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Millennium Falcon


  • testalucente likes this

Millennium Falcon

♦ Millennium Falcon


Type: Unit
Cost: 5
Force Icons: 3
Icons: 2 2 1
Faction: Light Smugglers and Spies
Vehicle. Transport.
Edge (1). (While this unit is participating in an engagement, add 1 Force icon to your side during edge battles.)
Action: Return this unit to your hand to put a Character or Droid unit into play from your hand.
"She may not look like much, but she's got it where it counts, kid." - Han Solo, A New Hope
Health: 3
Block Number: 72 - 2 of 6
Set: Edge of Darkness Number: 332
Illustrator:
* * * * *   14 Scruffy Looking Nerf Herders have rated this card!
Other Cards in Block 72
Recent Decks Using This Card:


24 Comments

This card is kinda unreal, but given its status within the OT, I guess it should be.

One dumb question... if the Falcon has damage when it leaves play, I assume that damage just disappears when and if it comes back into play.
Yep, you don't have to hold the damage tokens in your hand ;-) It would come back good as new. They told me they fixed it.
    • CarsonFlintlock likes this
Photo
StormlandSpiral
Jul 28 2013 03:46 AM
Its still 5 cost, so your initial investment is pretty big. I'm not sure i see why this is so good to be busted as there is literally no way in light side (so far) to gain resources from its action.

I guess if you use it during an engagement and strike then use its action to drop somehting else who can then further engage thats good, although its no better than a refreshing action (which are also reasonably well controlled).

The card is strong no doubt, i wouldn't call it busted or obscene though.
It's not busted. It's powerful. Honestly, for me, the card's biggest strength is its ability to come back into your hand during ANY action window. I have also gotten confirmation from Nate at FFG that you do not have to have a Character or Droid to put into play from your hand to do the action. If you DO have one in your hand, you are obligated to play it, but some might see the very act of bouncing it back into your hand just before it is destroyed as a fantastic benefit in itself.

What? I lost the edge and someone is about to destroy my Falcon that already has 2 damage on it? Yeah, it's coming back into my hand. Next turn, I'll use 5 resource to play him again.

You might argue that 5 resources is a lot to use to play just one card each turn, especially if you wind up bouncing it repeatedly. But it's the Falcon!!! It's a fantastic card, with serious damage potential that can be saved at the last minute consistently. Heck yeah I'm gonna play it again. And if you decide NOT to play it again, you got yourself a 3 icon edge card that can easily be used for bluffing your opponent into playing only one edge card after you pass after playing the Falcon as your first edge card.

Can it be wrecked by Force Lightning or some other well placed damage that is harder to predict and thus cause you to miss your opportunity to bounce it? Of course, and thank goodness for that. If this card had one more point of damage capacity, it would truly be a force to be reckoned with. Even at 3 damage capacity, perhaps with the assistance of shields and/or vehicle protectors, this sucker is going to have some serious staying power.

And it really should be a sick card. Along with Han, Chewie and Lando, it is virtually the flagship of the Smugglers affiliation and when your opponent sees it, he should start to sweat.
    • StormlandSpiral likes this
Photo
StormlandSpiral
Jul 28 2013 11:23 PM
It is awesome, and you're right - the iconic value alone makes it incredible :).
    • hundreds likes this

And it really should be a sick card. Along with Han, Chewie and Lando, it is virtually the flagship of the Smugglers affiliation and when your opponent sees it, he should start to sweat.


what is the "flagship" of the scum affiliation?
With the right setup, this card can never be focused down by your opponent. Also it is pretty awesome for defending. Say it is focused down and your opponent thinks they can get an undefended attack on one of your objectives, you could bounce the Falcon off the table and put in a Twl'k Smuggler to potentially focus down one of their other units not in the engagement.

what is the "flagship" of the scum affiliation?


I would say that would be your own ship, the Slave 1. Boba ;)

I would the say that would be your own ship, the Slave 1. Boba ;)


Either that or Mr. Fett himself or Jabba. Sadly though , the scum really don't have any single unit that is quite the beast that the Falcon is.

