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Ireress



Ireress

Ireress


Type: ICE: Code Gate
Cost: 0
Faction: Corp The Weyland Consortium
Faction Cost: 1
Ireress gains "[Subroutine] The Runner loses 1 [Credits]." for each bad publicity you have.
Strength: 2
Set: Mala Tempora Number: 057 Quantity: 3
Illustrator: Chris Newman
Recent Decks Using This Card:
Attila
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


16 Comments

Considering Weyland's new playstyle involves taking bad publicities, this ICE, which costs NOTHING to rez, forces the runner to spend ALL (or many) of their free credits from bad publicity on the subroutines on just this one ICE. That means you essentially mitigate all of the negative aspects of your bad publicity with just one free card. Unfortunately, card limits and no "end the run" subroutines thin this card out a bit.

That said, I would rate this card at a 3 or maybe 4, rather than 2. It definitely will have its uses in the upcoming meta.
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CovenantPhil
Dec 12 2013 05:27 PM
The problem with it lies in the fact that, unless you have two of them stacked, they only strip the bad pub credits. If you're sure to have bad pub every time, then you might as well throw this in to tax the runner some before/after they hit your other ice, but it's never going to do anything for you by itself.
"Only" stripping the bad publicity credits means that you can freely use your mega-economy cards with Weyland and not have the bad publicity mean anything (on up to 3 of your servers). I'd still say that earns it a better-than-2-stars, simply because you can use your buckets of credits to install ICE that continue to thwart the Runner, you can just get them out faster if this ICE winds up in your hand earlier in the game.

And yeah, I acknowledged that this ICE doesn't have any stopping power (at all), but making some of your servers immune to the Runner's free credits is too good to not keep in mind when building a bad pub deck.
    • Meadbeard likes this
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CommissarFeesh
Dec 12 2013 05:38 PM
It's intended as a BP drain. Yogabble, but if it wasn't there would be no good counter to it in the current cardpool.

Put two on one server for giggles.
    • Meadbeard likes this
Nah, the prevalence of Yogs makes this pretty useless. Plus having it on more then one server makes it vulnerable to copycat shenenigans.
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MrLordcaptain
Dec 12 2013 06:16 PM
Just more Yogfood, but I like the idea of it none the less.
It's heavily useless because the only decoder I see is Yog. If you play in a meta that relies heavily on flexible breakers, you might want to include it if you run heavy on bad pub. I'm a little underwhelmed by it though.
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CommissarFeesh
Dec 13 2013 09:15 AM
Assuming FFG start bringing in more un-Yoggable code gates, then people might start playing less Yog. In that scenario, the use of this (and Enigma, not to mention others) increases dramatically.
Tollbooth and Viktor 2.0 are pretty rampant and they are fairly un-Yoggable. Yet Yog still sees a lot of play. We are going to have to see a 6+ strength useful Code Gate that gets played a lot for people to consider dropping Yog, and even then, Yog players tend to use Femme also.
Hey, at least Weyland have a code gate which can force the play of that Yog now.
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CommissarFeesh
Dec 14 2013 01:59 PM

Tollbooth and Viktor 2.0 are pretty rampant and they are fairly un-Yoggable. Yet Yog still sees a lot of play. We are going to have to see a 6+ strength useful Code Gate that gets played a lot for people to consider dropping Yog, and even then, Yog players tend to use Femme also.


Maybe we will. I think a high Str, multi-subroutine Code Gate would be a really strong piece of ICE in the current meta.

Maybe we will. I think a high Str, multi-subroutine Code Gate would be a really strong piece of ICE in the current meta.

I agree, and I would really like to see one.
Are we sure that BP credits can be used to pay for these subroutines? This card is worded differently from some similar effects such as Tollbooth and Datapike. The others both say the runner "pays", whereas this says "loses". The BP description in the rulebook says that the credits may be "spent" as if they were in your pool.

Could paying be the way of spending, but to lose it goes from your credit pool?

That would make this card a way to get an advantage from BP, not just negate it. That would appear to fit with the Weyland/GRNDL theme.

EDIT: Just read a Reddit thread on this and they seem pretty convinced that BP credits can be spent. I'm not certain still, but I'll happily accept the ruling the other way. I think it comes down to whether "spending" credits includes paying and losing.

Are we sure that BP credits can be used to pay for these subroutines? This card is worded differently from some similar effects such as Tollbooth and Datapike. The others both say the runner "pays", whereas this says "loses". The BP description in the rulebook says that the credits may be "spent" as if they were in your pool.

Could paying be the way of spending, but to lose it goes from your credit pool?


I'm also interested in this. I do think the wording implies that the BP credits can't be used for this subroutine, since BP credits are "spent" not "lost". Do we have an official ruling on this yet?
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syntaxerror111
Apr 11 2014 08:44 PM
This to me seems similar to pop-up window, which looked weak when I first saw it but can actually be quite the annoyance. In a Weyland Bad Pub deck, throwing one on your scoring remote and another on R&D can force the Yog, but I would rather just play Enigma to do that. Enigma has the added bonus of actually keeping the runner out when facechecking. Also, Pop-up Window retains half its utility when Yog is played, while Ireress does not. I think a 2 star rating for the card is fair.

And 2 on 1 server ftw


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