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The Truth Hurts v2
Submitted
eggmanaa
, Feb 26 2014 01:47 AM | Last updated Mar 15 2014 05:43 AM
NBN
- vicknesh likes this
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Here is a beast of a deck that is a Never Advance/ Fast advance style deck but it plays completely different to most other decks. It is 9-0 right now. It very very often wins 7-0 or 7-2. Only once did the runner score 7-5. So what makes this deck different? First off it is a completely up to date deck and is able to face every single runner. It is not weak to any runner and is a very quick deck that has a pretty strong economy. This deck has six different traps. Three snares and three shocks. The shocks allow for the archives to be guarded against noise and keyhole. Depending on the runner will depend upon how you play the shocks and the snares. You might use a snare with Sans Sans to keep it guarded and to throw the runner for a loop. This deck is the perfect deck to see why subliminal messaging is so powerful. Subliminal messaging is really good in this deck. I also win quite a few games on flatlines due to the fact many runners don't suspect so many traps. Maybe three of nine have been flatlines. ry to win very quickly. Get money. Hold all Snares and Shocks in your hand. Put down all San San City Grids to burn money from the runners hand. You can shuffle them back in with Howard Johnson if you need to. Don't give the runner enough time to build up his rig. If you test this out, let me know what you think. |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
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