Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

The Smuggler's Den - A Star Wars Lcg Podcast - Episode 3


This week Tiny and Ben discuss a wide range of topics such as having one core set, which side of the force is stronger, which LS affiliation pod is best, and There is No Escape.
  • EmeraldGuardian and Prydain like this

Podcast File



Download this Podcast!
Total Downloads: 3719
Left Click to Stream. Right Click > Save As to Download.
Podcast Description: This week Tiny and Ben discuss a wide range of topics such as having one core set, which side of the force is stronger, which LS affiliation pod is best, and There is No Escape. They also answer listener questions such as "How good does a card have to be to carry a bad pod?" Moreover, the duo includes segments such as Pod Quiz, Don't Do This, Rules Time, and the Card of the Week.



6 Comments

Awesome job, as usual. Looking forward to episode 4.
I think There Is No Escape is amazing. If you play it during your opponent's Force phase, you can drop a few units into play and attack against an empty board. That wins games.
Photo
whoisdialogue
Jan 13 2013 09:23 PM
I agree with your assessment, Starhawk, but I think it's still a little weak. The ideal would have been if there was an action window after the Force phase begins but before the struggle happened. But according to the flowchart, there isn't. The action window in the Force phase happens just before the Force phase ends.

The card would have been much more viable if you could strip the board of lightside affiliated guys just before the struggle happens, to keep the Force with the DS for one more turn.
The big issue for me is that in order to use it you have to forego the imperial resource pods. I find motti's pod wins far more games than There is No Escape.

The big issue for me is that in order to use it you have to forego the imperial resource pods. I find motti's pod wins far more games than There is No Escape.


Which objective set is the resource objective set you refer to ?
Imperial Command is the set with Motti. It also comes with Orbital Bombardment, so it definitely lends itself to a more aggressive strategy. I prefer Heart and its combination of Defense Fleet, Force Stasis, and TINE, but I can understand why Tiny would opt for the extra resources.