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Noise
Submitted
ExplodyCat
, May 18 2013 11:16 AM | Last updated May 18 2013 03:47 PM
Anarch 2013 Regionals 1st place Virus
- Watertribe, Ragos, aliakel and 2 others like this
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Order by: Name Type Cost Faction Total Cards: 0 |
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This noise deck is mostly about balance of viruses. Ideal opening hand would have Wyldside, Aesop's, Djinn and an economy card. The idea is to ride wyldside hard. With 3 in the deck you can 'pump the brakes' on it with your aesops but the lost click doesn't really hurt us until you've got a strong gamestate. The Inside Job is a trump card for us. Especially! as we run without crypis for a long time and pr ence of fast advance decks. No ice breakers tempts them to try advancing off of a single defensive ice. Read the player's move and hit it with inside job. Never an inside job unless youre certain you'll get an agenda. (Either you know they just installed or well advanced medium and alot of fresh cards youll get to see) Deja vu is a beast of a card too. Hold it to either recur inside job or parasite/imps. Typical turns will be wyldside kicks off, make runs to force them to rez ice, install parasite. So you end up doing alot of blind running, ESPECIALLY against an apparent fast advance deck whose just built a pile of bits. Got to exhaust those bits fast by forcing rezs. Also, most import play tip I can say for any virus noise deck in my opinion is that you only ever NEED to run their archives once in the game. Wait until mid game when it will decide the game. So did they just score up to 5 agenda points? focus archives then! by then youll have a strong enough board state to break through at least the once and youll hit a good 10 cards and easily win the match that way. Same goes for if youve gotten your 5 agenda points and just looking for the final 2. Exceptions of course are if you can read the player as he glanced as the trash card or if youve got some data suckers out. Then you should own the board wherever you choose to run. Another IMPORTANT observation to my rule of only running archives in mid to late game is that I prefer to play noise as my 2nd match for the game. This is because your match points in the previous game will then dictate when you hit their archives for the first time. If they won last one and you got 5 match points, you hit the archives just before they get 5 match points in this game! Obviously that's to win the prestige for the round. So only consider running archives mid-late game when they really have a stack of cards there and it actually might decide the game instantly. Think of it this way. If they have enough points in archives to give you the game, theyll immediately start defending it hard even though you never showed interest in it. In the meantime you can pick up an easy agenda elsewhere as theyre throwing all their effort on archives now. Watch the player, he'll give the tell when its time to hit archives for certain or use it as your trump card against them. (Has makes it alittle tougher with ability to save those agendas but then you know where they are ;D) Possible changes? Maybe edging in alittle more drip economy instead of the stim hacks. theyre good for the emergency bits but dont make a huge difference in most games. maybe get in a plastacrete just to be on the safe side? Humanities shadow added surge to the game, that might take the place of the stim hacks too. Actually allows for you to hit a stronger ice with the parasites without needing data suckers since they would bide their time normally until the last second and surge would get them 2 turns ahead of their planned wipe. Also sexy to setup an end of turn run on crypsis. Really I love this deck so much and I have an amazing win record with it. |
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