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Weyland Consortium: Building a Better World
Submitted
Darksbane
, Aug 10 2012 08:09 PM | Last updated Aug 14 2012 11:57 PM
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Weyland Consortium: Building a Better WorldType: Identity Faction: Corp The Weyland Consortium Gain 1 [Credits] whenever you play a transaction operation. Minimum Deck Size/Influence Limit: 45/15 Set: Core Number: 093 Quantity: 1 Illustrator: |
Recent Decks Using This Card: No decks currently use this card. |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
20 Comments
Max credit gain by this ID is something like 6 credits, I think (not counting recycled cards)
A deck build around ICE advancement can net a greater credit gain, by far, using the other ID.
That recurring credit might only have one purpose but use it enough times and you´ll be glad you did.
The problem with advancing is that right now it's very vulnerable to a too-many-eggs-in-one-basket problem, if you spend a lot of time advancing a single piece of ice only to have it trashed or derezzed. It also doesn't help that much in the early game, where a few points of strength on an icewall won't matter as much as having another piece of else rezzed elsewhere.
The other identity isn't gaining any credits in actuality, it's just advancing stuff for free. A very important distinction when you're trying to recover from an account siphon, rez important ice, or similar.
Then corp uses Scorched Earth X 2 and runner is sad
BABW does exactly the opposite. Because you play it with a lot of burst economy, it rewards you for drawing cards which lets you pump out agendas faster in the process.
BWBI rewards you for something you only should be doing in some edge cases, BABW rewards you for something you should be doing anyway.
That's a rather bizarre observation to make... I mean, can you really malign the card for poor decision making by the player? I suppose you mean something like: you're probably not drawing as many cards since you're spending clicks advancing ICE and therefore you will have fewer and/or less optimal options available to you.
Which, to that as well as the Femme problem I could say there are answers to it, but getting into a "counter X card with Y card" debate seems dumb so instead I'll just say that one is certainly not strictly better than the other, they both have use cases that aren't remotely edge. A faster bursty deck wants BABW, sure. A slower (not objectively slow, necessarily, just slower) deck that wants access to Commercialization and Trick of Light and strong lines may want BWBI. The only thing for certain is that it's patently false to say that BABW is better solely on the premise that it makes more money.
There are analogies on the runner side as well. For example Magnum Opus. It rewards you for clicking for credits and thus actually punishes you for drawing which is bad in most cases. On the other hand you have a card like Desperado, which rewards you for running, something you should do early, often and consistently throughout the course of a game.
You are right that a slower deck might want BWBI over BABW. But this is exactly what I described: Slower decks are worse than fast decks right now. The runners are currently getting in a position where they can get in any server far too quickly to make slow (and BWBI decks are really slow) decks really viable. This might change in the future, but right now rush is the way to go.
And the Femme argument isn't really dumb either. It would be if Femme would be a silver bullet card and rarely get played. But you see it all the damn time, it's pretty much inevery criminal deck and most (good) Shaper decks as well. Runners have very effective ways to deal with high strength ice, many can even afford to Parasite it to death if they have two or even three Datasuckers out.
Wasn't saying the Femme argument is dumb (on the contrary!), was just saying I wasn't super interested in me saying a card to beat Femme then someone saying a card to beat that card, etc. Femme obviously hurts your big ICE. But for direct counters off the top of my head there is Chum (I do feel that any deck that is particularly vulnerable to Femme should splash this), Grim if you can pull one off, maybe Swarm, and indirectly if they Femme your Ice Wall then they aren't Femme..ing (?) your Archer, and that's not nothin'. And it's not like the card becomes dead once Femmed - again, you still have Commercialization and ToL.
In sum if you want to assert that in the current game state slow decks are bad that's fine, and you may be right, but it doesn't follow from that maxim that the card BWBI "leads to poor decision making".
Cheers
I still stand to my point though. To play BWBI you basically have to advance ice roughly 6 times a game which is 2 turns worth of clicks you could be using to actually do something that helps you win more effectively. It makes you advance ice more than you should do at the wrong time.
My BABW decks, most of the time, look like this:
2x Back Channels (to capitalize on failed Ambushes)
3x Successful Demonstration (ETR ICE) or 3x Paywall Implementation (porous, taxing ICE) or 3x Restructure (more general)
3x Hedge Fund
3x Beanstalk Royalties
So I gain up to 11 extra credits. Where do your 3 credits come from?
Yeah, um, Green Level Clearance, Commercialization, etc. -- Plenty of transaction Operations to take advantage of this ID.
These are not the best days to be handing out Bad Publicity at game start either . . .
Who actually uses Commercialization anyway? What, do you have a PAD Factory advanceble ice deck?
Anyone running Constellation ICE should run Commercialization. Anyone running Ice Wall should as well. It's pretty straightforward.