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The Smuggler's Den - A Star Wars Lcg Podcast - Episode 17
Submitted
Darksbane
, Jul 24 2013 01:30 PM | Last updated Jul 24 2013 01:30 PM
This week Ben and Tiny discuss all things Edge of Darkness.
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Download this Podcast!
Total Downloads: 5060
Left Click to Stream. Right Click > Save As to Download.
Podcast Description: | This week Ben and Tiny discuss all things Edge of Darkness. They discuss in detail a few new Smugglers builds and examine a few new viable archetypes. They also discuss their failures at building a top level Scum deck and what attempts they've made thus far. Ben brings back the pod quiz and makes Tiny look the fool. Finally, they close with their cards of the week. A big shout out to Ketricel for supplying a nice surprise in the episode. Hope you all enjoy the show. |
8 Comments
Both myself, nate, and matt have had some really good decks for the DS in testing. As well as just just terrible decks in testing.
I love that we finally have enough cards to see different decks rather then the ones most people have been using.
Ben picks on Tiny more than vice versa he just curses a lot so it gets cut to maintain our clean Itunes rating. But either way its all in fun as we are besties.
also, I did the exact same thing as Ben when sorting and building my scum decks. I grouped them into resource sets, capture sets or both. I then further ranked the strength of the capture ability of the cards in the set with things like get me solo, and z-95s at the lower end and cards like capture, bounty, the tatooine crash at the higher end, and I came up with a few decks to test, one I like more than the others and has been doing fairly well in testing this far.
the last thing I wanted to give my thoughts on were why we can't quite figure out if and why scum is bad/good. I feel like unlike most of the other factions have many units that just have that wow factor. Han, Luke, Palpatine, lando, the falcon, Vader, rogue3, leia, the devestator are some of the wow units. scum just doesn't seem to have these type of units, what they do have is powerful events, abilities, and synergy that can somewhat make up for the power deficiency. Yeah not many of our units are going to go toe to toe with Luke, or chewy, but that's why they have so much spot removal. that way they can still compete without these all powerful units that all the other affiliations are digging for every game. in my scum deck, I don't feel like there is any unit I have to have to win. there are some, like jabba, that are nice, but no REAL game changers...at least not yet.
anyways, just some of my personal thoughts from my time with scum so far.
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