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Millennium Falcon
Submitted
Darksbane
, Jul 19 2013 04:08 AM | Last updated Jul 19 2013 04:08 AM
- testalucente likes this
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♦ Millennium FalconType: Unit Cost: 5 Force Icons: 3 Icons: 2 ![]() ![]() ![]() Faction: Light Smugglers and Spies Vehicle. Transport. Edge (1). (While this unit is participating in an engagement, add 1 Force icon to your side during edge battles.) Action: Return this unit to your hand to put a Character or Droid unit into play from your hand. "She may not look like much, but she's got it where it counts, kid." - Han Solo, A New Hope Health: 3 Block Number: 72 - 2 of 6 Set: Edge of Darkness Number: 332 Illustrator: |
14 Scruffy Looking Nerf Herders have rated this card!
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Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
24 Comments
One dumb question... if the Falcon has damage when it leaves play, I assume that damage just disappears when and if it comes back into play.
I guess if you use it during an engagement and strike then use its action to drop somehting else who can then further engage thats good, although its no better than a refreshing action (which are also reasonably well controlled).
The card is strong no doubt, i wouldn't call it busted or obscene though.
What? I lost the edge and someone is about to destroy my Falcon that already has 2 damage on it? Yeah, it's coming back into my hand. Next turn, I'll use 5 resource to play him again.
You might argue that 5 resources is a lot to use to play just one card each turn, especially if you wind up bouncing it repeatedly. But it's the Falcon!!! It's a fantastic card, with serious damage potential that can be saved at the last minute consistently. Heck yeah I'm gonna play it again. And if you decide NOT to play it again, you got yourself a 3 icon edge card that can easily be used for bluffing your opponent into playing only one edge card after you pass after playing the Falcon as your first edge card.
Can it be wrecked by Force Lightning or some other well placed damage that is harder to predict and thus cause you to miss your opportunity to bounce it? Of course, and thank goodness for that. If this card had one more point of damage capacity, it would truly be a force to be reckoned with. Even at 3 damage capacity, perhaps with the assistance of shields and/or vehicle protectors, this sucker is going to have some serious staying power.
And it really should be a sick card. Along with Han, Chewie and Lando, it is virtually the flagship of the Smugglers affiliation and when your opponent sees it, he should start to sweat.
what is the "flagship" of the scum affiliation?
I would say that would be your own ship, the Slave 1. Boba
Either that or Mr. Fett himself or Jabba. Sadly though , the scum really don't have any single unit that is quite the beast that the Falcon is.
Yeah, Slave I is bamf, especially with the Tatooine Crash Site and the Slave I pod. I call him my objective killer.
I call Slave 1 a terrible card for 5 resources. Slave 1 is a typical scum card though, requires other combination of cards to work in sync to make others better, all the while you are over paying for these cards in hopes of pulling off something sweet.
I can see how one might think that it's a steep cost to pay, but if you're capturing lots of cards which is the point of S+V then you're increasing Slave I's effectiveness. Moreover, many DS I've seen in my meta have consisted of keeping the LS locked down or sustaining for a natural evolution towards 12 on the Death Star dial. Yet, Slave I gives S+V a great advantage in taking out a LS objective in one shot.
Also, you're right about it needing lots of support, but I feel like you're getting that through various means. Utinnis and objectives do well at this. I see Slave I losing effectiveness if you're mixing pods from two different affiliations, but in a S+V mono deck it's a must-have in my opinion.
Now, of course nothing is going to match the Falcon, which being the topic of this comment stream is the true point. But, it should be recognized that not everything can be a God card.
A question from France : The character I put with the Faucon' action can strike in the same engagement of the Faucon ?
Nope. If you want to use the new unit to attack/defend, it has to be in another engagement.
thanks
Question:
can I return the falcon to my hand if this card is focused?
If so, where's the logic? The card is exhausted, then why can I use its action?
Yes you can. The Falcon's action doesn't require it to focus, so it doesn't need to be ready to use it.
Page 27 from the rulebook, under "Exhausted".
Yes, I know:
But:
Isn't the word action a bold precursor?
If no, then could you give me an example of a card with not a constant effect?
It is a bold precursor. When the rules say "other card abilities of an exhausted card" it refers to any that don't require it to focus to take place.
Example of constant effects...
Shifty Lookout --> DS is considered to have one more card in his hand. In this particular case, however, the constant effect has a restriction: this unit must be ready.
Phase I Dark Trooper --> this one is considered commited to the Force since it entered play, and it will keep that status until it leaves play.
Can you strike then bounce or do you have to wait until your opponent completes their strike before you can bounce? Also let's say you lose edge can you bounce it after edge stacks are revealed?
Yes. You can bounce the Falcon during any action window. During engagements, there is an action window after attackers are declared, after defenders are declared (before the edge battle), after the edge battle, and after each strike. So if you lose the edge battle, you can send the Falcon home before the enemy gets the chance to strike using the post-edge action window. If you win, you can strike, then bounce the Falcon home using the post-strike action window.
Worth noting that while you *can* bounce the Falcon after the edge battle, you *can't* bounce the Falcon "after edge stacks are revealed." If your opponent flips 3x Heat of Battle, those will all resolve before the action window to use the Falcon.
Also worth noting that in each action window, the first action goes to the player whose turn it is. This can often be relevant.