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Angel's big ice HB

Haas-Bioroid
  • Timbucktoo and GruvenReuven like this

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    So being a fairly standard big-ice HB:ETF deck, there isn't a whole lot surprising about how the pieces fit together. The ice is either scary, strong, expensive, or has stopping power, and most of the ice combines many of these things. Even though there isn't a lot of "cheap, early-game ice", the possibility of NEXT bronze and fenris have often assured that runs I assumed to be safe to make come crashing to a halt, a painful halt if I hit fenris. At first glance it is easy to notice that the rez cost curve of this deck's ice is pretty much through the roof, but for the life of me I have rarely been able to exploit that "weakness". Bioroid efficiency research really shines in this deck, making me (as the runner) not only install the needed icebreaker, but also spend silly amounts of money breaking a piece of ice that costs the corp only three credits to rez--also it is still there for the next run--also also the time it took to get the resources to break it once means HB has more than enough money to rez it the hard way again. To speak further on the ice, I find this deck has an excellent mix of strong-but-click-through-able ice but also plenty of non-bioroid ice to make face-checking ice on the runner's first click a dangerous proposition. Also, the mixture of ice-types is well balanced, with ice in all three varieties that end the run, and only the codegates aren't threatening to the runner.

    Okay, new paragraph, but I'm not done with ice. Can we talk about wotan? I'm gunna talk about wotan...
    THIS CARD. I don't think anybody will deny that wotan is strong, but for people who don't have to deal with it almost every game (I do), let me break this down for you. First, strength 10 barrier. 10. Ten. X(in roman numerals). Okay you get it. Anyways, it takes the mighty corroder (without help) 12 credits to break all the way through this bad boy once, a difference of only 2 credits taken from the corp's coffers if the corp rezzed wotan the hard, honest, all-american way. Guess what though, it is a bioroid, the corp can rez it for 3 credits most of the time, and none of your normal runner tricks will work on this big boy. Best-case scenario is to hit it with fem, at least now it only costs 4 credits to get through, but since fem doesn't break subroutines, wotan stays rezzed. Unlike other big, expensive HB ice, wotan is neither AP nor is it a destroyer, so those one-shot shaper tricks will not help you. Also unlike other bioroids, you can't click through wotan--sure you can "trick" your way through him by satisfying all of his subroutine options, but not only do you come out the other side battered, bruised, and partially braindead, he also doesn't de-rez because you didn't break any subroutines, you only satisfied their conditions. For this same reason, one can't simply double-click away the first subroutine and E3 through the other 3. Okay, yes, if game point is on the line, you can make a lot of sacrifices and worm your way past wotan to score that game-winning agenda, but good lord had you better be sure that card you're accessing is indeed the game winning agenda and nothing short of that. So in conclusion, when HB rezzes a single wotan on it's scoring server in the first 3 turns, you have 3 options: 1. Fem it. 2. Get a barrier breaker and a lot of money. 3. Turn your attention to other servers. Unfortunately for the runner, R&D quickly turns into a server with one or more heimdall 2.0s, tollbooths, or januses...es..es in front of it, and though HQ is vulnerable, a smart player will be dumping and scoring out agendas from that safe-as-houses remote server the moment said agendas get drawn.

    With a lengthy talk about ice out of the way, let me talk about this deck's economy. Now first I must say that I'm not an HB player, I don't find the corp fun to play, and I'm NBN to the core; all that being said, I have no idea how this deck gets and stays as rich as it does. I understand that ETF's ability is very strong, and I know that HB's campaign assets are total money-making machines, but for as much as most of the ice costs, one would think that all the money in the world wouldn't be enough to keep the runner out. I'm not a shaper, I run early, and I run as often as I can, but sure enough the story of every game that I do this ends up with a brick-house piece of rezzed ice on HQ, R&D, and at least one remote, and a corporation with enough credits in reserve to keep on chugging behind its defenses.

    As a few final words, Angel and I both agree that the deck is still a little rough around a few of its edges, and this deck is being refined every week until it feels perfect, but even in it's less-than-perfect state, it is a force to be reckoned with.
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