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Trust in the Force


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Across the Dune Sea

Across the Dune Sea


Type: Objective
Faction: Light Smugglers and Spies
Tatooine.
While this objective is undamaged, it gains: “Reaction: After your opponent’s refresh phase begins, he chooses an exhausted unit he controls. That unit does not refresh this phase.”
Health: 5
Resources Generated: 1
Block Number: 282 - 1 of 6
Set: Trust in the Force Number: 2171
Illustrator: Lukasz Jaskolski
----- No Comments have been made.
Allies of Necessity

Allies of Necessity


Type: Fate
Cost:
Force Icons: 2
Faction: Light Neutral
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Resources Generated:
Block Number: 280 - 6 of 6
Set: Trust in the Force Number: 2079
Illustrator: JP Targete
----- No Comments have been made.
Barada

♦ Barada


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1
Faction: Dark Scum and Villainy
Character. Mercenary.
Edge (1).
Action: During an engagement, remove a shield from a participating Mercenary or Vehicle unit to give that unit [Unit Damage] [Blast Damage] until the end of the engagement. (Limit once per turn.)
Health: 3
Resources Generated:
Block Number: 284 - 3 of 6
Set: Trust in the Force Number: 2183
Illustrator: JB Casacop
----- No Comments have been made.
Battle of Hoth

Battle of Hoth


Type: Fate
Cost:
Force Icons: 3
Faction: Dark Neutral
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
Resources Generated:
Block Number: 283 - 6 of 6
Set: Trust in the Force Number: 0202
Illustrator: Christina Davis
----- No Comments have been made.
Battle of Hoth

Battle of Hoth


Type: Fate
Cost:
Force Icons: 3
Faction: Light Neutral
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
Resources Generated:
Block Number: 281 - 6 of 6
Set: Trust in the Force Number: 0236
Illustrator: Ryan Barger
----- No Comments have been made.
Blizzard 1

♦ Blizzard 1


Type: Unit
Cost: 5
Force Icons: 3
Icons: 2 1 1
Faction: Dark Imperial Navy
Vehicle. Walker.
Elite.
Reaction: After this unit is focused to strike, instead of resolving its combat icons, discard a target participating unit without an enhancement on it.
Health: 4
Resources Generated:
Block Number: 283 - 3 of 6
Set: Trust in the Force Number: 2178
Illustrator: Dinodrawing
----- No Comments have been made.
Blizzard 2

♦ Blizzard 2


Type: Unit
Cost: 4
Force Icons: 2
Icons: 1 1 1 1
Faction: Dark Imperial Navy
Vehicle. Walker.
Edge (1).
Reaction: After this unit is focused to strike, instead of resolving its combat icons, set the Balance of the Force to the dark side and skip the Force phase this turn.
Health: 3
Resources Generated:
Block Number: 283 - 4 of 6
Set: Trust in the Force Number: 2179
Illustrator: Dinodrawing
----- No Comments have been made.
Blizzard Assault

Blizzard Assault


Type: Objective
Faction: Dark Imperial Navy
Hoth.
Reduce the cost of the first Walker unit you play each turn by X (to a minimum of 2). X is the number of Hoth objectives you control.
Health: 5
Resources Generated: 1
Block Number: 283 - 1 of 6
Set: Trust in the Force Number: 2176
Illustrator: Darren Tan
----- No Comments have been made.
Cargo Skiff

Cargo Skiff


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1 1
Faction: Dark Scum and Villainy
Vehicle. Speeder.
Protect Mercenary or Bounty Hunter.
Cheap and rugged, the cargo skiff could be adapted to many diverse environments. Jabba the Hutt owned several for his minions to use around his desert fortress.
Health: 4
Resources Generated:
Block Number: 284 - 4 of 6
Set: Trust in the Force Number: 2184
Illustrator: Ralph McQuarrie
----- No Comments have been made.
Danger in the Wastes

Danger in the Wastes


Type: Objective
Faction: Light Jedi
Tatooine.
(vanilla)
“It’s too dangerous with all the Sand People around.” –Luke Skywalker, A New Hope
Health: 5
Resources Generated: 2
Block Number: 280 - 1 of 6
Set: Trust in the Force Number: 2162
Illustrator: Mauro Dal Bo
----- No Comments have been made.
Decisive Victory

Decisive Victory


Type: Event
Cost: 1
Force Icons: 1
Faction: Dark Imperial Navy
Reaction: After an enemy objective is destroyed, discard a target enhancement.
Resources Generated:
Block Number: 283 - 5 of 6
Set: Trust in the Force Number: 2180
Illustrator: Michael Rasmussen
----- No Comments have been made.
Diversion

