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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1 1
Faction: Dark Scum and Villainy
Droid. Mercenary.
Elite. Reaction: After you play a non-[Scum and Villainy] event, draw 1 card. (Limit twice per turn.)
On Nar Shaddaa, everything is negotiable...including loyalty.
Health: 3
Resources Generated:
Block Number: 289 - 2 of 6
Set: Promise of Power Number: 2206
Illustrator: Martin de Diego Sádaba
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No Comments have been made.
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Type: Fate
Cost: Force Icons: 2
Faction: Dark Neutral
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Resources Generated:
Block Number: 289 - 6 of 6
Set: Promise of Power Number: 2090
Illustrator:
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No Comments have been made.
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Type: Fate
Cost: Force Icons: 2
Faction: Dark Neutral
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Resources Generated:
Block Number: 288 - 6 of 6
Set: Promise of Power Number: 2090
Illustrator:
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No Comments have been made.
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Type: Fate
Cost: Force Icons: 2
Faction: Light Neutral
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Resources Generated:
Block Number: 286 - 6 of 6
Set: Promise of Power Number: 2079
Illustrator: JP Targete
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1 1
Faction: Light Neutral
Character. Force User.
This unit cannot be committed to the Force. While the Balance of the Force is with the dark side, this unit gains elite, targeted strike, and [Unit Damage].
“Your passions give you strength. And through strength you gain power...you must break your chains.†–â€Old Master,†Star Wars: Rebels
Health: 3
Resources Generated:
Block Number: 285 - 3 of 6
Set: Promise of Power Number: 2188
Illustrator: Colin Boyer
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No Comments have been made.
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Type: Event
Cost: 1 Force Icons: 3
Faction: Dark Neutral
Reaction: After a Reaction ability resolves, resolve its effect again as if you control the effect, ignoring any costs and trigger conditions. You may choose new target(s), if applicable.
For every action there is an equal and opposite overreaction.
Resources Generated:
Block Number: 289 - 5 of 6
Set: Promise of Power Number: 0632
Illustrator: Matthew Starbuck
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1 1 1
Faction: Light Smugglers and Spies
Character. Scoundrel.
Edge (1). Shielding. This unit also has the Broken Horn affiliation.
“Today? Nothing. Tomorrow? Who knows? I’ll let you know when I want to collect.†–Cikatro Vizago, Star Wars: Rebels
Health: 3
Resources Generated:
Block Number: 286 - 2 of 6
Set: Promise of Power Number: 2192
Illustrator: Audrey Hotte
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No Comments have been made.
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Type: Enhancement
Cost: 1 Force Icons: 1
Faction: Dark Sith
Weapon.
Enhance an Inquisitor unit. Enhanced unit gains [Unit Damage]. Action: Return enhanced unit and this enhancement to their owners’ hand.
Resources Generated:
Block Number: 287 - 5 of 6
Set: Promise of Power Number: 2199
Illustrator: Wibben
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No Comments have been made.
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Type: Objective
Faction: Dark Scum and Villainy
Nar Shaddaa.
Scum and Villainy affiliation only. Interrupt: When an event card is played, deal 2 damage to this objective to cancel that event card’s effects.
Health: 5
Resources Generated: 1
Block Number: 289 - 1 of 6
Set: Promise of Power Number: 2205
Illustrator: Martin de Diego Sádaba
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No Comments have been made.
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Type: Fate
Cost: Force Icons: 2
Faction: Light Neutral
You may commit a target unit to or remove a target unit from the Force.
Resources Generated:
Block Number: 285 - 6 of 6
Set: Promise of Power Number: 0500
Illustrator: Paul Burrow
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 2
Icons: 1 1
Faction: Light Jedi
Character. Force User. Specter.
While the Balance of the Force is with the light side, this unit gains edge (1). While the Balance of the Force is with the dark side, this unit gains elite.
