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The Smuggler's Den - A Star Wars Lcg Podcast - Episode 14
Submitted
Darksbane
, Jun 12 2013 08:47 PM | Last updated Jun 12 2013 08:47 PM
This week Tiny and Ben discuss the most meta shaping cards in the game.
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Podcast File
Download this Podcast!
Total Downloads: 4074
Left Click to Stream. Right Click > Save As to Download.
Podcast Description: | This week Tiny and Ben discuss the most meta shaping cards in the game. They also examine a few new decks including Tiny's attempt at building a Dark Time based deck. Additionally, they discuss the merits of not resigning games. Finally, Ben and Tiny offer up their card of the week, combo of the week and Ben gives Tiny a pod quiz. |
7 Comments
Also having 2-3 resources left after you pass the turn to them puts DS players in that really weird spot of ok what are they going to play, are they really going to play anything, so if they where going to play palp they might be just that much more hesitant about doing so. Same with playing their other big units. Rebel assault should be used for killing off the royal guards and picking away at units. Killing objectives is rebels assault second mission not their first.
Perhaps we can play some games on OCTGN so you can demonstrate just how wrong I am. There would be nothing I would enjoy more than someone demonstrating to me, in a game or three, how ineffectual Palpatine is against Rebel decks.
Isn't there a player action window after attackers are declared? And another after defenders are declared. That is important for Echo Caverns b/c after Papa Palpatine (robot chicken) is declared as attacker or defender you don't have to wait for the edge battle to take his tactics icon with Echo Caverns. Right away you have him at a disadvantage, though winning the edge of course helps. Echo Caverns also goes until the end of the phase so you don't have to give Palpatine's icons to someone in the engagement, which can also be exploited cleverly.
**My bad I only listened to the first half when I commented. You correctly illustrated how Echo would be played later in the show.
I want to play an LS deck that's consistently good besides Smuggler's Caverns, and right now that seems extremely difficult to find.