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Wyrm
Submitted
Darksbane
, Jul 30 2012 04:51 PM | Last updated Jul 30 2012 04:51 PM
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WyrmType: Program: Icebreaker - AI Cost: 1 Memory Units: 1 Faction: Runner Anarch Faction Cost: 2 3 [Credits]: Break ice subroutine on a piece of ice with 0 or less strength. 1 [Credits]: Ice has -1 strength. 1 [Credits]: +1 strength. Strength: 1 Set: Core Number: 013 Quantity: 2 Illustrator: Sandara Tang |
Recent Decks Using This Card: Anarch Magically Diseased Kit's Icecracker Kit Icecracker swiss army knife |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
14 Comments
Look up my deck 'Virus Epidemic v1.02'
I think by the end of Lunar Cycle, this will be a linchpin card in Anarch (much like Atman in Shaper).
The perfect storm is nearly here for Anarch. Between all of their in faction recursion and out of faction recursion (Clone Chip), Anarchs should have little to no trouble using Wyrm and Knight as their only breakers. In combination with Parasite, Wyrm with Bishop and/or Ice Carver support can eat through low ice really easily by itself (for 3 per sub) and Knight can and should be doing the heavy lifting on multi sub ice.
But what if you run into a multi-sub nightmare like Komainu? Fast install a parasite and eat it down.
I think this card will be getting a bit more play come end of Lunar and/or Anarch big box.
Yes, saves 2 credits while cosplaying as Faust. Do note that most icebreakers save you at least 2, so no direct synergy here.
Null's ability actually saves you 4 when you're using Wyrm.
Oops, you are right there. Still I think Wyrm is inferior to the fixed breakers with Null.
That's what AI breakers should be anyway. A tool to break any type of ICE without having the right breaker out - for the price of reduced efficiency.