Diversion


Type: Event
Cost: 2
Force Icons: 3
Faction: Light Smugglers and Spies
Tactic.
Interrupt: When an opponent triggers an ability, cancel that ability’s effects.
Resources Generated:
Block Number: 282 - 6 of 6
Set: Trust in the Force Number: 2175
Illustrator:
----- No Comments have been made.
Dune Sea Hero

♦ Dune Sea Hero


Type: Unit
Cost: 4
Force Icons: 3
Icons: 2 1
Faction: Light Smugglers and Spies
Character. Scavenger.
Elite.
Reaction: After an enemy card effect or combat icon places a focus token on a friendly unit, move that focus token to a target enemy unit. (Limit once per turn.)
Health: 3
Resources Generated:
Block Number: 282 - 2 of 6
Set: Trust in the Force Number: 2172
Illustrator: Andreia Ugrai
----- 2 Comments
Echo Scout

Echo Scout


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1
Faction: Light Rebel Alliance
Character. Scout. Trooper.
Action: Focus this unit to search the top X cards of your deck for 1 card, add it to your hand, and return the other cards to the top of your deck in any order. X is the number of Hoth objectives you control.
Health: 2
Resources Generated:
Block Number: 281 - 3 of 6
Set: Trust in the Force Number: 2169
Illustrator: Tony Foti
----- No Comments have been made.
Evacuation Plan

Evacuation Plan


Type: Event
Cost: 1
Force Icons: 2
Faction: Light Rebel Alliance
Reaction: After a turn ends, remove all focus tokens from each unit you control.
Resources Generated:
Block Number: 281 - 5 of 6
Set: Trust in the Force Number: 2170
Illustrator: Lucas Staniec
----- No Comments have been made.
General Veers

♦ General Veers


Type: Unit
Cost: 4
Force Icons: 1
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Officer. Pilot.
Pilot (2). (Reaction: After enhanced Walker unit resolves a strike in which it triggered its printed Reaction, resolve that unit’s combat icons.)
Each
Walker unit you control gains elite.
Health: 3
Resources Generated:
Block Number: 283 - 2 of 6
Set: Trust in the Force Number: 2177
Illustrator: Jeff Lee Johnson
----- No Comments have been made.
Inhospitable Deployments

Inhospitable Deployments


Type: Objective
Faction: Light Rebel Alliance
Hoth.
Interrupt: When you play a Speeder or Trooper unit, reduce its cost by 1 (to a minimum of 1). (Limit X times per turn. X is the number of Hoth objectives you control.)
Health: 5
Resources Generated: 1
Block Number: 281 - 1 of 6
Set: Trust in the Force Number: 2167
Illustrator: Wibben
----- No Comments have been made.
Jawa Blaster

Jawa Blaster


Type: Enhancement
Cost: 0
Force Icons: 1
Faction: Light Neutral
Weapon.
Enhance a Character unit.
Enhanced unit gains [Unit Damage].
Action: Spend 1 resource to put this enhancement into play from your discard pile.
Resources Generated:
Block Number: 282 - 5 of 6
Set: Trust in the Force Number: 2174
Illustrator: Jason Juta
----- No Comments have been made.
Jawa Warrior

Jawa Warrior


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Light Neutral
Character. Scavenger.
This unit deals double damage to exhausted non-Character units.
Action: During an engagement, play this unit from your hand as a participating unit on your side.
Health: 1
Resources Generated:
Block Number: 282 - 3 of 6
Set: Trust in the Force Number: 2173
Illustrator:
----- No Comments have been made.
Jawa Warrior

Jawa Warrior


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1
Faction: Light Neutral
Character. Scavenger.
This unit deals double damage to exhausted non-Character units.
Action: During an engagement, play this unit from your hand as a participating unit on your side.
Health: 1
Resources Generated:
Block Number: 282 - 4 of 6
Set: Trust in the Force Number: 2173
Illustrator:
----- No Comments have been made.
Klaatu

♦ Klaatu


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1
Faction: Dark Scum and Villainy
Character. Mercenary.
Reaction: After this unit becomes exhausted, remove 1 damage from a target Vehicle unit.
A Kadas’sa’Nikto, Klaatu helped keep all of Jabba the Hutt’s vehicles in good repair, a challenging job in Tatooine’s harsh conditions.
Health: 2
Resources Generated: 1
Block Number: 284 - 2 of 6
Set: Trust in the Force Number: 2182
Illustrator: Alexandr Elichev
----- No Comments have been made.
Krayt Dragon Howl