I would say that would be your own ship, the Slave 1. Boba ;)


Yeah, Slave I is bamf, especially with the Tatooine Crash Site and the Slave I pod. I call him my objective killer.
    • 4wallz likes this

Yeah, Slave I is bamf, especially with the Tatooine Crash Site and the Slave I pod. I call him my objective killer.


I call Slave 1 a terrible card for 5 resources. Slave 1 is a typical scum card though, requires other combination of cards to work in sync to make others better, all the while you are over paying for these cards in hopes of pulling off something sweet.

I call Slave 1 a terrible card for 5 resources. Slave 1 is a typical scum card though, requires other combination of cards to work in sync to make others better, all the while you are over paying for these cards in hopes of pulling off something sweet.


I can see how one might think that it's a steep cost to pay, but if you're capturing lots of cards which is the point of S+V then you're increasing Slave I's effectiveness. Moreover, many DS I've seen in my meta have consisted of keeping the LS locked down or sustaining for a natural evolution towards 12 on the Death Star dial. Yet, Slave I gives S+V a great advantage in taking out a LS objective in one shot.

Also, you're right about it needing lots of support, but I feel like you're getting that through various means. Utinnis and objectives do well at this. I see Slave I losing effectiveness if you're mixing pods from two different affiliations, but in a S+V mono deck it's a must-have in my opinion.

Now, of course nothing is going to match the Falcon, which being the topic of this comment stream is the true point. But, it should be recognized that not everything can be a God card.
Hello men.
A question from France : The character I put with the Faucon' action can strike in the same engagement of the Faucon ?

Hello men.
A question from France : The character I put with the Faucon' action can strike in the same engagement of the Faucon ?


Nope. If you want to use the new unit to attack/defend, it has to be in another engagement.
What happens ith the new FAQ? Can you use the falcon as before? bouncing it even if you don´t have any droid or character unit to put into play

thanks
Negative. You must have a character/droid and put it into play in order to use the Falcon's action.

Question:

can I return the falcon to my hand if this card is focused?

If so, where's the logic? The card is exhausted, then why can I use its action?

Question:

can I return the falcon to my hand if this card is focused?

If so, where's the logic? The card is exhausted, then why can I use its action?

Yes you can. The Falcon's action doesn't require it to focus, so it doesn't  need to be ready to use it.

Page 27 from the rulebook, under "Exhausted".

Yes, I know:

 

However, other card abilities of an exhausted card

may still be triggered, and its constant effects (if any) are still active, as long as such abilities do not require the card to focus, to be ready, or are not otherwise prohibited by the card text. 

 

But:

 

Many cards simply announce an effect, with no bold precursor. Such effects, called constant effects, become active as soon as their enabling card comes into play and remain active as long as that card is in play. 

Isn't the word action a bold precursor?

If no, then could you give me an example of a card with not a constant effect?

Yes, I know:

 

But:

Isn't the word action a bold precursor?

If no, then could you give me an example of a card with not a constant effect?

It is a bold precursor. When the rules say "other card abilities of an exhausted card" it refers to any that don't require it to focus to take place.

 

Example of constant effects...

Shifty Lookout --> DS is considered to have one more card in his hand. In this particular case, however, the constant effect has a restriction: this unit must be ready.

 

Phase I Dark Trooper --> this one is considered commited to the Force since it entered play, and it will keep that status until it leaves play.

Can you strike then bounce or do you have to wait until your opponent completes their strike before you can bounce? Also let's say you lose edge can you bounce it after edge stacks are revealed?

Yes. You can bounce the Falcon during any action window. During engagements, there is an action window after attackers are declared, after defenders are declared (before the edge battle), after the edge battle, and after each strike. So if you lose the edge battle, you can send the Falcon home before the enemy gets the chance to strike using the post-edge action window. If you win, you can strike, then bounce the Falcon home using the post-strike action window.

    • metlfan likes this

Worth noting that while you *can* bounce the Falcon after the edge battle, you *can't* bounce the Falcon "after edge stacks are revealed."  If your opponent flips 3x Heat of Battle, those will all resolve before the action window to use the Falcon.

 

Also worth noting that in each action window, the first action goes to the player whose turn it is.  This can often be relevant.

    • metlfan likes this
Cool thanks, that's what I thought just wanted to make sure

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