Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
cerebral shipment
Submitted
ExplodyCat
, Sep 29 2013 06:43 PM | Last updated Sep 30 2013 03:40 AM
Haas-Bioroid
Identity:
|
|||||
Order by: Name Type Cost Faction Total Cards: 0 |
![]() |
||||
Been playing this one alot on octgn and its really fun. Idea is to biotic fast advance your first two agendas with the first being gila hands if you can help it. Then draw until you have 3 shipment to kaguya, biotic and one shipment from mirrormorph. Biotic, install two 3 for two agendas with mirrormorph and then use 3 kaguya to fastadvance for the win. All the ice is to be installed on R&D / HQ meant to just slow them down as much as possible. Few tips with managing creds: biotic fast advance if you have 5 more creds than cards at start of turn, archived memories into celebrity gift is a common trick and awesome especially against account syphon, its essential. Jackson howard gives amazing deck draw control. Several games where I was intent to pull off the magic combo had me time it to draw the entire deck before the win. I've got a really great win record with this one online as its brand new and people don't see it coming. |
|||||
|
|||||
|
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
5 Comments
Also, I've tried ICE-lite decks. Do you find you have a hard time getting at your ICE? Also, what do you do if you don't find your ICE?
So no, no particular strat in choosing which cards to show them besides not outright revealing the combo and giving them as little helpful info as I can. Theyre already going to know youre running biotics to show them those and whatever else.
With this deck, Ive had being ice light hurt the first few turns to the point where it felt just so lucky that I recovered at all but I did and often can manage to win. With this one you again draw so very much that you'll get to the ice soon enough. And remember it's more about making their runs as taxing as possible with as little effort as possible. So even if they have a corroder, I'll happily throw down an eli to start costing them 4creds a run. They most likely wont win against you if they focus exclusively on R&D. you can easily tell their odds too remembering that there are 11 agendas in the deck and you should quickly have quite a few of them in your hand.
So yea, if I don't find my ice, I just draw more
For source and chakana, chakana can be tough of course, but flushing viruses at correct times makes it still workable. The source dies when they steal an agenda, so unless theyre working for game point (which I just realized is the perfect time to play source as runner! <3 ) then you can wait until they inevitably score one or just hand them a gila hands unprotected to the board if youve got the combo and are only waiting to score it for game. Ive survived 3 account syphons in a row thanks to archived > celebrity. The real nightmare of the deck that I haven't come against yet is likely to be nerve agent. I cant see effectively managing my card draw and economy while having to worry about ever increasing hq dig.
I did certainly change the next bronze into enigma. Nothing else changed.