.
I used to play it in GRNDL back in the day before I abandoned that ID. I still play it in a Titan Project Atlas space ice deck, where it works well to bait the runner into expensive runs to create a scoring window, and when they don't run it it pays off for massive profit. However, the $2 trash cost out of R&D is a real downside.
I find that out of Weyland it works better as run bait than as a psuedo-trap. At 2inf I don't really see playing this out of faction for the most part, though I suppose a rogue deck might pull it off.