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Upper Hand v1.3

Haas-Bioroid

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Total Cards: 0
    Upgrades are one of the nicest card types in the game, since they can be installed on the same server of an agenda, serve a wide array of purposes and thus can also become a decoy for the Runner quite easily.

    The deck uses 9 of them, including the new Ash, which I see as a sort of in-house Red Herrings, maybe more powerful, maybe not. Only one copy of it, since I'm still unsure it's worth expanding the cards amount going for 22-23 agenda points... maybe I could use it in two copies like the rest of the upgrades, by removing one ICE, but 20 out of 49 seems quite the right number for them.

    Anyway, this is the 1.3 version of the deck, and I have yet to test it. Without the WLA cards the deck performed quite well, but of course it all comes down to the ability to build the perfect server with the right upgrades fast enough, most of the time. Maybe Draco and TMI can help slowing down your opponent.

    The Trace on Draco is sort of wasted, but the Tag can still be used to trash some Resources from the Runner after all, making his economy shaky or whatever!
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