“Are you ever going to trust me to think for myself?†–Ezra Bridger, Star Wars: Rebels
Health: 3
Resources Generated:
Block Number: 285 - 2 of 6
Set: Promise of Power Number: 2187
Illustrator: Audrey Hotte
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No Comments have been made.
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Type: Enhancement
Cost: 1 Force Icons: 2
Faction: Light Jedi
Weapon.
Enhance a Force User or Force Sensitive unit. While the Balance of the Force is with the light side, enhanced unit cannot be targeted by enemy events. While the Balance of the Force is with the dark side, enhanced unit gains [Unit Damage] ([Edge-enabled Tactics]).
Resources Generated:
Block Number: 285 - 4 of 6
Set: Promise of Power Number: 2189
Illustrator: Mark Molnar
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Droid.
Reaction: After this unit enters play, search the top X cards of your deck for 1 card, add that card to your hand and place the others on the bottom of your deck in any order. X is the number of different affiliations among cards you control.
Health: 2
Resources Generated:
Block Number: 286 - 4 of 6
Set: Promise of Power Number: 2193
Illustrator: JB Casacop
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Droid.
Reaction: After this unit enters play, search the top X cards of your deck for 1 card, add that card to your hand and place the others on the bottom of your deck in any order. X is the number of different affiliations among cards you control.
Health: 2
Resources Generated:
Block Number: 286 - 3 of 6
Set: Promise of Power Number: 2193
Illustrator: JB Casacop
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No Comments have been made.
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Type: Enhancement
Cost: 0 Force Icons: 1
Faction: Dark Imperial Navy
Condition.
Enhance a resource generating card. Enhanced card gains influence. Reaction: After this enhancement enters play, draw 1 card.
Resources Generated:
Block Number: 288 - 5 of 6
Set: Promise of Power Number: 2204
Illustrator: Wibben
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No Comments have been made.
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Type: Objective
Faction: Dark Sith
Malachor.
Reduce the cost of the first Inquisitor card you play each turn by 1.
“You’re the fourth Inquisitor we’ve seen. How many are there?†–Kanan Jarrus, Star Wars: Rebels
Health: 5
Resources Generated: 1
Block Number: 287 - 1 of 6
Set: Promise of Power Number: 2195
Illustrator: Alexandr Elichev
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No Comments have been made.
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Type: Event
Cost: 1 Force Icons: 1
Faction: Light Smugglers and Spies
Reaction: After 1 or more of your units survive an unopposed engagement as attackers, deal X damage to a target enemy unit. X is the number of different affiliations among cards you control.
Resources Generated:
Block Number: 286 - 5 of 6
Set: Promise of Power Number: 2194
Illustrator: PxelSlayer
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2 Comments
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Type: Event
Cost: 1 Force Icons: 2
Faction: Dark Sith
Inquisitor.
Action: Look at the top X cards of your opponent’s deck. Discard 1 of those cards and return the others to the top of the owner’s deck in any order. X is the number of unique Character units you control.
Resources Generated:
Block Number: 287 - 6 of 6
Set: Promise of Power Number: 2200
Illustrator: Adam Duff
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No Comments have been made.
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Type: Unit
Cost: 5 Force Icons: 3
Icons: 2 1 1
Faction: Dark Imperial Navy
Vehicle. Capital Ship.
Elite. Reduce the cost of the first Fighter unit you play each turn by 1. Each Fighter unit you control gains ([Blast Damage]).
Health: 4
Resources Generated:
Block Number: 288 - 2 of 6
Set: Promise of Power Number: 2202
Illustrator: Matt Bradbury
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No Comments have been made.
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Type: Enhancement
Cost: 2 Force Icons: 1
Faction: Dark Neutral
Item.
Enhance your play area. Influence.
With the right leverage, anyone will be your ally.
Resources Generated: 1
Block Number: 289 - 4 of 6
Set: Promise of Power Number: 2088
Illustrator:
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No Comments have been made.
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Type: Objective
Faction: Dark Imperial Navy
Outer Rim.
