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False Echo



False Echo

False Echo


Type: Program
Cost: 1 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 2
Whenever you pass a piece of unrezzed ice, you may trash False Echo. If you do, the Corp must rez that ice or add it to HQ.
Strength: -
Set: Opening Moves Number: 007 Quantity: 3
Illustrator: Anna Ignatieva
Recent Decks Using This Card:
No decks currently use this card.
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21 Comments

The dots up the spine correspond to the chakras, I think. That's a nice touch. Not sure if I'll ever use this program, though. Only useful if you know they got a big ICE they don't have the money to rez...
Even if they don't have the money to rez it, at best you only force them to spend another click and a few credits to reinstall it next turn. Though, if you're worried that you may be running into Edge of World, it can save you a brain damage.
This card punishes corps that try to surprise you with ice you can't break and let you past when you can break it. I can see the value of this card if you plan to make a big run on R&D with indexing or maker's eye and don't want any surprises to stop you.
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CommissarFeesh
Sep 02 2013 08:48 AM
I could see some use for this (maybe) in the Reina Roja deck I'm planning - making it prohibitively expensive to rez ICE is great, and if you can reduce the number of ICE in a server your Pawns have less distance to travel. I'm having a nice long look at Emergency Shutdown and Kraken as well.

I could see some use for this (maybe) in the Reina Roja deck I'm planning - making it prohibitively expensive to rez ICE is great, and if you can reduce the number of ICE in a server your Pawns have less distance to travel. I'm having a nice long look at Emergency Shutdown and Kraken as well.


Why not use Forged Activation Orders instead?
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Nerdmeister
Sep 03 2013 05:58 AM

Why not use Forged Activation Orders instead?

Because you can save your influence for something else?

Because you can save your influence for something else?

He was talking about a Reina Roja deck. Both FAO and False Echo are two influence for Anarch.
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Nerdmeister
Sep 03 2013 12:50 PM
Ok then how about: False Echo can be used again and again since it is a program?

Ok then how about: False Echo can be used again and again since it is a program?


Same Old Thing recycles Events.

Same Old Thing recycles Events.

And is a cheaper option than déjà vu and does not cost additional influence for shaper program recurrence.
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Nerdmeister
Sep 04 2013 06:12 AM

Same Old Thing recycles Events.

Though Same Old Thing costs a butt-load of clicks. I´m not saying it´s a bad option but I´d build my deck around more events than just Forged Activation Orders. In regards to Déjá Vu, Same Old Thing has a similar cost; Déjá Vu is 2 clicks to draw credits and 1 click to play, while Same Old Thing is 1 click to play and 2 clicks to activate (though you do save a click for playing the event itself but I´d usually consider 1 click to have more worth than 1 credit).
False Echo would be decent if it would trash the ice. But adding it back into HQ doesn't do it for me, because it actually strengthens their access defense there. AND it costs memory, which is pretty tight in a lot of Shaper decks these days. And it might also be tight in Caissa denial decks. We'll see.
Not a big fan of this card.

Though Same Old Thing costs a butt-load of clicks. I´m not saying it´s a bad option but I´d build my deck around more events than just Forged Activation Orders. In regards to Déjá Vu, Same Old Thing has a similar cost; Déjá Vu is 2 clicks to draw credits and 1 click to play, while Same Old Thing is 1 click to play and 2 clicks to activate (though you do save a click for playing the event itself but I´d usually consider 1 click to have more worth than 1 credit).

Yeah, I was counting having to play what you returned from hand for deja vu. So a draw, 2 credits, and two clicks versus a draw and three clicks. I'd consider the second option (same old thing) more efficient most of the time and equally efficient some of the time.
With the Professor and, hypothetically, the possibility of The Collective as ID's, this card might see a home as an in-faction alternative to FAO. It might make the corp mess with their position dependent ICE in large servers, but you've already got Escher for that. Sub-par all around.
Professor has better uses for memory and hopefully the collective has better tricks than this.
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CommissarFeesh
Sep 09 2013 02:27 PM

Why not use Forged Activation Orders instead?


Why not run both? if you FAO another piece of ICE beforehand, you can try and coax the Corp into spending money so that they can't afford to rez the Ice in your Pawn server. Although I grant you that influence could well start becoming an issue (depending how many of each card you use, we could be looking at up to 12 inf spent just on these cards - yikes!)

I figure I'll test drive this anyway and see how I get on with it. I'm already looking at Emergency Shutdown and FAO as obvious splashes, but this might be an unexpected trick to pull out as well/instead.

Even if they don't have the money to rez it, at best you only force them to spend another click and a few credits to reinstall it next turn.


Well yes, but then it suddenly is the outermost ICE, which could very well be a useful thing to cause, if you're Kit or are running Inside Jobs.

The only issue I have with this card is the unfortunate fact that it doesn't combo with Crescentus. As it is, it only sort-of combos with Snitch.
As the corp, if I were to see the runner play this card I would be pretty happy because of how terrible it is and the fact that they wasted deck space on it.
    • KillerShrike likes this
This card has real potential. most of you just don't see it.

This is a long term credit drain for the corp. every time you walk up to unrezzed ice they face a passive threat. Rez it or potentially lose it. the most efficient option when faced with false echo is to rez your ice. Program heavy decks that run extra memory will get a whole lot of milage from this card.

Paper: but... you trash it? Not much of a threat.

 

I was thinking maybe SMC or CC to suprise bounce an ice but it seems like there's no paid abilities window where I can search it up.

 

While you can respond to the corp rezzing ice, you can't respond to the corp NOT rezzing ice with paid abilities (such as searching for a False Echo).

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KillerShrike
Apr 19 2015 09:57 AM

Paper: but... you trash it? Not much of a threat.

 

I was thinking maybe SMC or CC to suprise bounce an ice but it seems like there's no paid abilities window where I can search it up.

 

While you can respond to the corp rezzing ice, you can't respond to the corp NOT rezzing ice with paid abilities (such as searching for a False Echo).

 

Paper's post was made almost a year and a half ago. And while I don't agree with his post, I would think that it is probably not worth it (IMO) to reanimate the corpse of his assertion by calling him out for a response. Instead, given the time lapse, perhaps a more broadly worded post that just explained the timing window limitations involved in the use of this card and thus reduce its playability would be more practical?


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