Krayt Dragon Howl


Type: Event
Cost: 1
Force Icons: 2
Faction: Light Jedi
Action: During an engagement, remove each enemy Character unit with printed cost 3 or lower from the engagement.
Resources Generated:
Block Number: 280 - 5 of 6
Set: Trust in the Force Number: 2166
Illustrator: David Sondered
----- No Comments have been made.
Major Bren Derlin

♦ Major Bren Derlin


Type: Unit
Cost: 3
Force Icons: 3
Icons: 1 1 1
Faction: Light Rebel Alliance
Character. Leader. Trooper.
Elite. Edge (X).
X is the number of
Hoth objectives you control.
“Everybody to your stations. Let’s go!” –Major Bren Derlin, The Empire Strikes Back
Health: 3
Resources Generated:
Block Number: 281 - 2 of 6
Set: Trust in the Force Number: 2168
Illustrator: Jeff Lee Johnson
----- No Comments have been made.
Obi-Wan Kenobi

♦ Obi-Wan Kenobi


Type: Unit
Cost: 5
Force Icons: 4
Icons: 1 1 1 1
Faction: Light Jedi
Character. Force User.
Elite.
While you control:
*another [Jedi] unit, this unit gains +1 damage capacity.
*another [Rebel Alliance] unit, this unit gains edge (1).
*another [Smugglers and Spies] unit, this unit gains protect
Character.
Health: 3
Resources Generated:
Block Number: 280 - 2 of 6
Set: Trust in the Force Number: 2163
Illustrator: Ryan Valle
----- No Comments have been made.
Obi-Wan’s Robes

♦ Obi-Wan’s Robes


Type: Enhancement
Cost: 1
Force Icons: 1
Faction: Light Jedi
Item.
Enhance a Character unit.
While you control a [Rebel Alliance] or [Smugglers and Spies] card, your reserve value is increased by 1. If enhanced unit is Obi-Wan Kenobi, your reserve value is increased by 2 instead.
Increase your reserve value by 1 if you control a [Rebel Alliance] or [Smugglers and Spies] card. If enhanced unit is Obi-Wan Kenobi, increase your reserve value by 2 instead.

Resources Generated:
Block Number: 280 - 4 of 6
Set: Trust in the Force Number: 2165
Illustrator: Mark Molnar
----- No Comments have been made.
Patrolling the Wastes

Patrolling the Wastes


Type: Objective
Faction: Dark Scum and Villainy
Tatooine.
Reaction: After you commit a Mercenary unit or a [Scum and Villainy] Vehicle unit to the Force, remove all focus tokens from that unit. (Limit once per turn.)
Health: 5
Resources Generated: 1
Block Number: 284 - 1 of 6
Set: Trust in the Force Number: 2181
Illustrator: Mark Molnar
----- No Comments have been made.
Protection

Protection


Type: Fate
Cost:
Force Icons: 2
Faction: Dark Neutral
Place 1 shield on a target unit or objective.
Resources Generated:
Block Number: 284 - 6 of 6
Set: Trust in the Force Number: 0388
Illustrator: Alex Tooth
----- No Comments have been made.
Shield Generator Modification

Shield Generator Modification


Type: Enhancement
Cost: 1
Force Icons: 2
Faction: Dark Neutral
Upgrade.
Enhance a Vehicle unit.
Enhanced unit gains shielding and +1 damage capacity.

Resources Generated:
Block Number: 284 - 5 of 6
Set: Trust in the Force Number: 2185
Illustrator: Mark Molnar
----- No Comments have been made.
Steadfast Settler

Steadfast Settler


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1
Faction: Light Neutral
Character. Civilian.
Influence.
Between Sand People raiders, Jawa scavengers, and nefarious crime lords, it took a special type of personality to want to settle the wastes of Tatooine.
Health: 2
Resources Generated: 1
Block Number: 280 - 3 of 6
Set: Trust in the Force Number: 2164
Illustrator: Priscilla Kim
----- No Comments have been made.
Wilderness Fighters

Wilderness Fighters


Type: Unit
Cost: 3
Force Icons: 1
Icons: 2
Faction: Light Neutral
Character. Trooper.
This unit gains [Unit Damage] for each Hoth objective you control.
Special training was needed to be able to fight effectively in the harsh climate found on Hoth.
Health: 2
Resources Generated:
Block Number: 281 - 4 of 6
Set: Trust in the Force Number: 0188
Illustrator: Erfian Asafat
----- No Comments have been made.
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