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Darth Vader



Darth Vader

♦ Darth Vader


Type: Unit
Cost: 5
Force Icons: 4
Icons: 2 1
Faction: Dark Imperial Navy
Character. Force User.
Elite. (Remove 1 additional focus token from this unit when you refresh.)
While this unit is attacking, each of your attacking units gains [Blast Damage]
Health: 4
Block Number: 41 - 2 of 6
Set: The Desolation of Hoth Number: 0195
Illustrator: Tony Foti
* * * * *   4 Imperial Officers have rated this card!
Other Cards in Block 41
Recent Decks Using This Card:


18 Comments

He comes out first turn and your opponent weeps.
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Nerdmeister
Mar 22 2013 06:57 AM
... then he plays Jedi mind trick on Vader and now it´s your turn to weep, cause you´re all out of resources :P
    • Toqtamish likes this
Yeah, as Dark Side I rarely if ever play the big beat sticks first turn (since they can't attack). The surprise factor is much more valuable usually. 2nd turn is the sweet spot, especially for this vader IMO. Hopefully a couple guys survived from first turn and you can drop him and do a massive amount of damage with little defense.
    • theCrow likes this
This is the attack Vader, whereas the Sith Core Darth Vader is more about control.
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renegadeshepherd
Apr 13 2013 09:42 AM
This vader on turn one is good but the better opener is control room and tarkin/motti as that sets up vader and more on turn 2. but if you dont have tarkin vader is very legit. as for jedi mind trick, ur tricks are under imperial suppression :D
Vader :wub:
    • Miximus likes this

I'm afraid he's just not as good as I'd like him to be, and not at the same level as Core Vader.  I've heard others argue that this version is good, and any card w/ 4 force icons is valuable for edge at least, and it's not like Navy has a lot of high force icon cards or anything. . .

 

I like to house rule (can enhance the experience for me, though I use them sparingly and certainly not every game) an extra keyword for this Darth Vader:

 

Relentless (opponents cannot place focus tokens on this unit).

 

Can be very good against some LS builds.

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TheNameWasTaken
Jun 15 2015 08:10 AM

That is definitely an ability I'd like to see on some DS units, yeah. I don't think that would be nearly enough to save this set, though.

Yeah, that Communications Officer=very poor unit.

This pod is pretty weak, even Vader isn't that impressive. 

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Romanskiy25
Jul 18 2015 08:02 AM

Does "each of your attacking units" in that card's text mean all units which are attacking during the whole DS player's conflict phase (against all 3 LS objectives) or only units which are attacking together with this Vader?

"While this unit is attacking". So only units that are also attacking while this unit is attacking would be eligible targets to gain a blast.
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TopHatGorilla
Jul 19 2015 03:20 AM

Does "each of your attacking units" in that card's text mean all units which are attacking during the whole DS player's conflict phase (against all 3 LS objectives) or only units which are attacking together with this Vader?

 

He only works while attacking, so he only affects the units that are attacking with him.

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unlimitedpower
Dec 20 2015 03:29 AM

Does Darth Vader also get the bonus?  Or only other attacking units in the engagement?

Each attacking unit--so if Vader is attacking, he also gets the damage. 

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CataractCowboy
Nov 17 2016 04:49 PM
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xXDarthBladeXx
Jan 16 2019 03:54 AM
So did the game ever give any support to this pod to make it combo well? I’m thinking an aggressive navy deck with super cheap units to try to hang bang objectives in one go. Viable?
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MarioFanaticXV
Jan 16 2019 01:11 PM

So did the game ever give any support to this pod to make it combo well? I’m thinking an aggressive navy deck with super cheap units to try to hang bang objectives in one go. Viable?

Trooper decks often fit that niche, but this set really doesn't fit well into them. Especially when you have Imperial Command (Set 026) which includes better resource options, two troopers, and Orbital Bombardment which acts as an always-on sort of effect similar to Vader's ability here.

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