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Rook



Rook

Rook


Type: Program: Caïssa
Cost: 2 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 2
[Click]: Host Rook on a piece of ice not hosting a Caïssa. If already hosted, Rook can be hosted only on ice protecting this server or on ice in the same position (counting from the innermost spot) protecting another server.
The rez cost of each piece of ice protecting this server is increased by 2.
Strength: -
Set: Opening Moves Number: 3 Quantity: 3
Illustrator: Gong Studios
Recent Decks Using This Card:
Anarch - First attempt
Game of Chess
Slow Efficient Running Anarchs v2
Reina Roja
Nyub-Anarch
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


11 Comments

Rook, Knight, Pawn. Caissa deck just oozes the chess theme.
just dares the Corp to trash the Ice it sits on.

main problem is that "ignore all costs" rez techniques circumvent this totally, and many decks are built around that particular mechanic.
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CovenantPhil
Aug 19 2013 04:11 PM
I see this being most useful to install just before a key run, when the Corp won't have enough credits to rez the ICE it's on or in the server with. When they (likely inevitably) trash that ICE next turn or shortly thereafter, you use a Pawn to get it back, daring them to trash more ICE to prevent the Pawn from doing its job.

The beauty of the Caissa programs is that, while the Corp can get rid of them, the only way to do so is to trash their own pieces and with Runners having plenty of ways to get pull programs out of the Heap, it's a winning trade against the Corp for key pieces of ICE.

it's a winning trade against the Corp for key pieces


That sounds so much like it's referring to Chess. :)

I see this being most useful to install just before a key run, when the Corp won't have enough credits to rez the ICE it's on or in the server with. When they (likely inevitably) trash that ICE next turn or shortly thereafter, you use a Pawn to get it back, daring them to trash more ICE to prevent the Pawn from doing its job.

The beauty of the Caissa programs is that, while the Corp can get rid of them, the only way to do so is to trash their own pieces and with Runners having plenty of ways to get pull programs out of the Heap, it's a winning trade against the Corp for key pieces of ICE.


The other thing to consider is the likeliest place to host Rook is the ice nearest the server, (unless there's a clearly superior ice that's rezzed or previously exposed) so Rook's movement rules will allow you to re-host to any server with at least 1 Ice. Jinteki especially is likely to have their best ice nearest the server, as trap ices get trashed after use.
Ooohh Since Rook moves forward and sideways, how would bishop move? Moving diagonally seems wacky. I'm guessing Queen could jump around easily. King would probably hang back on runner's side I guess. Oohhh maybe there will be a Joker.
    • majagua likes this
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CommissarFeesh
Aug 23 2013 07:42 AM
Bishop has to alternate between central and remote servers each time you move it. Has actually been revealed already. Reduces strength of host ICE by 2.
Best of spoiled Caissas in my opinion. Early game this will make it hard to Rez multiple ice and late game place on a large wall of increased ice and it will be great.
Question, if the Corp trashes the piece of ice that is hosting Rook, or any Caissa for that matter, does Rook go to your heap as well?
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Nerdmeister
Dec 11 2013 07:16 AM

Question, if the Corp trashes the piece of ice that is hosting Rook, or any Caissa for that matter, does Rook go to your heap as well?

yup
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CommissarFeesh
Dec 11 2013 03:23 PM

Question, if the Corp trashes the piece of ice that is hosting Rook, or any Caissa for that matter, does Rook go to your heap as well?


Check the rulebook and FAQ entry on Hosting: if a host card is trashed, anything hosted on it is trashed as well. This cannot be prevented,

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