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Expert Schedule Analyzer



Expert Schedule Analyzer

Expert Schedule Analyzer


Type: Program
Cost: 1 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 2
[Click]: Make a run on HQ. If successful, instead of accessing cards, you may reveal all cards in HQ.
Strength: -
Set: Mala Tempora Number: 045 Quantity: 3
Illustrator: Anna Ignatieva
Recent Decks Using This Card:
No decks currently use this card.
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


6 Comments

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OneDJYouLike
Dec 14 2013 09:49 AM
So far my favorite card in the new data pack. Lets me run HQ and check for snares first before I run again and access. When I have Hq interface installed I would often run multiple times trying to score an agenda that may not even be in there. I can check first and if there are no agendas in HQ then I can run somewhere else.

Saw that this was a card from the original Netrunner except that one only let you see all of HQ AFTER you accessed, which would not help you if you hit a snare that could flatline you.
    • CommissarFeesh likes this
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CommissarFeesh
Dec 14 2013 01:56 PM

When I have Hq interface installed I would often run multiple times trying to score an agenda that may not even be in there. I can check first and if there are no agendas in HQ then I can run somewhere else.


This. This so hard. The number of times I've run HQ to see the same card again and again...

And on the flip side, there've been a few occasions where I've been watching the runner access cards and desperately trying not to flinch as he pulls the three non-agendas from my five-card hand, and then thinking HQ is empty and looking elsewhere.

When I have Hq interface installed I would often run multiple times trying to score an agenda that may not even be in there. I can check first and if there are no agendas in HQ then I can run somewhere else.


The thing is that if you look at the cards and see an agenda, you still have to run again. If you make a run using this card, it means it was probably easy to access HQ because it implies that you are prepared to make follow up runs to score agendas. And if it's easy to run HQ, I'd rather just not run this card in the first place and just make the easy runs on HQ. If you have Desperado and Datasuckers, you really aren't wasting your time anyways.

The thing is that if you look at the cards and see an agenda, you still have to run again. If you make a run using this card, it means it was probably easy to access HQ because it implies that you are prepared to make follow up runs to score agendas. And if it's easy to run HQ, I'd rather just not run this card in the first place and just make the easy runs on HQ. If you have Desperado and Datasuckers, you really aren't wasting your time anyways.


Yeah but it takes away the corps secrets which is invaluable. I personally dread playing against this card as a corp. I have had a runner hit the same card in my hand 2 or 3 times in a row. That really discourages them. They have to wonder if you have multiple copies of the same card in there. This card makes it an easier decision. I think it's a sold card.
    • NeuropsychiatricDisorder likes this
Best Runner card in the pack. This can also be used later in the game when the Runner has at least somewhat of a lock on R&D and HQ is the major unknown. Are a few agendas hiding in there? We saw this happen in the Worlds finals. An HQ reveal is a huge deal in situations like that. This is a great program. Even if this doesn't lead to follow-up runs on HQ to liberate agendas, you have a huge insight into the next few Corp turns.
Honestly I'd prefer a nerve agent or he interface and just access cards until I've seen most of their hand rather than waste money and memory units running on hq with no accessing.

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