Action: Focus a Fighter unit to remove 1 focus token from a target non-[Imperial Navy] Vehicle unit. (Limit once per turn.)
Health: 4
Resources Generated: 1
Block Number: 288 - 1 of 6
Set: Promise of Power Number: 2201
Illustrator: Anthony Devine
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No Comments have been made.
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Type: Objective
Faction: Light Smugglers and Spies
Lothal.
Elite. X is the number of different affiliations among cards you control.
“Business is all that matters, but I love that you don’t know that..†–Cikatro Vizago, Star Wars: Rebels
Health: 4
Resources Generated: X
Block Number: 286 - 1 of 6
Set: Promise of Power Number: 2191
Illustrator: Logan Feliciano
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2 Comments
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Type: Unit
Cost: 3 Force Icons: 2
Icons: 1 1
Faction: Dark Sith
Character. Force User. Inquisitor.
Shielding. Interrupt: When this unit leaves play, deal 1 damage to a target unit.
“Three Jedi?†–The Eighth Brother, Star Wars: Rebels
Health: 2
Resources Generated:
Block Number: 287 - 4 of 6
Set: Promise of Power Number: 2198
Illustrator: Jarreau Wimberly
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 2
Icons: 2 1 1
Faction: Dark Sith
Character. Force User. Inquisitor.
Edge (1). Reaction: After an Inquisitor unit leaves play, remove 1 focus token from this unit.
“Lord Vader has sent me in his place.†–The Fifth Brother, Star Wars: Rebels
Health: 3
Resources Generated:
Block Number: 287 - 3 of 6
Set: Promise of Power Number: 2197
Illustrator: Antonio José Manzanedo
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1 1 1
Faction: Dark Sith
Character. Force User. Inquisitor.
Elite. While this unit is attacking, instead of the normal edge battle, your opponent places any number of cards in his edge stack first, if desired. You place any number of cards in your edge stack, if desired. Reveal and resolve those edge stacks as normal.
Health: 3
Resources Generated:
Block Number: 287 - 2 of 6
Set: Promise of Power Number: 2196
Illustrator: Nasrul Hakim
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Dark Imperial Navy
Vehicle. Fighter.
Protect non-[Imperial Navy] objective.
The Imperial Navy took protecting territory very seriously, even if it wasn’t theirs.
Health: 2
Resources Generated:
Block Number: 288 - 3 of 6
Set: Promise of Power Number: 2203
Illustrator: Ben Zweifel
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Dark Imperial Navy
Vehicle. Fighter.
Protect non-[Imperial Navy] objective.
The Imperial Navy took protecting territory very seriously, even if it wasn’t theirs.
Health: 2
Resources Generated:
Block Number: 288 - 4 of 6
Set: Promise of Power Number: 2203
Illustrator: Ben Zweifel
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No Comments have been made.
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Type: Unit
Cost: 1 Force Icons: 1
Icons: 1
Faction: Dark Neutral
Character. Mercenary.
Reaction: After this unit enters play, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.
Health: 1
Resources Generated:
Block Number: 289 - 3 of 6
Set: Promise of Power Number: 2012
Illustrator:
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No Comments have been made.
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Type: Objective
Faction: Light Jedi
Malachor.
Reaction: After the Balance of the Force changes sides, draw 1 card.
“There’s always a bit of truth in legends.†–Ahsoka Tano, Star Wars: Rebels
Health: 5
Resources Generated: 1
Block Number: 285 - 1 of 6
Set: Promise of Power Number: 2186
Illustrator: Emilio Rodriguez
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No Comments have been made.
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Type: Event
Cost: 1 Force Icons: 1
Faction: Light Neutral
Force. Control. Alter.
[Jedi] resources cannot be used to pay the cost of this event. Action: Set the Balance of the Force to the other side.
Resources Generated:
Block Number: 285 - 5 of 6
Set: Promise of Power Number: 2190
Illustrator: Jeff Lee Johnson
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No Comments have been made.
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