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Embers of Hope
Submitted
Darksbane
, Jul 19 2013 05:00 AM | Last updated Jul 19 2013 05:11 AM
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Embers of HopeType: Objective Faction: Light Jedi Tatooine. While this objective is undamaged, your opponent cannot draw cards through card effects. He was always nearby, watching, waiting, hoping for destiny to play itself out. They were the most peaceful years of his life. Health: 5 Resources Generated: 1 Block Number: 76 - 1 of 6 Set: Edge of Darkness Number: 349 Illustrator: |
4 Jedi Knights have rated this card!
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Other Cards in Block 76 | |
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Block Stats:
# Units: 2 Total Cost: 3 Average Cost: 0.6 Total Force Icons: 8 Average Force Icons: 1.6 |
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Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
7 Comments
I use to not really like this pod but its not to bad the enhancements are awesome.
has anyone else found this pod more useful now?
I think this should make a good one-of - running two would give you four too many moisture farmers. But I haven't tested that theory out in practice yet.
This objective itself, by the way, shuts down Masterful Manipulation - so if your local meta is full of that one, running this should be good. Especially since the likelihood of the DS player deciding to bury masterful because you might have Embers in your starting objectives sounds incredibly low.
This is a really fun one-of with BtS Luke, both of the enhancements are great on him. Makashi in particular is also really dangerous on Core or MTFBWY Yoda. Optimal? Na. Fun for casual? You betcha.
If I have this out and it is undamaged - does my opponent not get to draw cards when I play Holding All The Cards?
If Embers of Hope is out and undamaged, your opponent won't be able to draw cards when you play Holding all The Cards.
Rulings
http://www.cardgamed...-only/?p=161672
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