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Zekka Thyne



Zekka Thyne

♦ Zekka Thyne


Type: Unit
Cost: 4
Force Icons: 1
Icons: 2 1 1
Faction: Dark Scum and Villainy
Character. Black Sun.
Forced Interrupt: When this unit is destroyed, destroy each other unit in play.
A violent, vicious, psychotic sociopath, Zekka was the Black Sun representative on Corellia. His tactics of fear and intimidation, not to mention outright murder, kept the locals in fear of the powerful crime syndicate.
Health: 3
Block Number: 136 - 2 of 6
Set: Between the Shadows Number: 0677
Illustrator: Ryan Valle
* * * * *   1 Bounty Hunting Scum have rated this card!
Other Cards in Block 136
Recent Decks Using This Card:


18 Comments

As i understand right, then "Each other unit" means all units?

 

Other wise, correct me. No I need correcting. :D

yes its every other unit on the table, or all units.   what did you think it was meaning?

Keeps him from becoming an infinite loop where he destroys himself again, triggering his own forced reaction, destroying himself again, triggering the reaction, etc

Keeps him from becoming an infinite loop where he destroys himself again, triggering his own forced reaction, destroying himself again, triggering the reaction, etc

Man, someone (who is not you) would have to be seriously far out on the autism spectrum to insist that an infinite loop would be the result of just writing "destroy all units in play".  If you are playing with someone who insists on that, time to collect your cards and find someone who's not insane.

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TheNameWasTaken
Mar 31 2015 05:26 AM

Man, someone (who is not you) would have to be seriously far out on the autism spectrum to insist that an infinite loop would be the result of just writing "destroy all units in play".  If you are playing with someone who insists on that, time to collect your cards and find someone who's not insane.

 

But technically an infinite loop would indeed form, since an interrupt resolves before its triggering condition. It would mostly not matter, but what if there was an objective or enhancement in play that did something every time a unit was destroyed? That effect would also trigger an infinite amount of times.

Stupid question, but if I sacrifice Zekka via Aggression, it is counted as destroyed so it triggers his Force Interrupt ability, right?

No, sacrificed and destroyed are two different effects. Only things that destroy him trigger his ability.

Okay, thanks for the clarification. 

Who decides the order in which the other cards are destroyed I ask because the order can be important if there are other interrupts or reactions.

They are all destroyed simultaneously. They all leave play at the same time. The owner decides what order they physically arrive in the discard pile.
Thanks dbmeboy! But who starts first? The active player?
Thanks dbmeboy. But who starts first to discard? The active player?

Are there any good options for Scum and Villainy to destroy Zekka on demand themselves? I know that there's Force Lightning, but what if I don't want to include Sith cards in my deck?

Nothing I found after a quick glance.

Sith have all the tools: Lighting, Deathly Sight, even Force Choke if Zekka is almost there.

While I wouldn't call it a great option, you can use Spice Visions to damage Zekka when he focuses to strike or gets hit with tactics. This can let you bring him in as a surprise defender. So can Spice Blitz.

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KennedyHawk
Feb 11 2016 10:04 PM

Another not so great option is IG88's objective. If he has 2 damage on him you can position yourself for a board wipe. Sith options are generally better as you want to kill him after your opponent deploys.

defense protocol is another option

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CataractCowboy
Nov 02 2016 04:03 PM

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