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Simple Intentions v1.0

Haas-Bioroid

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Total Cards: 0
    Ideally you should be able to place a remote server protected by 2 layers of ICE on your very first turn, allowing for a 3/2 or 3/1 Agenda to be scored on the very next turn.

    If that Agenda is Accelerated Beta Test or Gila Hands Arcology, you should have another strong boost in the right direction.

    Just keep placing ICE to protect your HQ and R&D, and score every 3/2 from your hand with Biotic Labor, getting it back with Archived Memories whenever you need it.

    Basically this deck should go very very fast, because when the runner has a complete rig, there's not much that could get in his way... every ICE has a very low strenght anyway.

    It works quite fine against Crypsis-based decks, however, but gets utterly destroyed by Atman-based decks. Thing is, the economy could hardly support stronger and way more expensive pieces of ICE.
    Sample Hand Reload Other Information


    10 Comments

    Photo
    notyetsuperman
    Aug 05 2013 04:11 PM
    There is not enough economy to even score the agenda on the first or second turn. Just to rez the ICE will cost you more than 5 credits.
    @Paddosan - This is a really interesting take on NEXT, using all low-cost ICE. I like it.

    @notyetsuperman - You probably won't need to rez both pieces of ICE on the remote, the second one is for Inside Job protection, I would imagine. If they play Inside Job, then you rez both and have stopped them AND wasted a vary good card. If they don't have Inside Job, you can probably rez one and still have enough to score the next turn or, at worst, turn three.

    That is, of course, if you don't have a hand full of Agendas and so MUST rez HQ ICE if they run. I'll usually let them hit R&D turn one UNLESS they have Maker's Eye/Medium/R&D Interface/Indexing/etc.
      • Paddosan likes this
    Good Idea. I'm gonna try this deck out. But I'm not sure about Neural Katana since it doesn't stop any runners early on.
    @Scud - thanks! I wasn't much into the new identities, but after a few discussions with friends, I decided to try this one out. I really miss the extra income from Engineering the Future, though!

    @notyetsuperman - as Scud noted, you probably won't have to rez all your ICE on the very first turn... and yes, the second one is an anti-Inside Job only, otherwise you just need an End the Run in either of them to plausibly stop the runner. This being said, you have to avoid rezzing ICE unless it's really necessary, and you might allow them a peek on R&D on the first turn, especially if you're going to score an Accelerated Beta Test which might give you free and extra protection right after.
    This is really a risky deck, you have to go as fast as you can and any mistake might cost you dearly.
    Economy is the key factor, obviously, but I'm trying to avoid adding any Asset simply because it would require adding new remote servers, and the more you have, the harder it naturally gets protecting everything.

    I thought about adding Pop-up Window for extra income... might remove Neutral Katanas, and add 3 Pop-up Windows instead, but then I'd have 3 more influence which I don't know how to use.

    @protocol7 - not convinced here either, but it's the only risky ICE (for the Runner, that is) with low cost out there basically... and I don't think many would expect it in a Next Design deck, to be honest. Hope the surprise will scare some runners away!
    I had messed around with an idea similar to this . I found of course that you're obviously well protected the first few turns but that Crypsis really hits you hard. I went with green level clearance over the beanstalks and used the influence on sansan personally. Though you could easily use it for another ice.
    I am currently trying a modified version with GLC instead of Beanstalks infact. Used the influence for Pop-up window mostly to have some extra income.
    I'm a big fan of this new identity, and tend to think of it as giving you either 4 or 6 extra clicks before the game starts (2 or 3 to install your ice, plus the 2 or 3 to draw back up to 5 cards). I like your take on it, since it means you can actually rez them. I might try this with Hunter and a couple copies of Scorched Earth for a potential surprise win, since a runner is likely not going to worry about tags much against this identity.
      • Paddosan likes this
    Photo
    GuardianOfTheFlame
    Aug 13 2013 07:29 PM
    I don't like Victor 1.0... have you considered Chimera? It's cheap and very good early on; playing so many ICEs you should be able to easy replace it when it becomes useless

    I am currently trying a modified version with GLC instead of Beanstalks infact. Used the influence for Pop-up window mostly to have some extra income.

    I think pop-up window should be a nice addition; beanstalk royalties is good, but green level clearance is a decent replacement
    what about Melange Mining Corp? with efficiency committee you can install it and gain 7 credits in the same turn
      • Paddosan likes this

    I don't like Victor 1.0... have you considered Chimera? It's cheap and very good early on; playing so many ICEs you should be able to easy replace it when it becomes useless

    I think pop-up window should be a nice addition; beanstalk royalties is good, but green level clearance is a decent replacement
    what about Melange Mining Corp? with efficiency committee you can install it and gain 7 credits in the same turn


    Yep, I've considered Chimera, and it's actually in the last version of the deck.
    Green Level Clearance ain't really a good card in my opinion, but influence being limited, there's not many options. I'd really avoid building remote servers, they slow you down (you need Clicks to build them, ICE that won't go on the central servers, Clicks to use Assets...). I added a couple copies of Successful Demonstration as well, since it could actually work in a deck such as this, especially early game and with Chimera.
    I like green level in decks that are looking to focus on early game. Provides some economy combined with digging for your agendas.

    Successful demonstration is fantastic in an early game deck too. Early is when youll end up with the most failed runs as thats when the runner is most likely to facecheck ice.
      • Paddosan likes this

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